-------------------
5. Henge of Denravi Quests
-------------------
----
Passage through the Dark River [mjhd1]
----
Quest Starter: Shadow [Henge of Denravi]
Objective: Talk to Old Joness to get passage to cross the Ullen River. Once
across and in Riverside Province, take Evennia's secret orders to Derikk
Deathblade.
Reward: 500xp
Reward Giver: Blade Warrior Derikk [Riverside Province]
Difficulty and Comments: Accepting passage across the river will separate you
from your party as each member needs to talk to him for themselves.
-------------------------------------------------------------------------------
Return to Kryta
-------------------------------------------------------------------------------
I suppose I could have put this in the previous Kryta section, but the chances
of you going to these towns were slim [aside from the Temple of the Ages].
Based on the quest progression, it seems likely the game wants you to reach the
Temple of the Ages from Fisherman's Haven rather than Bergen Hot Springs.
There is not much here, just a pair of missions and a few easy quests.
1. Missions
Riverside Province [mis13]
Sanctum Cay [mis14]
2. Fisherman's Haven Quests
The Royal Papers [rkfh1]
The Lost Princess [rkfh2]
3. Temple of the Ages Quests
The False Gods [rkta1]
-------------------
1. Missions
-------------------
----
Riverside Province [mis13]
----
Objective: Sneak into the temple and steal the Scepter of Orr. Get away to the
northeast with the scepter of Orr. This quest can be done without fighting
much of anything. The escape route is guarded by undead for the most part.
All of the towers can be completely avoided by having one person walk up close.
This will have the effect of the watchtower guards calling the other troops in,
allowing your party to sneak by on the outside. When you reach Dinas you will
get the Scepter of Orr and watch a movie. Open the nearby door and follow the
path to the northeast. Eventually you will reach a boss blocking a bridge. In
theory you are supposed to kill it and run the Scepter of Orr across the
bridge. In reality, if you just walk a bit left of him, the movie will
activate anyway.
Bonus: The bonus is quite a different story. Instead of sneaking around the
entire White Mantle, the bonus has you attack each of the guard towers. First,
you need to defeat the enemies on the first tower. Then head southwest and
talk to Saidra. She will speak of a need to allow supply trains to slip
through the area, which requires the towers be neutralized. There are nine
towers in all, each with about a dozen guys guarding it. This bonus takes a
substantial amount of time, but is not all that hard as long as you do not
attract all twelve of the White Mantle patrolling a tower at a time.
----
Sanctum Cay [mis14]
----
Objective: Grab the Scepter of Orr from Evennia at the docks. Take out the
first few fire imps. When you reach the beach to the south, the bonus is east.
For the main mission, follow the river. Eventually you'll reach another beach.
head east for a while and then back to the south. Cross the poisonous area
with bone dragons and you will eventually come to a fort. In the Southeast
corner of the Fort, the Vizier will appear. Give him the scepter. A movie
will occur. After this, it's a linear road out to the docks. If you are doing
the bonus, see below before getting to the docks. If not, go to the docks.
The Vizier will appear and start summoning a boat. Protect him for a couple
minutes while he summons it, get on. Mission Complete.
Bonus: Escort the Restless Spirit from the beach to the Vizier. Once he has
spoken to the Vizier, take him to his final resting place. This bonus is very
tricky. The spirit is located on the beach near lightning drakes. The problem
is that he is a mere level 10 and the drakes do not particularly like him.
More often than not he is dead before you can get in range to heal him. Thanks
to a patch, the drakes do start farther off [he used to die 99% of the time
before you could get there]. Once you have killed them, talk to him. He will
follow the Scepter of Orr until you reach Vizier Khilbron. Use this to your
advantage. Drop the scepter way back if you are expecting a large battle.
When you reach Khilbron, the main mission movie will start. After it is done,
talk to him again. The spirit will ramble on a bit. When he is done rambling,
talk to him. Now he will follow the party member who talked to him. When you
reach the area of the docks for the main mission, you have two real choices for
how to do both the bonus and the mission.
Three real choices:
1. Sneak by the docks without activating the Vizier and run the ghost to his
grave. However, when you return there will be about a dozen White Mantle
already there, which can be very deadly for Khilbron. This is not recommended
if you do not have a human healer in the party.
2.Defend Khilbron while he summons the boat. When the area is clear, do not
get on and run him to his grave. This is a worse choice than the first because
the restless spirit is only level ten.
3. Have the member the spirit is chasing run him to his resting place and
everyone else defend the Vizier. This option does not work with henchmen.
Once the spirit finds his home, he will be happy and you will get the bonus.
-------------------
2. Fisherman's Haven Quests
-------------------
----
The Royal Papers [rkfh1]
----
Quest Starter: Watchman Arad [Fisherman's Haven]
Objective: Retrieve the Royal Scribe's Papers from a chest in a Tengu
encampment.
Reward: 750xp
Elementalist - Fire Attunement
Mesmer - Mantra of Earth
Monk - Scourge Healing
Necromancer -
Ranger - Concussion Shot
Warrior -
Reward Giver: Watchman Arad
Difficulty and Comments: This quest does not yet work in large human parties.
You will get only one set of papers. I recommend either using henchmen, or
having a runner get the papers and someone zone you back into town, and then
repeating this several times until everyone has them. The papers are supposed
to say who in Kryta may still have royal blood, as the royal family had a
tendency to sleep around and have a few kids. Oddly, Arad gives you a quest
which assumes you have already given him the papers at the exact same time.
----
The Lost Princess [rkfh2]
----
Quest Starter: Watchman Arad [Fisherman's Haven]
Objective: Speak to Salma in the Temple of the Ages. She has royal blood and
may be able to take the throne!
Reward: 500xp
Elementalist - Earthquake
Mesmer - Blackout
Monk - Balthazar's Aura
Necromancer -
Ranger - Edge of Extinction
Warrior -
Reward Giver: Watchman Arad
Difficulty and Comments: According to this, Arad finds of this quest after you
return the papers to him, yet, they can both be activated at the same time.
Weird, eh? She does end up taking the throne, though I wish they had done
something with this storyline wise. It seems unclear as to what she would be
ruling with the White Mantle all over the place.
-------------------
3. Temple of the Ages Quests
-------------------
----
The False Gods [rkta1]
----
Quest Starter: Brother Mizar [Temple of the Ages]
Objective: Defeat Abbot Ramoth and take the litanies of the unseen once you
defeat him. He can be found just outside of the Temple of the Ages in the
Black Curtain
Reward: 750xp
Elementalist - Deep Freeze
Mesmer - Mind Wrack
Monk - Blessed Signet
Necromancer -
Ranger - Choking Gas
Warrior -
Reward Giver: Brother Mizar
Difficulty and Comments: Not a terribly difficult quest, but the bog skales
nearby can stack up on you while fighting to make this a bit of a pain. Also,
this quest is not yet multi-human friendly. The Litanies of the Unseen are
some sort of scripture regarding the hidden gods of the White Mantle. Another
quest item I wish I could read!
-------------------------------------------------------------------------------
Crystal Desert
-------------------------------------------------------------------------------
The desert is the hardest area of the game PvE. Monsters have a great variety
of spells which can annoy you in countless ways. The main purpose in the
desert is to ascend. To do this, you need to do the three missions here [Elona
Reach, Dunes of Despair, and Thirsty River] in any order, and then go to Great
Ritual Priest Zahmut in Augury rock and accept the challenge to fight yourself.
When you beat yourself, you will ascend. After you ascend, the outposts in the
desert offer new quests for changing your secondary profession.
The desert has a new class of creature, wurms. Wurms remain under the sand
until something draws near. They then pop out of the ground knocking down
nearby foes. They do a ton of damage and the knockdown can easily prevent you
from escaping. They will continue to burrow and pop up until they are engaged
in melee combat where they can fight back.
1. Missions
Thirsty River [mis15]
Dunes of Despair [mis16]
Elona Reach [mis17]
Doppelganger [mirror]
Dragon's Lair [mis18]
2. Amnoon Oasis Quests
Sands of Souls [cdao1]
Ancient Secrets [cdao2]
3. Augury Rock Quests
Into the Unknown [cdar1]
Ghostly Vengeance [cdar2]
4. Seeker's Passage Quests
A Belated Betrothal [cdsp1]
The Monk's Path [cdsp2]
The Ranger's Path [cdsp3]
5. Destiny's Gorge Quests
The Forgotten Ones [cddg1]
Forgotten Wisdom [cddg2]
The Mesmer's Path [cddg3]
The Warrior's Path [cddg4]
6. Hero's Audience Quests
The Misplaced Sword [cdha1]
The Elementalist's Path [cdha2]
The Necromancer's Path [cdha3]
-------------------
1. Missions
-------------------
There is no real order for the first three missions, but according to the
storyline they make the most sense to do in this order. Regardless, you must
do all three of these to advance the story.
----
Thirsty River [mis15]
----
Objective: Defeat the six teams of enemies. Before you enter the first
"arena", walk around the desert and kill the five sand giants. Each will give
you a +2% morale boost. When done, head to the ghost. Each team consists of
eight members. Two patrols, a boss and an enemy priest. Every two minutes,
the enemy priest will revive its entire time and they will respawn next to him.
To prevent this, you must be certain to kill the priest before each two minute
mark. However, this does NOT mean charge the priest. For the first area, you
fight just one team. Take out whichever patrol comes nearer to you first.
Start on the second patrol, you should be able to take out most of this one as
well. When the clock gets to 1:25, start hitting the priest. You can wait
longer if you do more damage. Just make sure it is dead before 2:00. After it
falls, take out any remaining enemies. Once they are all dead, the ghost will
open the door which leads to another door, which leads to the second area.
This second area consists of two teams. However, thanks to people using
exploits, the enemies now start further away from the door and their patrol
paths grow increasingly close. In order to combat this, you will basically
need to run through one of the team and then fight it from inside of its lines,
which can be very difficult. If this is simply not an option, take out the two
nearest patrols, but realize they belong to different priests. Anyway, when
you hit 1:25 or so again, take out whichever priest you are near. When it is
dead, finish off the remainder of that particular army's troops. If you're
still under 2:40 or so, take out one patrol from the other team, then, take out
the priest in a mad scramble before the 4:00 mark. If you are not under 2:40
when you kill the first team, just stand around until about 3:45 and then start
a patrol of the other team, though try to avoid killing anything until 4:01.
When both teams are defeated the ghost will again open a door. Follow the path
to the next door. This area has three teams you must fight against.
Once the door is open head right [counterclockwise around this circular area]
and sneak into the room with the first priest. You SHOULD miss the patrols if
you do this immediately. Kill the priest. Then kill the boss, by this point
some of the patrols may come back, but as their priest is dead you do not have
to rush. Once this army is gone, if you're healthily under the 4:00 mark [say,
2:20 or so], go ahead and smack a patrol for the next team on the right
[counterclockwise, still]. This team tends to be hard because the second
patrol does not appear to leave the base most of the time. When you get near
the 3:25 mark, make sure to hit the priest. Chances are you will not finish
off the rest of the army until about 4:45. Just sit tight until 5:40 or so,
and then agro a patrol of the final team. Once the first patrol is dead, try
to take out a couple of guys in the second patrol. When you hit the 7:00 mark
[or 5:00 mark in a good party], go after the priest. He is a real pain to kill
because the boss is a healer. Try to have a Mesmer neutralize the healing of
the boss, while the rest of the party knocks down the priest. Once it is dead,
take out anything else left. You will win once all three groups are dead.
Bonus: The bonus is part of the real mission. You need to complete the bonus
before the King's ghost disappears. Myself and many others are baffled as to
when he disappears, but it does happen. My best estimate is around 12 minutes
for all three timed areas of the mission. If someone could confirm this please
pop me an email.
----
Dunes of Despair [mis16]
----
Objective: Talk to the Ghostly Hero. Now, you need to escort him to a fort
nearby. In your way are four packs of Losaru's. They pose little trouble.
When you get to the last one, you'll see a siege wurm in the distance. It does
considerable damage with compass sized range. Rather than take the long way
all the way around the level to fight it, run up to the ledge which faces the
building just near him. The ghost [assuming it is following you] will lower
the door and you can run up to the wurm then. If you disable the siege skill,
it will be helpless, as it has no other attack. When it is dead, head to the
nearby boss and surrounding enemies. Kill them and a movie will start. At
this point you can attack the fort. Before you do, off to the west is a device
which will slow enemies in its radius when it is dropped. This device is
fairly useless, but some people like to do it to slow one of the attacking
waves in the next part to give them more time. I personally do not find it
worth the three minutes it takes to get. Rather than run the ghost up to the
door, which will in turn open it, have him hold position. Ranged attackers
should be able to take out the four enchanted bows. Once defeated, have the
ghost open the door. Now, just wait here. For the next minute or two,
enchanted swords and hammers will come to you two and three at a time. Once
four waves of them are gone, attack the enemy ghost. [If you wish to do the
bonus my way, please read below, otherwise, continue]. Place your ghost on the
platform. You will need to keep him alive for ten minutes [10:04, actually].
Attackers will come from the three gates to the west, east and south. The
first groups consist of Forgotten Arcanists. After that there is a combination
of Enchanted Bows, Hammers and Swords along with a boss. After a few sets of
waves Siege Wurms will start spawning. They are really annoying, and there
will end up being four or so. Do not even bother killing them. As long as no
one in the party is directly next to the ghost, they can not hit him. Taking
damage over and over from them is a bit annoying, but it is not likely to wipe
out the party.
I advise any monks doing this mission to at least life bond the Ghostly Hero
for this ten minute spot, it can keep him alive much longer if your party is
engaged on the west side of the platform while it gets attacked from the east
or south.
Bonus: Kill the three forgotten generals to the south end of the fort in
another fort. This is actually quite hard if you do it during the mission. My
method is below, though it requires patience:
Once you enter the fort, and kill the enemy ghost, tell your ghost to hold
still rather than putting him on the platform. Run to a hill near the south
wall, from there, a ranger with a longbow [or any other max range bow] can drag
the three nearby enemies. It is important the boss be killed as close to you
as possible. Now, someone with necrotic traversal teleports to that body [the
enchanted swords do not leave bodies]. Now, that person agros' some burrowed
spiders, and runs them near the hill. Others teleport out. Once you have a
few people out, you can kill the other bosses and swords. It is HIGHLY
recommended you do not kill the final boss, just leave him totally alone. Now,
put the ghost on the platform, this will start the 10 minute counter. Kill the
final boss [bonus is now complete]. You can easily fight your way back to the
ghost before any of the Arcanists reach him.
----
Elona Reach [mis17]
----
Objective: Fairly simple premise, give all three crystal shards to the ghostly
hero so he can assemble the vision crystal. The first shard is held by Ghostly
Priest just in front of where you start. To get this one to the hero you will
need to run by or attack several Minotaurs and dune burrowers. I find it's
better to attack these, otherwise you risk them following you in to a cinematic
and killing you while someone in your party fails to skip it. You have an
unlimited amount of time for this one. When it reaches the Ghostly Hero, a
movie will start. When it ends, you will have exactly 30 minutes to get the
other two shards from enemy encampments and run them back to the ghost. The
biggest piece of advice I can give you is: IGNORE THE CLOCK. Even with
offensively limited parties, this mission is easily doable in twenty five
minutes. Most people rush and take on too many enemies in an attempt to beat
the clock. There are three basic ideas for doing this mission.
#1: When you leave the fort after getting the first shard to the ghost, take
out all of the patrols between where you are and the other forts. There's
about eight of these patrols and each takes about forty seconds to kill.
Target Sages first as they are efficient healers.
Now, once you have clear running lanes, tag one side of one of the enemy forts.
Each base has two entrances. I recommend doing the west base first. Go in
from the northern side of it. Kill the three groups there and then the boss.
Once you grab the vision crystal, a few patrols are going to spawn in the
middle areas of the map which you already cleared. There are generally four
enemies in these patrols. However, since you cleared the other patrols out,
they pose no real threat.
Once you have that shard back, head for the final base. I do not recommend
attacking from the bridge side, though I have seen it done effectively in the
past. Attacking from the non-bridge side, there are three groups near the
entrance. Wait for the closest one to get far out, and then pull it even
farther. Once it is dead, you have a choice of which group to hit next: the
one with a boss or the one with a sage. Often times, the one with the boss
refuses to pull, so you may have to go after the sage group while getting
pounded in the back. This is the hardest part of this entire mission if you
wind up with a healer boss, though. Once you kill these six, you can either
kill the next group with a boss or head south to get the crystal. There are
two groups by the crystal, neither pose a real threat though. When you get it,
run back to the Ghostly Hero with it. Be warned, as before, a couple new
groups will have spawned between you and the Ghostly Hero.
#2. The second method requires a much better party, but is faster. Sneak your
way towards either base and then fight only the groups which you must. If,
however, you fail at some point, your group will get mobbed which, in most
cases, means you are going to lose.
#3. Instead of the entire group running it, get a ranger or a warrior with
several speed skills as well as evasion skills. It is possible to avoid almost
every group here. Provided you are not carrying a crystal, the agro ranges of
enemies are extremely limited and they will give up pursuing almost
immediately. This method works if the runner is good. Often times in Elona
Reach you will see people offering to do the mission for a fee, this is the
method they use.
Bonus: The bonus is fairly easy. Once you get a crystal, run it over to the
first set of priest bones. Each time you get a new crystal, run it to the
nearest priest bones [see map]. There are three in all. Count on the extra
distance taking 2 minutes from the mission time, potentially more if you need
to clear the area.
----
Doppelganger [mirror]
----
Objective: Okay, this is not really a mission. After you've done the previous
three missions, go to Augury Rock and talk to Great Ritual Priest Zahmut.
Accept his challenge and walk in. Walk through the three circles near the end
and the mountain will open up. Inside is the mirror image of yourself. All of
the mirrors attributes are at level 15. It uses a bow at long range and either
a sword or axe at close range. It can use only the skills in your skill bar.
Beating it will give you 50000xp. Now, this is often considered hard, so here
are some class tips.
Elementalist -
Mesmer - Backfire. Empathy. Six useless spells for it to cast. Strafe back
and forth. Good game. Could this be any easier?
Monk - You have it so easy. You have two skills the mirror will never use.
Healing Breeze and Retribution. Smack healing breeze on yourself and either
let him kill himself from attacking you, or just attack with your rod. Either
way, you should be able to soak up the damage and kill it fast enough to get
the bonus. If you have a strong secondary class, use the skills from there
[keep healing breeze though :P]
Necromancer - Bring health sacrificing skills which are not particularly good
for dealing damage. Let your doppelganger kill itself.
Ranger - Easiest class. Bring as many useless spirits as you have and
penetrating shot. Spam penetrating shot while your doppelganger casts all of
those useless spirits which you have never used!
Warrior - Generally, warrior's have no problem beating their doppelgangers. If
you are, try loading a skill like Frenzy. When your doppelganger uses it,
smack it with high damage skills [which now do double damage]. The trick is,
do not use frenzy yourself.
Bonus: Kill it in under 50 seconds. This should be fairly easy as every above
method should work in that amount of time.
----
Dragon's Lair [mis18]
----
Objective: Seek an audience with Glint. You must first defeat the six facets.
Each one has an elite skill for the class they represent [Monk, Ranger,
Mesmer, Necromancer, Elementalist, Warrior], so you may wish to bring along a
signet of capture. The areas are fairly straightforward and not difficult at
all. Each of the six areas does have a penalty though. In the first, you will
suffer a health degeneration of 3. In the second, you will run slower and be
unable to use speed skills. The third gives you reduced energy regeneration as
well as everything blowing up in a death nova which poisons you. The fourth
area seems to have no penalty, odd. The fifth has little zones which you must
walk through which cast a random Elementalist skill on you [Firestorm,
Maelstrom, and Chain lighting are the most common, from what I've seen]. The
final area is the most annoying, the ground will periodically shake and knock
everyone down for three seconds or so. Almost all of the enemies in the area
seem unaffected by this.
Bonus: Kill Glint. After the movie where Glint rambles on forever, but before
exiting her lair, go up to one of her eggs and pick it up. It will break and
she will be very unhappy. Glint is one of the harder enemies in the game.
She's level 31. Anyone up close will take an enormous amount of damage from
one of her spells [100 damage per second while in close proximity]. Once she
is below half life, she will cast several healing skills. She will always
attack a person holding one of her eggs first, so use this to your advantage.
Giving her a constant -10 arrows of health regeneration helps too. Her other
spells include skills which slow your energy regeneration as well as exhaust
you anytime you cast a spell. She also has a nice skill which allows her to
gain damage in life when hit by non-physical damage. Really annoying if your
have a nuker who does not pay attention. This bonus does have some perks
though. In the event Glint kills you, she will resurrect you all and you will
still get credit for the primary mission, so there is NOTHING to lose for
trying it, aside from a death.
-------------------
2. Amnoon Oasis Quests
-------------------
----
Sands of Souls [cdao1]
----
Quest Starter: Ghostly Hero [Amnoon Oasis]
Objective: Talk to Great Ritual Priest Zahmut in Augury Rock.
Reward: 500xp
Reward Giver: Great Ritual Priest Zahmut [Augury Rock]
Difficulty and Comments: Basically designed to get you to the place which
explains what you need to do to ascend.
----
Ancient Secrets [cdao2]
----
Quest Starter: Fangfa Tai [Amnoon Oasis]
Objective: Find Sennat Sen, a master artisan in the Salt Flats.
Reward: 1000xp
Reward Giver: Sennat Sen
Difficulty and Comments: Many Wind Riders in the area can case some strain on
your fighting abilities.
-------------------
3. Augury Rock Quests
-------------------
----
Into the Unknown [cdar1]
----
Quest Starter: Jorn Kudebeh [Augury Rock]
Objective: Find your friends, Devona, Mhenlo, Cynn and Aidan in the Skyward
Reach.
Reward: 1000xp
Elementalist - Swirling Aura
Mesmer - Arcane Conundrum
Monk - Zealot's Fire
Necromancer - Chilblains
Ranger - Winnowing
Warrior - "Fear Me"
Reward Giver: Jorn Kudebeh
Difficulty and Comments: Basically, walk outside of town to get the first
three, then walk a bit to the east to get Aidan.
----
Ghostly Vengeance [cdar2]
----
Quest Starter: Marchena [Augury Rock]
Objective: Kill ten Minotaurs in the Prophet's Path
Reward: 1000xp
Elementalist - Obsidian Flame
Mesmer - Mantra of Persistence
Monk - Blessed Aura
Necromancer - Malaise
Ranger - Dust Trap
Warrior - Shield Bash
Reward Giver: Marchena
Difficulty and Comments: Another super easy quest. Minotaurs are not hard to
find, in fact, I'd imagine they'd eventually run to you.
-------------------
4. Seeker's Passage Quests
-------------------
----
A Belated Betrothal [cdsp1]
----
Quest Starter: Tirzah [Seeker's Passage]
Objective: Find out what has become of Tirzah Chebar. His ghost is next to one
of the teleporter pads to the east of Seeker's Passage.
Reward: 1000xp
Elementalist -
Mesmer - Ether Lord
Monk - Mend Condition
Necromancer -
Ranger -
Warrior -
Reward Giver: Tirzah
Difficulty and Comments: A quest you can likely do without agroing anything if
you go from the north. Do this one while you do Ancient Secrets. Poor Chebar,
never got to give Tirzah the Silver Ring to propose for marriage. Oh well, you
get to give it to Tirzah and collect the reward.
----
The Monk's Path [cdsp2]
----
Quest Starter: Nausuan [Seeker's Passage]
Objective: Got to Diviner's Ascent, find the eater of souls and destroy it.
Reward: 1000xp, ability to switch second profession to Monk.
Reward Giver: Nausuan
Difficulty and Comments: When you get close the eater of souls will burrow
itself. In its place will come a seemingly endless supply of spiders. After
what seems like forever the eater of souls will resurface and you can kill it.
If for whatever reason it does not come back up, leave the immediate area and
then come back, it tends to be there. This quest can be activated only after
you have ascended.
----
The Ranger's Path [cdsp3]
----
Quest Starter: Telius [Seeker's Passage]
Objective: Kill Yxthoshth in the Salt Flats.
Reward: 1000xp, ability to switch second profession to Ranger.
Reward Giver: Telius
Difficulty and Comments: This one is a true pain. There are so many storm
kin's in the area and it seems if you get near the boss they all charge. If
you can not take him out quickly, you may have to spend some time picking storm
kins off as they patrol. This quest can be activated only after you have
ascended.
-------------------
5. Destiny's Gorge Quests
-------------------
----
The Forgotten Ones [cddg1]
----
Quest Starter: Annelle Fipps [Destiny's Gorge]
Objective:
Reward: 1000xp
Elementalist - Incendiary Bonds
Mesmer - Elemental Resistance
Monk - Vengeance
Necromancer - Animate Bone Fiend
Ranger - Precision Shot
Warrior - Defensive Stance
Reward Giver: Sariss Yassith [Skyward Reach]
Difficulty and Comments: Several Hydras roaming around can cause some serious
problems. Make sure to talk to Sariss again to get another quest.
----
Forgotten Wisdom [cddg2]
----
Quest Starter: Sariss Yassith [Skyward Reach]
Objective: Seek out Siliss Yassith in the Arid Sea
Reward: 1500xp, 15 Attribute Points
Reward Giver: Siliss Yassith [Arid Sea]
Difficulty and Comments: A fairly easy quest. If you follow the arrow, it will
point to a top of a cliff. How do you get up there! Head east and climb the
neighboring mountain and then walk across the statute to the other side. Get a
great reward for this easy quest, watch out for the Sand Wurm though.
----
The Mesmer's Path [cddg3]
----
Quest Starter: Eulenias [Destiny's Gorge]
Objective: Go to Diviner's Ascent and slay all three tempest drakes in a single
battle.
Reward: 1000xp, ability to switch second profession to Mesmer
Reward Giver: Eulenias
Difficulty and Comments: I'm not sure if not doing it in one session actually
fails it, as I have never failed it :P. This quest can be activated only after
you have ascended.
----
The Warrior's Path [cddg4]
----
Quest Starter: Agastos the Brave
Objective: Slay the Orshad Chieftain in the Scar. He is in the valley with all
the other Losaru.
Reward: 1000xp, ability to switch second profession to Warrior.
Reward Giver: Agastos the Brave
Difficulty and Comments: This quest can be activated only after you have
ascended.
-------------------
6. Hero's Audience Quests
-------------------
----
The Misplaced Sword [cdha1]
----
Quest Starter: Yort the Bronze [Hero's Audience]
Objective: Find the ceremonial family sword.
Reward: 1000xp
Elementalist -
Mesmer - Guilt
Monk - Healing Touch
Necromancer -
Ranger - Flame Trap
Warrior -
Reward Giver: Yort the Bronze
Difficulty and Comments: This sword is in a chest located in a valley. Leave
from Augury Rock, it is much closer and aside from a few devourers there are no
enemies to fight. This quest is super easy, although, it seems not to activate
until you have been in Thirsty River, as near as I can tell.
----
The Elementalist's Path [cdha2]
----
Quest Starter: Cembrien [Hero's Audience]
Objective: Go to the Prophet's Path and slay the Kree Minotaur. Bring the hide
of it to Cembrien.
Reward: 1000xp, ability to switch second profession to Elementalist.
Reward Giver: Cembrien
Difficulty and Comments: The Kree minotaur tends to patrol and may not be at
the star. Just wait around and it will eventually come by. This quest can be
activated only after you have ascended.
----
The Necromancer's Path [cdha3]
----
Quest Starter: Zratha Kor [Hero's Audience]
Objective: Go to the Prophet's Path and slay the Sacred Griffin of Amnoon.
Reward: 1000xp, ability to switch second profession to Necromancer.
Reward Giver: Zratha Kor
Difficulty and Comments: This quest is quite fun, the Griffin is surrounded by
several other Griffin's. As they actually do damage now this quest gives a
challenge. This quest can be activated only after you have ascended.
-------------------------------------------------------------------------------
Southern Shiverpeaks
-------------------------------------------------------------------------------
1. Missions
Ice Caves of Sorrow [mis19]
Iron Mines of Moladune [mis20]
Thunderhead Keep [mis21]
2. Droknar's Forge
Hero's Journey [ssdf1]
Hero's Challenge [ssdf2]
Seeking the Seer [ssdf3]
The Southern Shiverpeaks allow for eight player parties, which is the only
reason they are often considered to be easier than the Crystal Desert. Enemies
hang tight in this area making it difficult to dodge patrols. Common enemies
include White Mantle, Mursaat, Stone Summit and Avicara Tengu. In almost every
area there is a boss with an elite skill for each class, so wearing a signet of
capture is recommended.
-------------------
1. Missions
-------------------
----
Ice Caves of Sorrow [mis19]
----
Objective: Before we get into the mission, allow me to explain for a moment.
In this area you will encounter "Mursaat xxxxx" and "Jade xxxxx". They have an
attack known as spectral agony. At this point in the game, it will deal 100
damage to you five times and give you 10 arrows of health degeneration.
Needless to say, you should avoid them when possible, though you will have to
fight some. If you do the bonus, you will need to fight a few more, even.
There is no protection from them until the next mission, which you could
technically do first, but let's just do the game in order. This mission also
supplies a lot of catapult siege. Each shot often does in excess of 150 damage
at the center of the blast. Try to time running through them, or avoid them
all together. There are some catapults you can take control of to destroy
other ones. Anyway, on with the mission. Head north a bit trying to avoid the
Mursaat and take out the two Dwarven boats. The one further in, once the
engineer is dead, use it's catapult to take out the White Mantle catapults.
Now it is safe to walk across the bridge. Head to the northern more of the two
doors and clear the area. Blow up the door with a keg of powder located
nearby, If you are doing the bonus, see below. If not, continue through the
cave exiting it to the southeast. Work your way south and a bit west.
Eventually you will see another keg of powder. Blow open Evennia's cell, she
is nearby. Then, after the movie, blow up the door slightly to the west of it.
Now, creep out until the Mursaat to the south start to move, then move back to
avoid their patrol. They will run to the end of the level killing anything
which is not White Mantle. Eventually, they will be picked off by Dwarven
catapults from the sea and you can more or less walk most the rest of the
mission. Keep Evennia from standing in catapult fire though. Kill anything
which is left and run Evennia to the awaiting Dwarven ship. Mission complete!
Bonus: When you blow up the first door and enter the caves, instead of exiting
the way you would to do the mission, head a bit more southwest and exit that
way. There will be a door you need to blow up, guarded oftentimes by three
Mursaat and three jades. Once you blow it up, some White Mantle will greet you
on the other side. Run up the only path available to Rornak Stonesledge who
has been capture again. Blow up his cell and talk to him. This will activate
the Bonus.
Head back to the main mission, when you reach Evennia's cell, ignore it. Grab
a keg of explosives and blow up the door east of it. Run through the cave
area. To the south there are 12 Mursaat Elementalist s. They will start
heading towards you. Run back inside of the little cave you just walked
through. The Mursaat will walk by and annihilate everything which isn't White
Mantle in their way. Head up to the area they came down from and talk the
Dwarf, Hamdor Grandaxe who is up there to complete the bonus.
----
Iron Mines of Moladune [mis20]
----
Please consult my map for directions of where to go, explaining here is a royal
pain as you will be making constant turns.
Objective: The main purpose of this mission is to seek the Seer and get your
armor infused, to protect against the Agonizing Touch skill of the Mursaat.
After you get through the first path of enemies, there will be two paths you
can take. The one leading up is shorter, but is jam packed with Mursaat who
will cream you. Instead, take the low road [a river/frozen river] Follow it
around for a significant amount of time. Enemies here consist of Trolls, Hill
Giants, Azure Shadows, Blessed Griffins, Stone Summit and some White Mantle.
Areas here will also have you dodging some catapult fire. Eventually, you will
reach the top of the mountain and fight several azure drakes. Not far behind
them is the Seer. Get near her to activate the cinematic. Seek out the
monsters she speaks of is a bit east in a huge cave. The only enemies nearby
are Azure Shadows, but there are quite a few of them. Once you kill the boss,
Eidolon, it will drop a spectral essence. Run this to the Seer. Now, she will
infuse all five parts of your armor [in the past she only did one, so instead
of fighting up the mountain, everyone ran]. Infused armor reduces the damage
from Spectral Agony to 9 [5 times] and 3 arrows of health degeneration. If you
want to do the bonus now, see below. If you wish to carry on with the mission,
read here. Now, you are close to the end of the mission already. Head
northeast and follow the path around. Soon you will reach Markis and a few
Mursaat. As you approach Markis, the statues behind him will turn into Jade
Armors. Markis has the Ranger skill Barrage. Unlike the past, the mission no
longer ends when he dies, instead, he and the Jade Armors which came from the
statues must be defeated. This gives the Ranger's a chance to capture the
skill.
Bonus: Backtracking a bit to the metallic bridge, this time take the path you
did not before. Kill the Mursaat and White Mantle and follow the path which
leads south. Eventually, after several more packs of Mursaat, you will reach a
Shining Blade Scout screaming for help. Clear the immediate area. When you
talk to him, he will speak of a Mursaat who has an important message to
deliver. You must stop this Mursaat. Just outside to the northeast, the boss
with spawn with a few other Mursaat/Jades. Make short work of these enemies.
The boss itself will try to escape any chance it gets. Once it is alone just
make a wall around it so it can no longer move. Start pounding away on him, he
does little damage but can take a significant pounding. Once he dies you will
receive the bonus.
----
Thunderhead Keep [mis21]
----
Objective: Escort King Jalis to the village. Once there, defeat the eight
patrols of Stone Summit inside. Continue north of the village to the fort.
Kill everything in this area, including the boss Dagnar, who killed Prince
Rurik. Cinematic, if you're doing the bonus, read below. Now, Jalis will
stand in the fort. You must keep him alive from the enemies. Each side of the
fort has two catapults, you can take out nearly every enemy for the remainder
of the mission by firing these as they enter range. Anything which trickles
through just take them out at the east or west doors. The mission will end in
victory once Confessor Dorian is killed, it will end in defeat should King
Jalis die at any point.
Bonus: After the cinematic, you will need to light two beacon's on the fort
using torches. Lighting them alone has no bearing on actually getting the
bonus. It seems rather, that the dwarfs in the neighboring villages on each
side need to be alive when the mission ends. The lighting of the torches
distracts the Mursaat, making them go for the fort before the two villages. In
other words, light them immediately.
-------------------
2. Droknar's Forge Quests
-------------------
----
Hero's Journey [ssdf1]
----
Quest Starter: Vanyi [Droknar's Forge]
Objective: Visit Hero's Audience, Seeker's Passage and Destiny's Gorge.
Reward: 500xp
Reward Giver: Vanyi
Difficulty and Comments: In the old days, you had to complete this, then take
up a second profession to activate Hero's Challenge, but that no longer seems
to be the case. This quest seems is designed to send you out to the desert to
find all of the "The xxxxx Path" quests.
----
Hero's Challenge [ssdf2]
----
Quest Starter: Vanyi [Droknar's Forge]
Objective: Find Vanyi's sister Sanyi in the Frozen Forest. Follow her when you
find her. Defeat the boss and few other enemies she spawns. The quest
recommends you leave from the Iron Mines of Moladune, however, this quest is
just outside of the Copperhammer Mines, so if you have them on your map leave
from there instead.
Reward: 5000xp, 15 Attribute Points
Reward Giver: Vanyi
Difficulty and Comments: The hardest part of this entire quest is getting
there, the Stone Summit sure know how to cluster up in a hurry. Avicara and
Azure Shadows seem to swarm as well. Sanyi sometimes gets stuck too, which can
make the quest of so fun. It seems, Mragga had been coercing Vanyi into trying
to trap you, fortunately, as you are chosen and all that, you can easily beat
it.
----
Seeking the Seer [ssdf3]
----
Quest Starter: Captain Hugo Bronzebeard [Droknar's Forge]
Objective: Speak with Korg the Scout and Onar Ironblood, both in the Talus
Chute.
Reward: 500xp
Reward Giver: Blade Scout Shelby [Ice Caves of Sorrow]
Difficulty and Comments: Korg the Scout is often under attack when he enters
your screen, be sure not to let him die. Anyway, these scouts report that the
Seer has the ability to make armor much better. In actuality, she only infuses
it to protect against the agonizing touch of a race known as the Mursaat. The
second scout also informs you they know where Evennia is being held and an
operation to rescue her is almost ready!
-------------------------------------------------------------------------------
Ring of Fire
-------------------------------------------------------------------------------
-------------------
1. Missions
-------------------
----
Ring of Fire [mis22]
----
Objective: At the start, Brechnar Ironhammer will lure some of the Mursaat
off, wait for them to run off and then sneak around and start taking out the
smaller packs. You will need to kill some ether seals. As you found out just
before this mission, they are rather hard. Pull the Mursaat away from it and
kill them. Then kill the seals. Eventually, you will reach a cinematic.
Vizier Khilbron suggests you sneak into the Mursaat fortress from behind. In
all honesty, going in from the front is not too much harder and will save you a
substantial amount of time. If you are doing the bonus, go in the front. Once
the area is clear, hit the lever which was behind one of the ether seals and
cross the bridge. Kill the three remaining groups of Mursaat and the boss
stationed in the Gate House to end the mission.
Bonus: The Seer is just before the first lava pit, a bit to the north. Talk to
her and continue with the regular mission. Elect to go in the front doors of
the fort, even though Khilbron warns against this. Once you have destroyed the
ether seals just inside of the Mursaat stronghold, an Eidolon will appear.
When it dies, it will drop a spectral essence just as it did in the Iron Mines.
Run it to the Seer. You will get the bonus for doing this, in addition, you
will also get infused provided you did not before or have changed armor since
then,
----
Abaddon's Mouth [mis23]
----
Objective: When you spawn, Vizier Khilbron will be near you. For a short
while he will enchant you with a wicked spell which allows you to cast for
virtually no energy, extremely increased recharge times and movement speed.
Use this opportunity to pick off any Mursaat standing on the wall of the fort
as you can. Break in once you can. The nearby Mursaat and Jade will come to
you. Work your way west and clear the slew of Jades here. There will be two
bosses, unfortunately, which two you get are random, though you'll get the
other four at later points. Hopefully you will have taken out all of the
minions. Try to drag them out of the range of the seals. When dead, kill the
seals to reveal an opening and head through it. If you continue south, you
will carry on with the mission. Going west will clear a path to the bonus, see
below and a map for more information.
Back to the mission, you will reach another seal. Beyond it are two more
bosses along with several Jade and Mursaat. Try to separate them as best as
you can and kill any Mursaat Monks. Soon after they are all gone is yet
another gate protected by ether seals. Knock this one down. It opens to an
area with six jade bows standing on two ledges and an ether seal. Have a
Mesmer, necro, or Elementalist DoT/AoE them to death. This will prevent them
from doing any damage to you. Next take out the seal. The final two bosses
are here. Kill them and then the seal. Khilbron will again appear and enchant
you. This room contains six ether seals in close proximity. Take out
whichever you want. Before you continue on, there is something important to
know.
Each time you take out one of these seals, it will release a handful of level
10 seal guards. These are easy to kill. Mursaat Guardians, level 24 spell
casters of random classes will also start coming towards you. In addition,
they will spawn behind you near the Vizier as well. I have never seen them
attack Khilbron, so I would not worry about that, but having an Elementalist
and Mesmer spawning directly behind your monks is quite damaging if unprepared.
This process will repeat each time you kill another seal. When the final seal
is destroyed there will be a cinematic. Fight the unbelievably easy boss which
appears to end the mission.
Bonus: Please consult a map of which route to clear for this mission. Once you
clear the fort the Mursaat guard, follow the map to the westernmost point of
the island killing everything. This will clear the path you need to take.
Once clear, head back to the fort and walk to the side which boarders the sea.
She wants to be walked to the area of the island you cleared which has the only
green spots. If she dies you fail the bonus. If you do not open the ether
seals to get out of the Onyx Gate fortress she will say thank you and
disappear, but you will still fail the bonus.
----
Hell's Precipice [mis24]
----
Objective: Make your way to the Portals and disable them all. Once disabled,
there will be a cinematic. After which, you will need to fight the Undead
Prince Rurik. Before you attack him, though, clear out the fists of the
titans. Once Rurik falls, continue on until you reach the Undead Lich. Kill
everything around him first.
Now, when fighting him, he can randomly teleport a character into the nearby
lava. This is a bit disorientating at first. You must kill the Lich on the
caldera [the circular thing] of the volcano. He has two [sometimes three?]
life bars, so if he goes from empty to full, do not worry, unless you did not
kill him on the caldera. Each time he "dies" some fists/hands of the titan
will come out from the lava. Make short work of them and resume the pounding.
When the Lich finally dies for real, you will complete the mission and the
game. You will be sent to Droknar's Forge.
Bonus: Talk to the Seer [See Map] to activate it. When you get near the three
portals which need to be destroyed, you will see some rather large creatures in
the lava. These are the Armageddon Lords. In tandem with the other enemies,
they can be devastating, so try to clear some room around you before you engage
them. Once all three are dead the bonus is complete.
When you get near the seer, any nearby enemies will attack her. More
accurately, she will attack them. As she is level 31, she can take a good
amount of punishment, but make sure someone heals her if needed, you can not
activate the bonus should she die.
-------------------
2. Ember Light Camp Quests
-------------------
----
Final Blow [elc1]
----
Quest Starter: Shadow [Ember Light Camp]
Objective: Kill the three Inner Council Members of the White Mantle, Argyle,
Bolivar, and Curthbert, in Perdition Rock.
Reward: 500xp
Reward Giver: Fogard Axemighty [Ring of Fire]
Difficulty and Comments: Perdition rock, and every area after this, houses at
least, one, often more elite skills for each class. Take your time to explore
around the area and find them. Once the council members are dead, take the
boat from the ferryman to the next town, the Ring of Fire. Get the reward for
the final quest in the game from him.
*******************************************************************************
v) Professions
*******************************************************************************
A quick few notes. Skills can be captured with signets of capture from nearly
any boss of either of your classes throughout the game. I will only list
monsters which give elite skills. All skills sold in major cities are
available as quest rewards before you reach that city. Small outposts such as
the Grendich Courthouse, Ice Tooth Cave and Maguuma Stade generally sell skills
which are NOT from rewards. These are the only skills you should ever
purchase, otherwise search for them as a quest reward throughout the guide.
1. Elementalist Armor
2. Elementalist Skills
3. Mesmer Armor
4. Mesmer Skills
5. Monk Armor
6. Monk Skills
7. Necromancer Armor
8. Necromancer Skills
9. Ranger Armor
10. Ranger Skills
11. Warrior Armor
12. Warrior Skills
---
1. Elementalist Armor
---
Elementalist's have extremely weak armor. On the specific sets, they do gain a
solid bonus against a particular element. For example, Pyromancer pieces add
15 armor against fire attacks. Rather than wearing the matching outfit to your
main element, consider wearing whatever prevents the best in the area of the
game you are in. For example, Hydromancer gear would do much better in the
northern and southern Shiverpeaks, than it would in the ring of fire.
Banoit [Ascalon City]
Elementalist's Gloves
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Elementalist's Robes
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 50 Gold
Elementalist's Leggings
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Elementalist's Shoes
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Pyromancer's Gloves
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Pyromancer's Robes
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 6 Bolts of Cloth, 50 Gold
Pyromancer's Leggings
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 50 Gold
Pyromancer's Shoes
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Third Eye
Armor Level: 15
Bonus: None
Materials & Cost: 1 Pile of Glittering Dust, 50 Gold
Corwen [Ascalon City]
All Seeing Eye
Armor Level: 30
Bonus: +1 Energy Storage
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Elementalist's Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Elementalist's Robes
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Elementalist's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Elementalist's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Flame's Eye
Armor Level: 30
Bonus: +1 Fire Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Glacier's Eye
Armor Level: 30
Bonus: +1 Water Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Pyromancer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Pyromancer's Robes
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 12 Bolts of Cloth, 3 Scales, 150 Gold
Pyromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 150 Gold
Pyromancer's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Storm's Eye
Armor Level: 30
Bonus: +1 Air Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Third Eye
Armor Level: 30
Bonus: None
Materials & Cost: 2 Piles of Glittering Dust, 150 Gold
Harlan [Piken Square]
Elementalist's Gloves
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Elementalist's Robes
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 50 Gold
Elementalist's Leggings
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Elementalist's Shoes
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Pyromancer's Gloves
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Pyromancer's Robes
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 6 Bolts of Cloth, 50 Gold
Pyromancer's Leggings
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 50 Gold
Pyromancer's Shoes
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Third Eye
Armor Level: 15
Bonus: None
Materials & Cost: 1 Pile of Glittering Dust, 50 Gold
Breyshaw [Yak's Bend]
All Seeing Eye
Armor Level: 30
Bonus: +1 Energy Storage
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Elementalist's Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Elementalist's Robes
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Elementalist's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Elementalist's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Flame's Eye
Armor Level: 30
Bonus: +1 Fire Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Glacier's Eye
Armor Level: 30
Bonus: +1 Water Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Hydromancer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 4 Bolts of Cloth, 1 Shell, 150 Gold
Hydromancer's Robes
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 12 Bolts of Cloth, 3 Shells, 150 Gold
Hydromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 8 Bolts of Cloth, 2 Shells, 150 Gold
Hydromancer's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 4 Bolts of Cloth, 1 Shell, 150 Gold
Pyromancer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Pyromancer's Robes
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 12 Bolts of Cloth, 3 Scales, 150 Gold
Pyromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 150 Gold
Pyromancer's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Storm's Eye
Armor Level: 30
Bonus: +1 Air Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Third Eye
Armor Level: 30
Bonus: None
Materials & Cost: 2 Piles of Glittering Dust, 150 Gold
Samuka [Lion's Arch]
Aeromancer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Aeromancer's Robes
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 12 Bolts of Cloth, 3 Bolts of Linen, 150 Gold
Aeromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 150 Gold
Aeromancer's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
All Seeing Eye
Armor Level: 30
Bonus: +1 Energy Storage
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Elementalist's Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Elementalist's Robes
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Elementalist's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Elementalist's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Flame's Eye
Armor Level: 30
Bonus: +1 Fire Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Glacier's Eye
Armor Level: 30
Bonus: +1 Water Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Hydromancer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 4 Bolts of Cloth, 1 Shell, 150 Gold
Hydromancer's Robes
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 12 Bolts of Cloth, 3 Shells, 150 Gold
Hydromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 8 Bolts of Cloth, 2 Shells, 150 Gold
Hydromancer's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 4 Bolts of Cloth, 1 Shell, 150 Gold
Pyromancer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Pyromancer's Robes
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 12 Bolts of Cloth, 3 Scales, 150 Gold
Pyromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 150 Gold
Pyromancer's Shoes
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Storm's Eye
Armor Level: 30
Bonus: +1 Air Magic
Materials & Cost: 4 Piles of Glittering Dust, 4 Iron Ingots, 150 Gold
Third Eye
Armor Level: 30
Bonus: None
Materials & Cost: 2 Piles of Glittering Dust, 150 Gold
Kailan [Bergen Hot Springs]
Aeromancer's Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Aeromancer's Robes
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 18 Bolts of Cloth, 3 Bolts of Linen, 250 Gold
Aeromancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 12 Bolts of Cloth, 2 Bolts of Linen, 250 Gold
Aeromancer's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
All Seeing Eye
Armor Level: 39
Bonus: +1 Energy Storage
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Elementalist's Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Elementalist's Robes
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Elementalist's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Elementalist's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Storm's Eye
Armor Level: 39
Bonus: +1 Air Magic
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Third Eye
Armor Level: 30
Bonus: None
Materials & Cost: 3 Piles of Glittering Dust, 250 Gold
Shada [Beetletun]
All Seeing Eye
Armor Level: 39
Bonus: +1 Energy Storage
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Elementalist's Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Elementalist's Robes
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Elementalist's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Elementalist's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Hydromancer's Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 6 Bolts of Cloth, 1 Shell, 250 Gold
Hydromancer's Robes
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 18 Bolts of Cloth, 3 Shells, 250 Gold
Hydromancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 12 Bolts of Cloth, 2 Shells, 250 Gold
Hydromancer's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 6 Bolts of Cloth, 1 Shell, 250 Gold
Pyromancer's Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 6 Bolts of Cloth, 1 Scale, 250 Gold
Pyromancer's Robes
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 18 Bolts of Cloth, 3 Scales, 250 Gold
Pyromancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 12 Bolts of Cloth, 2 Scales, 250 Gold
Pyromancer's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 6 Bolts of Cloth, 1 Scale, 250 Gold
Storm's Eye
Armor Level: 39
Bonus: +1 Air Magic
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Third Eye
Armor Level: 30
Bonus: None
Materials & Cost: 3 Piles of Glittering Dust, 250 Gold
Saphir [Quarrel Falls]
All Seeing Eye
Armor Level: 39
Bonus: +1 Energy Storage
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Elementalist's Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Elementalist's Robes
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Elementalist's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Elementalist's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Flame's Eye
Armor Level: 39
Bonus: +1 Fire Magic
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Geomancer's Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 6 Bolts of Cloth, 1 Granite Slab, 250 Gold
Geomancer's Robes
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 18 Bolts of Cloth, 3 Granite Slabs, 250 Gold
Geomancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 12 Bolts of Cloth, 2 Granite Slabs, 250 Gold
Geomancer's Shoes
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 6 Bolts of Cloth, 1 Granite Slab, 250 Gold
Glacier's Eye
Armor Level: 39
Bonus: +1 Water Magic
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Stone's Eye
Armor Level: 39
Bonus: +1 Earth Magic
Materials & Cost: 6 Piles of Glittering Dust, 1 Granite Slab, 250 Gold
Storm's Eye
Armor Level: 39
Bonus: +1 Air Magic
Materials & Cost: 6 Piles of Glittering Dust, 6 Iron Ingots, 250 Gold
Third Eye
Armor Level: 30
Bonus: None
Materials & Cost: 3 Piles of Glittering Dust, 250 Gold
Elementalist Armor - Ventari's Refuge (Hanita)
Aeromancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Aeromancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Linen, 400 Gold
Aeromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Linen, 400 Gold
Aeromancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
All Seeing Eye
Armor Level: 45
Bonus: +1 Energy Storage
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Elementalist's Gloves
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Elementalist's Robes
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Bolts of Cloth, 400 Gold
Elementalist's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 400 Gold
Elementalist's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Flame's Eye
Armor Level: 45
Bonus: +1 Fire Magic
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Geomancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 8 Bolts of Cloth, 2 Granite Slabs, 400 Gold
Geomancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 24 Bolts of Cloth, 6 Granite Slabs, 400 Gold
Geomancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 16 Bolts of Cloth, 4 Granite Slabs, 400 Gold
Geomancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 8 Bolts of Cloth, 2 Granite Slabs, 400 Gold
Glacier's Eye
Armor Level: 45
Bonus: +1 Water Magic
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Hydromancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 8 Bolts of Cloth, 2 Shells, 400 Gold
Hydromancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 24 Bolts of Cloth, 6 Shells, 400 Gold
Hydromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 16 Bolts of Cloth, 4 Shells, 400 Gold
Hydromancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 8 Bolts of Cloth, 2 Shells, 400 Gold
Pyromancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 400 Gold
Pyromancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 24 Bolts of Cloth, 6 Scales, 400 Gold
Pyromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 16 Bolts of Cloth, 4 Scales, 400 Gold
Pyromancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 400 Gold
Stone's Eye
Armor Level: 45
Bonus: +1 Earth Magic
Materials & Cost: 8 Piles of Glittering Dust, 2 Granite Slabs, 400 Gold
Storm's Eye
Armor Level: 45
Bonus: +1 Air Magic
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Third Eye
Armor Level: 45
Bonus: None
Materials & Cost: 4 Piles of Glittering Dust, 400 Gold
Alemeth [Henge of Denravi]
Aeromancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Aeromancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Linen, 400 Gold
Aeromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Linen, 400 Gold
Aeromancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
All Seeing Eye
Armor Level: 45
Bonus: +1 Energy Storage
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Elementalist's Gloves
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Elementalist's Robes
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Bolts of Cloth, 400 Gold
Elementalist's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 400 Gold
Elementalist's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Flame's Eye
Armor Level: 45
Bonus: +1 Fire Magic
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Glacier's Eye
Armor Level: 45
Bonus: +1 Water Magic
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Geomancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 8 Bolts of Cloth, 2 Granite Slabs, 400 Gold
Geomancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 24 Bolts of Cloth, 6 Granite Slabs, 400 Gold
Geomancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 16 Bolts of Cloth, 4 Granite Slabs, 400 Gold
Geomancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 8 Bolts of Cloth, 2 Granite Slabs, 400 Gold
Hydromancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 8 Bolts of Cloth, 2 Shells, 400 Gold
Hydromancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 24 Bolts of Cloth, 6 Shells, 400 Gold
Hydromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 16 Bolts of Cloth, 4 Shells, 400 Gold
Hydromancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 8 Bolts of Cloth, 2 Shells, 400 Gold
Pyromancer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 400 Gold
Pyromancer's Robes
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 24 Bolts of Cloth, 6 Scales, 400 Gold
Pyromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 16 Bolts of Cloth, 4 Scales, 400 Gold
Pyromancer's Shoes
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 400 Gold
Stone's Eye
Armor Level: 45
Bonus: +1 Earth Magic
Materials & Cost: 8 Piles of Glittering Dust, 2 Granite Slabs, 400 Gold
Storm's Eye
Armor Level: 45
Bonus: +1 Air Magic
Materials & Cost: 8 Piles of Glittering Dust, 8 Iron Ingots, 400 Gold
Third Eye
Armor Level: 45
Bonus: None
Materials & Cost: 4 Piles of Glittering Dust, 400 Gold
Crafter [Stingray Strand]
Elementalist's Gloves
Armor Level: 57
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 1000 Gold
Elementalist's Robes
Armor Level: 57
Bonus: +5 Energy
Materials & Cost: 27 Bolts of Cloth, 1000 Gold
Elementalist's Leggings
Armor Level: 57
Bonus: Energy Regeneration +1
Materials & Cost: 18 Bolts of Cloth, 1000 Gold
Elementalist's Shoes
Armor Level: 57
Bonus: Energy Regeneration +1
Materials & Cost: 9 Bolts of Cloth, 1000 Gold
Geomancer's Gloves
Armor Level: 57
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 11 Bolts of Cloth, 3 Granite Slabs, 1000 Gold
Geomancer's Robes
Armor Level: 57
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 33 Bolts of Cloth, 9 Granite Slabs, 1000 Gold
Geomancer's Leggings
Armor Level: 57
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 22 Bolts of Cloth, 6 Granite Slabs, 1000 Gold
Geomancer's Shoes
Armor Level: 57
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 11 Bolts of Cloth, 3 Granite Slabs, 1000 Gold
Pyromancer's Gloves
Armor Level: 57
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 11 Bolts of Cloth, 3 Scales, 1000 Gold
Pyromancer's Robes
Armor Level: 57
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 33 Bolts of Cloth, 9 Scales, 1000 Gold
Pyromancer's Leggings
Armor Level: 57
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 22 Bolts of Cloth, 6 Scales, 1000 Gold
Pyromancer's Shoes
Armor Level: 57
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 11 Bolts of Cloth, 3 Scales, 1000 Gold
Kathir [Amnoon Oasis]
Aeromancer's Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Aeromancer's Robes
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 27 Bolts of Cloth, 9 Bolts of Linen, 700 Gold
Aeromancer's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 18 Bolts of Cloth, 6 Bolts of Linen, 700 Gold
Aeromancer's Shoes
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
All Seeing Eye
Armor Level: 51
Bonus: +1 Energy Storage
Materials & Cost: 9 Piles of Glittering Dust, 9 Iron Ingots, 700 Gold
Elementalist's Gloves
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Elementalist's Robes
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 24 Bolts of Cloth, 700 Gold
Elementalist's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 16 Bolts of Cloth, 700 Gold
Elementalist's Shoes
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Flame's Eye
Armor Level: 51
Bonus: +1 Fire Magic
Materials & Cost: 9 Piles of Glittering Dust, 9 Iron Ingots, 700 Gold
Glacier's Eye
Armor Level: 51
Bonus: +1 Water Magic
Materials & Cost: 9 Piles of Glittering Dust, 9 Iron Ingots, 700 Gold
Geomancer's Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 9 Bolts of Cloth, 3 Granite Slabs, 700 Gold
Geomancer's Robes
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 27 Bolts of Cloth, 9 Granite Slabs, 700 Gold
Geomancer's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 18 Bolts of Cloth, 6 Granite Slabs, 700 Gold
Geomancer's Shoes
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 9 Bolts of Cloth, 3 Granite Slabs, 700 Gold
Hydromancer's Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 9 Bolts of Cloth, 3 Shells, 700 Gold
Hydromancer's Robes
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 27 Bolts of Cloth, 9 Shells, 700 Gold
Hydromancer's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 18 Bolts of Cloth, 6 Shells, 700 Gold
Hydromancer's Shoes
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 9 Bolts of Cloth, 3 Shells, 700 Gold
Pyromancer's Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 9 Bolts of Cloth, 3 Scales, 700 Gold
Pyromancer's Robes
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 27 Bolts of Cloth, 9 Scales, 700 Gold
Pyromancer's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 18 Bolts of Cloth, 6 Scales, 700 Gold
Pyromancer's Shoes
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 9 Bolts of Cloth, 3 Scales, 700 Gold
Stone's Eye
Armor Level: 51
Bonus: +1 Earth Magic
Materials & Cost: 9 Piles of Glittering Dust, 3 Granite Slabs, 700 Gold
Storm's Eye
Armor Level: 51
Bonus: +1 Air Magic
Materials & Cost: 9 Piles of Glittering Dust, 9 Iron Ingots, 700 Gold
Third Eye
Armor Level: 51
Bonus: None
Materials & Cost: 8 Piles of Glittering Dust, 700 Gold
Morgren [Droknar's Forge]
Aeromancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Aeromancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 75 Bolts of Cloth, 12 Bolts of Linen, 1500 Gold
Aeromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 50 Bolts of Cloth, 8 Bolts of Linen, 1500 Gold
Aeromancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
All Seeing Eye
Armor Level: 60
Bonus: +1 Energy Storage
Materials & Cost: 25 Piles of Glittering Dust, 25 Iron Ingots, 1500 Gold
Elementalist's Gloves
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Elementalist's Robes
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 33 Bolts of Cloth, 1500 Gold
Elementalist's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 22 Bolts of Cloth, 1500 Gold
Elementalist's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Flame's Eye
Armor Level: 60
Bonus: +1 Fire Magic
Materials & Cost: 25 Piles of Glittering Dust, 25 Iron Ingots, 1500 Gold
Geomancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 25 Bolts of Cloth, 4 Granite Slabs, 1500 Gold
Geomancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 75 Bolts of Cloth, 12 Granite Slabs, 1500 Gold
Geomancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 50 Bolts of Cloth, 8 Granite Slabs, 1500 Gold
Geomancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 25 Bolts of Cloth, 4 Granite Slabs, 1500 Gold
Glacier's Eye
Armor Level: 60
Bonus: +1 Water Magic
Materials & Cost: 25 Piles of Glittering Dust, 25 Iron Ingots, 1500 Gold
Hydromancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 25 Bolts of Cloth, 4 Shells, 1500 Gold
Hydromancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 75 Bolts of Cloth, 12 Shells, 1500 Gold
Hydromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 50 Bolts of Cloth, 8 Shells, 1500 Gold
Hydromancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 25 Bolts of Cloth, 4 Shells, 1500 Gold
Pyromancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 25 Bolts of Cloth, 4 Scales, 1500 Gold
Pyromancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 75 Bolts of Cloth, 12 Scales, 1500 Gold
Pyromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 50 Bolts of Cloth, 8 Scales, 1500 Gold
Pyromancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 25 Bolts of Cloth, 4 Scales, 1500 Gold
Stone's Eye
Armor Level: 60
Bonus: +1 Earth Magic
Materials & Cost: 25 Piles of Glittering Dust, 4 Granite Slabs, 1500 Gold
Storm's Eye
Armor Level: 60
Bonus: +1 Air Magic
Materials & Cost: 25 Piles of Glittering Dust, 25 Iron Ingots, 1500 Gold
Third Eye
Armor Level: 60
Bonus: None
Materials & Cost: 11 Piles of Glittering Dust, 1500 Gold
Karl [Marhan's Grotto]
Aeromancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Damask, 15000 Gold
Aeromancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Lightning
Materials & Cost: 150 Bolts of Cloth, 15 Bolts of Damask, 15000 Gold
Aeromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 100 Bolts of Cloth, 10 Bolts of Damask, 15000 Gold
Aeromancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Lightning
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Damask, 15000 Gold
Geomancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 50 Bolts of Cloth, 5 Granite Slabs, 15000 Gold
Geomancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Earth
Materials & Cost: 150 Bolts of Cloth, 15 Granite Slabs, 15000 Gold
Geomancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 100 Bolts of Cloth, 10 Granite Slabs, 15000 Gold
Geomancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Earth
Materials & Cost: 50 Bolts of Cloth, 5 Granite Slabs, 15000 Gold
Hagen [The Granite Citadel]
Hydromancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 50 Bolts of Cloth, 5 Shells, 15000 Gold
Hydromancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Water
Materials & Cost: 150 Bolts of Cloth, 15 Shells, 15000 Gold
Hydromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 100 Bolts of Cloth, 10 Shells, 15000 Gold
Hydromancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Water
Materials & Cost: 50 Bolts of Cloth, 5 Shells, 15000 Gold
Pyromancer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 50 Bolts of Cloth, 5 Scales, 15000 Gold
Pyromancer's Robes
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Fire
Materials & Cost: 150 Bolts of Cloth, 15 Scales, 15000 Gold
Pyromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 100 Bolts of Cloth, 10 Scales, 15000 Gold
Pyromancer's Shoes
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Fire
Materials & Cost: 50 Bolts of Cloth, 5 Scales, 15000 Gold
---
2. Elementalist Skills
---
---
3. Mesmer Armor
---
Mesmer's have weak armor just like the other main casters. However, Mesmer
armor is worse than that in many other respects. The bonuses to Mesmer armor
include +armor while casting. As Mesmer's have fast casting as a primary
attribute, this means they cast for less time than other classes, almost making
this buff useless. Mesmer armor does not have +armor against elemental damage.
The Enchanter sets rule, though. Although they give no defensive bonus, they
give more energy than any other Mesmer sets. Unless your Mesmer focuses on
inspiration magic, energy will be something you tear through extremely quickly
[many inspiration skills steal energy from your opponents].
Banoit [Ascalon City]
Discreet Mask
Armor Level: 15
Bonus: None
Materials & Cost: 1 Pile of Glittering Dust, 50 Gold
Rogue's Gloves
Armor Level: 15
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Rogue's Attire
Armor Level: 15
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 6 Bolts of Cloth, 50 Gold
Rogue's Hose
Armor Level: 15
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 50 Gold
Rogue's Footwear
Armor Level: 15
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Stylish Gloves
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Stylish Attire
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 50 Gold
Stylish Hose
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Stylish Footwear
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Corwen [Ascalon City]
Animal Mask
Armor Level: 30
Bonus: +1 Inspiration Magic
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Costume Mask
Armor Level: 30
Bonus: +1 Illusion Magic
Materials & Cost: 4 Bolts of Cloth, 1 Feather, 150 Gold
Discreet Mask
Armor Level: 30
Bonus: None
Materials & Cost: 2 Piles of Glittering Dust, 150 Gold
Imposing Mask
Armor Level: 30
Bonus: +1 Domination Magic
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Rogue's Gloves
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Leather Square, 150 Gold
Rogue's Attire
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 3 Leather Squares, 150 Gold
Rogue's Hose
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 150 Gold
Rogue's Footwear
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Leather Square, 150 Gold
Sleek Mask
Armor Level: 30
Bonus: +1 Fast Casting
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Stylish Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Stylish Attire
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Stylish Hose
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Stylish Footwear
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Harlan [Piken Square]
Discreet Mask
Armor Level: 15
Bonus: None
Materials & Cost: 1 Pile of Glittering Dust, 50 Gold
Rogue's Gloves
Armor Level: 15
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Rogue's Attire
Armor Level: 15
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 6 Bolts of Cloth, 50 Gold
Rogue's Hose
Armor Level: 15
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 50 Gold
Rogue's Footwear
Armor Level: 15
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Stylish Gloves
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Stylish Attire
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 50 Gold
Stylish Hose
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Stylish Footwear
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Breyshaw [Yak's Bend]
Animal Mask
Armor Level: 30
Bonus: +1 Inspiration Magic
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Costume Mask
Armor Level: 30
Bonus: +1 Illusion Magic
Materials & Cost: 4 Bolts of Cloth, 1 Feather, 150 Gold
Courtly Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Courtly Attire
Armor Level: 30
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 12 Bolts of Cloth, 3 Bolts of Linen, 150 Gold
Courtly Hose
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 150 Gold
Courtly Footwear
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Discreet Mask
Armor Level: 30
Bonus: None
Materials & Cost: 2 Piles of Glittering Dust, 150 Gold
Imposing Mask
Armor Level: 30
Bonus: +1 Domination Magic
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Rogue's Gloves
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Leather Square, 150 Gold
Rogue's Attire
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 3 Leather Squares, 150 Gold
Rogue's Hose
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 150 Gold
Rogue's Footwear
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Leather Square, 150 Gold
Sleek Mask
Armor Level: 30
Bonus: +1 Fast Casting
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Stylish Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Stylish Attire
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Stylish Hose
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Stylish Footwear
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Samuka [Lion's Arch]
Animal Mask
Armor Level: 30
Bonus: +1 Inspiration Magic
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Costume Mask
Armor Level: 30
Bonus: +1 Illusion Magic
Materials & Cost: 4 Bolts of Cloth, 1 Feather, 150 Gold
Courtly Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Courtly Attire
Armor Level: 30
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 12 Bolts of Cloth, 3 Bolts of Linen, 150 Gold
Courtly Hose
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 150 Gold
Courtly Footwear
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Discreet Mask
Armor Level: 30
Bonus: None
Materials & Cost: 2 Piles of Glittering Dust, 150 Gold
Imposing Mask
Armor Level: 30
Bonus: +1 Domination Magic
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Performer's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Silk, 150 Gold
Performer's Attire
Armor Level: 30
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 12 Bolts of Cloth, 3 Bolts of Silk, 150 Gold
Performer's Hose
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 150 Gold
Performer's Footwear
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Silk, 150 Gold
Rogue's Gloves
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Leather Square, 150 Gold
Rogue's Attire
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 3 Leather Squares, 150 Gold
Rogue's Hose
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 150 Gold
Rogue's Footwear
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Leather Square, 150 Gold
Sleek Mask
Armor Level: 30
Bonus: +1 Fast Casting
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Stylish Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Stylish Attire
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Stylish Hose
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Stylish Footwear
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Kailan [Bergen Hot Springs]
Animal Mask
Armor Level: 39
Bonus: +1 Inspiration Magic
Materials & Cost: 6 Bolts of Cloth, 1 Tanned Hide Square, 250 Gold
Costume Mask
Armor Level: 39
Bonus: +1 Illusion Magic
Materials & Cost: 6 Bolts of Cloth, 1 Feather, 250 Gold
Courtly Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Courtly Attire
Armor Level: 39
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 18 Bolts of Cloth, 3 Bolts of Linen, 250 Gold
Courtly Hose
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 12 Bolts of Cloth, 2 Bolts of Linen, 250 Gold
Courtly Footwear
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Discreet Mask
Armor Level: 39
Bonus: None
Materials & Cost: 3 Piles of Glittering Dust, 250 Gold
Imposing Mask
Armor Level: 39
Bonus: +1 Domination Magic
Materials & Cost: 6 Bolts of Cloth, 1 Steel Ingot, 250 Gold
Performer's Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Silk, 250 Gold
Performer's Attire
Armor Level: 39
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 18 Bolts of Cloth, 3 Bolts of Silk, 250 Gold
Performer's Hose
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 12 Bolts of Cloth, 2 Bolts of Silk, 250 Gold
Performer's Footwear
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Silk, 250 Gold
Sleek Mask
Armor Level: 39
Bonus: +1 Fast Casting
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Stylish Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Stylish Attire
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Stylish Hose
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Stylish Footwear
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Shada [Beetletun]
Animal Mask
Armor Level: 39
Bonus: +1 Inspiration Magic
Materials & Cost: 6 Bolts of Cloth, 1 Tanned Hide Square, 250 Gold
Costume Mask
Armor Level: 39
Bonus: +1 Illusion Magic
Materials & Cost: 6 Bolts of Cloth, 1 Feather, 250 Gold
Discreet Mask
Armor Level: 39
Bonus: None
Materials & Cost: 3 Piles of Glittering Dust, 250 Gold
Imposing Mask
Armor Level: 39
Bonus: +1 Domination Magic
Materials & Cost: 6 Bolts of Cloth, 1 Steel Ingot, 250 Gold
Rogue's Gloves
Armor Level: 39
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 6 Bolts of Cloth, 1 Leather Square, 250 Gold
Rogue's Attire
Armor Level: 39
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 18 Bolts of Cloth, 3 Leather Squares, 250 Gold
Rogue's Hose
Armor Level: 39
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 2 Leather Squares, 250 Gold
Rogue's Footwear
Armor Level: 39
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 6 Bolts of Cloth, 1 Leather Square, 250 Gold
Sleek Mask
Armor Level: 39
Bonus: +1 Fast Casting
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Stylish Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Stylish Attire
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Stylish Hose
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Stylish Footwear
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Saphir [Quarrel Falls]
Animal Mask
Armor Level: 39
Bonus: +1 Inspiration Magic
Materials & Cost: 6 Bolts of Cloth, 1 Tanned Hide Square, 250 Gold
Costume Mask
Armor Level: 39
Bonus: +1 Illusion Magic
Materials & Cost: 6 Bolts of Cloth, 1 Feather, 250 Gold
Discreet Mask
Armor Level: 39
Bonus: None
Materials & Cost: 3 Piles of Glittering Dust, 250 Gold
Enchanter's Gloves
Armor Level: 39
Bonus: +6 Energy
Materials & Cost: 6 Bolts of Cloth, 1 Pile of Glittering Dust, 250 Gold
Enchanter's Attire
Armor Level: 39
Bonus: +8 Energy
Materials & Cost: 18 Bolts of Cloth, 3 Piles of Glittering Dust, 250 Gold
Enchanter's Hose
Armor Level: 39
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 12 Bolts of Cloth, 2 Piles of Glittering Dust, 250 Gold
Enchanter's Footwear
Armor Level: 39
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 1 Pile of Glittering Dust, 250 Gold
Imposing Mask
Armor Level: 39
Bonus: +1 Domination Magic
Materials & Cost: 6 Bolts of Cloth, 1 Steel Ingot, 250 Gold
Sleek Mask
Armor Level: 39
Bonus: +1 Fast Casting
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Stylish Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Stylish Attire
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Stylish Hose
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Stylish Footwear
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Hanita [Ventari's Refuge]
Animal Mask
Armor Level: 45
Bonus: +1 Inspiration Magic
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 400 Gold
Costume Mask
Armor Level: 45
Bonus: +1 Illusion Magic
Materials & Cost: 8 Bolts of Cloth, 2 Feathers, 400 Gold
Courtly Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Courtly Attire
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Linen, 400 Gold
Courtly Hose
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Linen, 400 Gold
Courtly Footwear
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Discreet Mask
Armor Level: 45
Bonus: None
Materials & Cost: 4 Piles of Glittering Dust, 400 Gold
Enchanter's Gloves
Armor Level: 45
Bonus: +6 Energy
Materials & Cost: 8 Bolts of Cloth, 2 Piles of Glittering Dust, 400 Gold
Enchanter's Attire
Armor Level: 45
Bonus: +8 Energy
Materials & Cost: 24 Bolts of Cloth, 6 Piles of Glittering Dust, 400 Gold
Enchanter's Hose
Armor Level: 45
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 16 Bolts of Cloth, 4 Piles of Glittering Dust, 400 Gold
Imposing Mask
Armor Level: 45
Bonus: +1 Domination Magic
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 400 Gold
Enchanter's Footwear
Armor Level: 45
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 2 Piles of Glittering Dust, 400 Gold
Performer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 400 Gold
Performer's Attire
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Silk, 400 Gold
Performer's Hose
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Silk, 400 Gold
Performer's Footwear
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 400 Gold
Rogue's Gloves
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 400 Gold
Rogue's Attire
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 24 Bolts of Cloth, 6 Leather Squares, 400 Gold
Rogue's Hose
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 16 Bolts of Cloth, 4 Leather Squares, 400 Gold
Rogue's Footwear
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 400 Gold
Sleek Mask
Armor Level: 45
Bonus: +1 Fast Casting
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Stylish Gloves
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Stylish Attire
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Bolts of Cloth, 400 Gold
Stylish Hose
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 400 Gold
Stylish Footwear
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Alemeth [Henge of Denravi]
Animal Mask
Armor Level: 45
Bonus: +1 Inspiration Magic
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 400 Gold
Costume Mask
Armor Level: 45
Bonus: +1 Illusion Magic
Materials & Cost: 8 Bolts of Cloth, 2 Feathers, 400 Gold
Courtly Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Courtly Attire
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Linen, 400 Gold
Courtly Hose
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Linen, 400 Gold
Courtly Footwear
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Discreet Mask
Armor Level: 45
Bonus: None
Materials & Cost: 4 Piles of Glittering Dust, 400 Gold
Enchanter's Gloves
Armor Level: 45
Bonus: +6 Energy
Materials & Cost: 8 Bolts of Cloth, 2 Piles of Glittering Dust, 400 Gold
Enchanter's Attire
Armor Level: 45
Bonus: +8 Energy
Materials & Cost: 24 Bolts of Cloth, 6 Piles of Glittering Dust, 400 Gold
Enchanter's Hose
Armor Level: 45
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 16 Bolts of Cloth, 4 Piles of Glittering Dust, 400 Gold
Enchanter's Footwear
Armor Level: 45
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 2 Piles of Glittering Dust, 400 Gold
Imposing Mask
Armor Level: 45
Bonus: +1 Domination Magic
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 400 Gold
Performer's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 400 Gold
Performer's Attire
Armor Level: 45
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Silk, 400 Gold
Performer's Hose
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Silk, 400 Gold
Performer's Footwear
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 400 Gold
Rogue's Gloves
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 400 Gold
Rogue's Attire
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 24 Bolts of Cloth, 6 Leather Squares, 400 Gold
Rogue's Hose
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 16 Bolts of Cloth, 4 Leather Squares, 400 Gold
Rogue's Footwear
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Leather Squares, 400 Gold
Sleek Mask
Armor Level: 45
Bonus: +1 Fast Casting
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Stylish Gloves
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Stylish Attire
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Bolts of Cloth, 400 Gold
Stylish Hose
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 400 Gold
Stylish Footwear
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Crafter [Stingray Strand]
Courtly Gloves
Armor Level: 57
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 11 Bolts of Cloth, 3 Bolts of Linen, 1000 Gold
Courtly Attire
Armor Level: 57
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 33 Bolts of Cloth, 9 Bolts of Linen, 1000 Gold
Courtly Hose
Armor Level: 57
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 22 Bolts of Cloth, 6 Bolts of Linen, 1000 Gold
Courtly Footwear
Armor Level: 57
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 11 Bolts of Cloth, 3 Bolts of Linen, 1000 Gold
Kathir [Amnoon Oasis]
Animal Mask
Armor Level: 51
Bonus: +1 Inspiration Magic
Materials & Cost: 9 Bolts of Cloth, 3 Tanned Hide Squares, 700 Gold
Costume Mask
Armor Level: 51
Bonus: +1 Illusion Magic
Materials & Cost: 9 Bolts of Cloth, 3 Feathers, 700 Gold
Courtly Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Courtly Attire
Armor Level: 51
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 27 Bolts of Cloth, 9 Bolts of Linen, 700 Gold
Courtly Hose
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 18 Bolts of Cloth, 6 Bolts of Linen, 700 Gold
Courtly Footwear
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Discreet Mask
Armor Level: 51
Bonus: None
Materials & Cost: 8 Piles of Glittering Dust, 700 Gold
Enchanter's Gloves
Armor Level: 51
Bonus: +6 Energy
Materials & Cost: 9 Bolts of Cloth, 3 Piles of Glittering Dust, 700 Gold
Enchanter's Attire
Armor Level: 51
Bonus: +8 Energy
Materials & Cost: 27 Bolts of Cloth, 9 Piles of Glittering Dust, 700 Gold
Enchanter's Hose
Armor Level: 51
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 18 Bolts of Cloth, 6 Piles of Glittering Dust, 700 Gold
Enchanter's Footwear
Armor Level: 51
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 9 Bolts of Cloth, 3 Piles of Glittering Dust, 700 Gold
Imposing Mask
Armor Level: 51
Bonus: +1 Domination Magic
Materials & Cost: 9 Bolts of Cloth, 3 Steel Ingots, 700 Gold
Performer's Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Silk, 700 Gold
Performer's Attire
Armor Level: 51
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 27 Bolts of Cloth, 9 Bolts of Silk, 700 Gold
Performer's Hose
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 18 Bolts of Cloth, 6 Bolts of Silk, 700 Gold
Performer's Footwear
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Silk, 700 Gold
Rogue's Gloves
Armor Level: 51
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 9 Bolts of Cloth, 3 Leather Squares, 700 Gold
Rogue's Attire
Armor Level: 51
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 27 Bolts of Cloth, 9 Leather Squares, 700 Gold
Rogue's Hose
Armor Level: 51
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 18 Bolts of Cloth, 6 Leather Squares, 700 Gold
Rogue's Footwear
Armor Level: 51
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 9 Bolts of Cloth, 3 Leather Squares, 700 Gold
Sleek Mask
Armor Level: 51
Bonus: +1 Fast Casting
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Stylish Gloves
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Stylish Attire
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 24 Bolts of Cloth, 700 Gold
Stylish Hose
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 16 Bolts of Cloth, 700 Gold
Stylish Footwear
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Morgren [Droknar's Forge]
Both vendors have identical gear.
Animal Mask
Armor Level: 60
Bonus: +1 Inspiration
Materials & Cost: 25 Bolts of Cloth, 4 Tanned Hide Squares, 1500 Gold
Costume Mask
Armor Level: 60
Bonus: +1 Illusion Magic
Materials & Cost: 25 Bolts of Cloth, 4 Feathers, 1500 Gold
Courtly Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Courtly Attire
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 75 Bolts of Cloth, 12 Bolts of Linen, 1500 Gold
Courtly Hose
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 50 Bolts of Cloth, 8 Bolts of Linen, 1500 Gold
Courtly Footwear
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Discreet Mask
Armor Level: 60
Bonus: None
Materials & Cost: 11 Piles of Glittering Dust, 1500 Gold
Enchanter's Gloves
Armor Level: 60
Bonus: +6 Energy
Materials & Cost: 25 Bolts of Cloth, 4 Piles of Glittering Dust, 1500 Gold
Enchanter's Attire
Armor Level: 60
Bonus: +8 Energy
Materials & Cost: 75 Bolts of Cloth, 12 Piles of Glittering Dust, 1500 Gold
Enchanter's Hose
Armor Level: 60
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 50 Bolts of Cloth, 8 Piles of Glittering Dust, 1500 Gold
Enchanter's Footwear
Armor Level: 60
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 25 Bolts of Cloth, 4 Piles of Glittering Dust, 1500 Gold
Imposing Mask
Armor Level: 60
Bonus: +1 Domination Magic
Materials & Cost: 25 Bolts of Cloth, 4 Steel Ingots, 1500 Gold
Performer's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Silk, 1500 Gold
Performer's Attire
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 75 Bolts of Cloth, 12 Bolts of Silk, 1500 Gold
Performer's Hose
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 50 Bolts of Cloth, 8 Bolts of Silk, 1500 Gold
Performer's Footwear
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Silk, 1500 Gold
Rogue's Gloves
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 25 Bolts of Cloth, 4 Leather Squares, 1500 Gold
Rogue's Attire
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 75 Bolts of Cloth, 12 Leather Squares, 1500 Gold
Rogue's Hose
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 50 Bolts of Cloth, 8 Leather Squares, 1500 Gold
Rogue's Footwear
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 25 Bolts of Cloth, 4 Leather Squares, 1500 Gold
Sleek Mask
Armor Level: 60
Bonus: +1 Fast Casting
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Stylish Gloves
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Stylish Attire
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 33 Bolts of Cloth, 1500 Gold
Stylish Hose
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 22 Bolts of Cloth, 1500 Gold
Stylish Footwear
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Karl [Marhan's Grotto]
Enchanter's Gloves
Armor Level: 60
Bonus: +6 Energy
Materials & Cost: 50 Bolts of Cloth, 5 Piles of Glittering Dust, 15000 Gold
Enchanter's Attire
Armor Level: 60
Bonus: +8 Energy
Materials & Cost: 150 Bolts of Cloth, 15 Piles of Glittering Dust, 15000 Gold
Enchanter's Hose
Armor Level: 60
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 100 Bolts of Cloth, 10 Piles of Glittering Dust, 15000 Gold
Enchanter's Footwear
Armor Level: 60
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 50 Bolts of Cloth, 5 Piles of Glittering Dust, 15000 Gold
Rogue's Gloves
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 50 Bolts of Cloth, 5 Elonian Leather Squares, 15000 Gold
Rogue's Attire
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 150 Bolts of Cloth, 15 Elonian Leather Squares, 15000 Gold
Rogue's Hose
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 100 Bolts of Cloth, 10 Elonian Leather Squares, 15000 Gold
Rogue's Footwear
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 50 Bolts of Cloth, 5 Elonian Leather Squares, 15000 Gold
Hagen [The Granite Citadel]
Noble Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Damask, 15000 Gold
Noble Attire
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 150 Bolts of Cloth, 15 Bolts of Damask, 15000 Gold
Noble Hose
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 100 Bolts of Cloth, 10 Bolts of Damask, 15000 Gold
Noble Footwear
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Damask, 15000 Gold
Virtuoso's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Silk, 15000 Gold
Virtuoso's Attire
Armor Level: 60
Bonus: +5 Energy, +15 AL While Casting Spells
Materials & Cost: 150 Bolts of Cloth, 15 Bolts of Silk, 15000 Gold
Virtuoso's Hose
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 100 Bolts of Cloth, 10 Bolts of Silk, 15000 Gold
Virtuoso's Footwear
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL While Casting Spells
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Silk, 15000 Gold
---
4. Mesmer Skills
---
---
5. Monk Armor
---
Monks, like many casters have relatively weak armor. The best monk gear is
armor level 60, some with a +5 bonus to magical or +10 to physical. These
extra buffs come at price of having less energy than some other sets.
Oh dear, which type of armor should I choose? If you are not too wealthy yet,
stick with the generic monk sets. The boosts on other monk armors are limited
in relation to the boosts on the better warrior armors, for example. If you
need energy, stick with the ascetic's [tattoo] sets. These offer no additional
defense but do give monk's an additional 18 energy. The Judge's armor offers
the best defense, but with far less energy than any other monk sets. Saintly
and Wanderer offer the same stats, but wanderer is a skirt whereas saintly is a
dress. Karl's 15k Saintly armor dyed black is possibly the best looking monk
armor, if that matters to you.
Banoit [Ascalon City]
Believer's Scalp Design
Armor Level: 15
Bonus: None
Materials & Cost: 2 Rolls of Parchment, 50 Gold
Monk Hand wraps
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Bolts of Cloth, 50 Gold
Monk Raiment
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 50 Gold
Monk Pants
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Monk Sandals
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Bolts of Cloth, 50 Gold
Wanderer's Hand wraps
Armor Level: 15
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Wanderer's Vestments
Armor Level: 15
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 6 Bolts of Cloth, 50 Gold
Wanderer's Pants
Armor Level: 15
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 50 Gold
Wanderer's Sandals
Armor Level: 15
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Corwen [Ascalon City]
Believer's Scalp Design
Armor Level: 30
Bonus: None
Materials & Cost: 4 Rolls of Parchments, 150 Gold
Defender's Scalp Design
Armor Level: 30
Bonus: +1 Protection Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Defender's Scalp Design
Armor Level: 30
Bonus: +1 Smiting Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Monk Hand wraps
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Monk Raiment
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Monk Pants
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Monk Sandals
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Prophet's Scalp Design
Armor Level: 30
Bonus: +1 Divine Favor
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Scalp Design
Armor Level: 30
Bonus: +1 Energy
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Servant's Scalp Design
Armor Level: 30
Bonus: +1 Healing Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Wanderer's Hand wraps
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Wanderer's Vestments
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 12 Bolts of Cloth, 3 Tanned Hide Squares, 150 Gold
Wanderer's Pants
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 150 Gold
Wanderer's Sandals
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Harlan [Piken Square]
Believer's Scalp Design
Armor Level: 15
Bonus: None
Materials & Cost: 2 Rolls of Parchment, 50 Gold
Monk Hand wraps
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Bolts of Cloth, 50 Gold
Monk Raiment
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 50 Gold
Monk Pants
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Monk Sandals
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Bolts of Cloth, 50 Gold
Wanderer's Hand wraps
Armor Level: 15
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Wanderer's Vestments
Armor Level: 15
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 6 Bolts of Cloth, 50 Gold
Wanderer's Pants
Armor Level: 15
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 50 Gold
Wanderer's Sandals
Armor Level: 15
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 50 Gold
Breyshaw [Yak's Bend]
Believer's Scalp Design
Armor Level: 30
Bonus: None
Materials & Cost: 4 Rolls of Parchments, 150 Gold
Censor's Hand wraps
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Censor's Vestments
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 3 Steel Ingots, 150 Gold
Censor's Pants
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 150 Gold
Censor's Sandals
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Defender's Scalp Design
Armor Level: 30
Bonus: +1 Protection Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Defender's Scalp Design
Armor Level: 30
Bonus: +1 Smiting Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Monk Hand wraps
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Monk Raiment
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Monk Pants
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Monk Sandals
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Prophet's Scalp Design
Armor Level: 30
Bonus: +1 Divine Favor
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Scalp Design
Armor Level: 30
Bonus: +1 Energy
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Servant's Scalp Design
Armor Level: 30
Bonus: +1 Healing Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Wanderer's Hand wraps
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Wanderer's Vestments
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 12 Bolts of Cloth, 3 Tanned Hide Squares, 150 Gold
Wanderer's Pants
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 150 Gold
Wanderer's Sandals
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Samuka [Lion's Arch]
Scalp Design
Armor Level: 30
Bonus: +1 Energy
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Ascetic's Arm Design
Armor Level: 30
Bonus: +6 Energy
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Ascetic's Chest Design
Armor Level: 30
Bonus: +8 Energy
Materials & Cost: 12 Rolls of Parchment, 150 Gold
Ascetic's Leg Design
Armor Level: 30
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 8 Rolls of Parchment, 150 Gold
Ascetic's Foot Design
Armor Level: 30
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Believer's Scalp Design
Armor Level: 30
Bonus: None
Materials & Cost: 4 Rolls of Parchments, 150 Gold
Censor's Hand wraps
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Censor's Vestments
Armor Level: 30
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 3 Steel Ingots, 150 Gold
Censor's Pants
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 150 Gold
Censor's Sandals
Armor Level: 30
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 4 Bolts of Cloth, 1 Steel Ingot, 150 Gold
Defender's Scalp Design
Armor Level: 30
Bonus: +1 Protection Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Defender's Scalp Design
Armor Level: 30
Bonus: +1 Smiting Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Monk Hand wraps
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Monk Raiment
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Bolts of Cloth, 150 Gold
Monk Pants
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 150 Gold
Monk Sandals
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Prophet's Scalp Design
Armor Level: 30
Bonus: +1 Divine Favor
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Sacred Hand wraps
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Bolts of Linen, 150 Gold
Sacred Raiment
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 12 Bolts of Cloth, 3 Bolts of Linen, 150 Gold
Sacred Pants
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 150 Gold
Sacred Sandals
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Bolts of Linen, 150 Gold
Servant's Scalp Design
Armor Level: 30
Bonus: +1 Healing Prayers
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Wanderer's Hand wraps
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Wanderer's Vestments
Armor Level: 30
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 12 Bolts of Cloth, 3 Tanned Hide Squares, 150 Gold
Wanderer's Pants
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 150 Gold
Wanderer's Sandals
Armor Level: 30
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 1 Tanned Hide Square, 150 Gold
Kailan [Bergen Hot Springs]
Ascetic's Scalp Design
Armor Level: 39
Bonus: +1 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Ascetic's Arm Design
Armor Level: 39
Bonus: +6 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Ascetic's Chest Design
Armor Level: 39
Bonus: +8 Energy
Materials & Cost: 18 Rolls of Parchment, 3 Feathers, 200 Gold
Ascetic's Leg Design
Armor Level: 39
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 12 Rolls of Parchment, 2 Feathers, 200 Gold
Ascetic's Foot Design
Armor Level: 39
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Believer's Scalp Design
Armor Level: 39
Bonus: None
Materials & Cost: 6 Rolls of Parchments, 1 Feather, 200 Gold
Defender's Scalp Design
Armor Level: 39
Bonus: +1 Protection Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Defender's Scalp Design
Armor Level: 39
Bonus: +1 Smiting Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Monk Hand wraps
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Monk Raiment
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Monk Pants
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Monk Sandals
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Prophet's Scalp Design
Armor Level: 39
Bonus: +1 Divine Favor
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Sacred Hand wraps
Armor Level: 39
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 6 Bolts of Cloth, 1 Bolts of Linen, 250 Gold
Sacred Raiment
Armor Level: 39
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 18 Bolts of Cloth, 3 Bolts of Linen, 250 Gold
Sacred Pants
Armor Level: 39
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 12 Bolts of Cloth, 2 Bolts of Linen, 250 Gold
Sacred Sandals
Armor Level: 39
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 6 Bolts of Cloth, 1 Bolts of Linen, 250 Gold
Servant's Scalp Design
Armor Level: 39
Bonus: +1 Healing Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Shada [Beetletun]
Believer's Scalp Design
Armor Level: 39
Bonus: None
Materials & Cost: 6 Rolls of Parchments, 1 Feather, 200 Gold
Censor's Hand wraps
Armor Level: 39
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 6 Bolts of Cloth, 1 Steel Ingot, 250 Gold
Censor's Vestments
Armor Level: 39
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 18 Bolts of Cloth, 3 Steel Ingots, 250 Gold
Censor's Pants
Armor Level: 39
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 12 Bolts of Cloth, 2 Steel Ingots, 250 Gold
Censor's Sandals
Armor Level: 39
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 6 Bolts of Cloth, 1 Steel Ingot, 250 Gold
Defender's Scalp Design
Armor Level: 39
Bonus: +1 Protection Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Defender's Scalp Design
Armor Level: 39
Bonus: +1 Smiting Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Monk Hand wraps
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Monk Raiment
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Monk Pants
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Monk Sandals
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Prophet's Scalp Design
Armor Level: 39
Bonus: +1 Divine Favor
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Scalp Design
Armor Level: 39
Bonus: +1 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Servant's Scalp Design
Armor Level: 39
Bonus: +1 Healing Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Wanderer's Hand wraps
Armor Level: 39
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 6 Bolts of Cloth, 1 Tanned Hide Square, 250 Gold
Wanderer's Vestments
Armor Level: 39
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 18 Bolts of Cloth, 3 Tanned Hide Squares, 250 Gold
Wanderer's Pants
Armor Level: 39
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 12 Bolts of Cloth, 2 Tanned Hide Squares, 250 Gold
Wanderer's Sandals
Armor Level: 39
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 6 Bolts of Cloth, 1 Tanned Hide Square, 250 Gold
Saphir [Quarrel Falls]
Ascetic's Scalp Design
Armor Level: 39
Bonus: +1 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Ascetic's Arm Design
Armor Level: 39
Bonus: +6 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Ascetic's Chest Design
Armor Level: 39
Bonus: +8 Energy
Materials & Cost: 18 Rolls of Parchment, 3 Feathers, 200 Gold
Ascetic's Leg Design
Armor Level: 39
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 12 Rolls of Parchment, 2 Feathers, 200 Gold
Ascetic's Foot Design
Armor Level: 39
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Believer's Scalp Design
Armor Level: 39
Bonus: None
Materials & Cost: 6 Rolls of Parchments, 1 Feather, 200 Gold
Defender's Scalp Design
Armor Level: 39
Bonus: +1 Protection Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Defender's Scalp Design
Armor Level: 39
Bonus: +1 Smiting Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Monk Hand wraps
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Monk Raiment
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 250 Gold
Monk Pants
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Bolts of Cloth, 250 Gold
Monk Sandals
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Prophet's Scalp Design
Armor Level: 39
Bonus: +1 Divine Favor
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Scalp Design
Armor Level: 39
Bonus: +1 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Servant's Scalp Design
Armor Level: 39
Bonus: +1 Healing Prayers
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Hanita [Ventari's Refuge]
*= note, there are a couple different designs of Ascetic's
armor in this town, as the stats are the same I have listed
them only once.
Ascetic's Scalp Design
Armor Level: 45
Bonus: +1 Energy
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Ascetic's Arm Design
Armor Level: 45
Bonus: +6 Energy
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Ascetic's Chest Design
Armor Level: 45
Bonus: +8 Energy
Materials & Cost: 24 Rolls of Parchment, 6 Feathers, 300 Gold
Ascetic's Leg Design
Armor Level: 45
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 16 Rolls of Parchment, 4 Feathers, 300 Gold
Ascetic's Foot Design
Armor Level: 45
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Believer's Scalp Design
Armor Level: 45
Bonus: None
Materials & Cost: 8 Rolls of Parchments, 2 Feathers, 300 Gold
Censor's Hand wraps
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 400 Gold
Censor's Vestments
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 24 Bolts of Cloth, 6 Steel Ingots, 400 Gold
Censor's Pants
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 16 Bolts of Cloth, 4 Steel Ingots, 400 Gold
Censor's Sandals
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 400 Gold
Defender's Scalp Design
Armor Level: 45
Bonus: +1 Protection Prayers
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Defender's Scalp Design
Armor Level: 45
Bonus: +1 Smiting Prayers
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Monk Hand wraps
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Monk Raiment
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Bolts of Cloth, 400 Gold
Monk Pants
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 400 Gold
Monk Sandals
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Prophet's Scalp Design
Armor Level: 45
Bonus: +1 Divine Favor
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Sacred Hand wraps
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Sacred Raiment
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Linen, 400 Gold
Sacred Pants
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Linen, 400 Gold
Sacred Sandals
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Servant's Scalp Design
Armor Level: 45
Bonus: +1 Healing Prayers
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Wanderer's Hand wraps
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 400 Gold
Wanderer's Vestments
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 24 Bolts of Cloth, 6 Tanned Hide Squares, 400 Gold
Wanderer's Pants
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 16 Bolts of Cloth, 4 Tanned Hide Squares, 400 Gold
Wanderer's Sandals
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 400 Gold
Alemeth [Henge of Denravi]
*= note, there are a couple different designs of Ascetic's
armor in this town, as the stats are the same I have listed
them only once.
Ascetic's Scalp Design
Armor Level: 45
Bonus: +1 Energy
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Ascetic's Arm Design
Armor Level: 45
Bonus: +6 Energy
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Ascetic's Chest Design
Armor Level: 45
Bonus: +8 Energy
Materials & Cost: 24 Rolls of Parchment, 6 Feathers, 300 Gold
Ascetic's Leg Design
Armor Level: 45
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 16 Rolls of Parchment, 4 Feathers, 300 Gold
Ascetic's Foot Design
Armor Level: 45
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Believer's Scalp Design
Armor Level: 45
Bonus: None
Materials & Cost: 8 Rolls of Parchments, 2 Feathers, 300 Gold
Censor's Hand wraps
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 400 Gold
Censor's Vestments
Armor Level: 45
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 24 Bolts of Cloth, 6 Steel Ingots, 400 Gold
Censor's Pants
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 16 Bolts of Cloth, 4 Steel Ingots, 400 Gold
Censor's Sandals
Armor Level: 45
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 8 Bolts of Cloth, 2 Steel Ingots, 400 Gold
Defender's Scalp Design
Armor Level: 45
Bonus: +1 Protection Prayers
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Defender's Scalp Design
Armor Level: 45
Bonus: +1 Smiting Prayers
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Monk Hand wraps
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Monk Raiment
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Bolts of Cloth, 400 Gold
Monk Pants
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 400 Gold
Monk Sandals
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Prophet's Scalp Design
Armor Level: 45
Bonus: +1 Divine Favor
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Sacred Hand wraps
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Sacred Raiment
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 24 Bolts of Cloth, 6 Bolts of Linen, 400 Gold
Sacred Pants
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 16 Bolts of Cloth, 4 Bolts of Linen, 400 Gold
Sacred Sandals
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Servant's Scalp Design
Armor Level: 45
Bonus: +1 Healing Prayers
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Wanderer's Hand wraps
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 400 Gold
Wanderer's Vestments
Armor Level: 45
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 24 Bolts of Cloth, 6 Tanned Hide Squares, 400 Gold
Wanderer's Pants
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 16 Bolts of Cloth, 4 Tanned Hide Squares, 400 Gold
Wanderer's Sandals
Armor Level: 45
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 2 Tanned Hide Squares, 400 Gold
Crafter [Stingray Strand]
*= note, there are a couple different designs of Ascetic's
armor in this area, as the stats are the same I have listed
them only once.
Ascetic's Scalp Design
Armor Level: 57
Bonus: +1 Energy
Materials & Cost: 11 Rolls of Parchment, 3 Feathers, 600 Gold
Ascetic's Arm Design
Armor Level: 57
Bonus: +6 Energy
Materials & Cost: 11 Rolls of Parchment, 3 Feathers, 600 Gold
Ascetic's Chest Design
Armor Level: 57
Bonus: +8 Energy
Materials & Cost: 33 Rolls of Parchment, 9 Feathers, 600 Gold
Ascetic's Leg Design
Armor Level: 57
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 22 Rolls of Parchment, 6 Feathers, 600 Gold
Ascetic's Foot Design
Armor Level: 57
Bonus: Energy +1, Energy Regeneration +1
Materials & Cost: 11 Rolls of Parchment, 3 Feathers, 600 Gold
Monk Hand wraps
Armor Level: 57
Bonus: +5 Energy
Materials & Cost: 9 Bolts of Cloth, 1000 Gold
Monk Raiment
Armor Level: 57
Bonus: +5 Energy
Materials & Cost: 27 Bolts of Cloth, 1000 Gold
Monk Pants
Armor Level: 57
Bonus: Energy Regeneration +1
Materials & Cost: 18 Bolts of Cloth, 1000 Gold
Monk Sandals
Armor Level: 57
Bonus: Energy Regeneration +1
Materials & Cost: 9 Bolts of Cloth, 1000 Gold
Sacred Hand wraps
Armor Level: 57
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 11 Bolts of Cloth, 3 Bolts of Linen, 1000 Gold
Sacred Raiment
Armor Level: 57
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 33 Bolts of Cloth, 9 Bolts of Linen, 1000 Gold
Sacred Pants
Armor Level: 57
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 22 Bolts of Cloth, 6 Bolts of Linen, 1000 Gold
Sacred Sandals
Armor Level: 57
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 11 Bolts of Cloth, 3 Bolts of Linen, 1000 Gold
Kathir [Amnoon Oasis]
*= note, there are a couple different designs of Ascetic's
armor in this town, as the stats are the same I have listed
them only once.
Ascetic's Scalp Design
Armor Level: 51
Bonus: +1 Energy
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Ascetic's Arm Design
Armor Level: 51
Bonus: +6 Energy
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Ascetic's Chest Design
Armor Level: 51
Bonus: +8 Energy
Materials & Cost: 27 Rolls of Parchment, 9 Feathers, 400 Gold
Ascetic's Leg Design
Armor Level: 51
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 18 Rolls of Parchment, 6 Feathers, 400 Gold
Ascetic's Foot Design
Armor Level: 51
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Believer's Scalp Design
Armor Level: 51
Bonus: None
Materials & Cost: 9 Rolls of Parchments, 3 Feathers, 400 Gold
Censor's Hand wraps
Armor Level: 51
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 9 Bolts of Cloth, 3 Steel Ingots, 700 Gold
Censor's Vestments
Armor Level: 51
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 27 Bolts of Cloth, 9 Steel Ingots, 700 Gold
Censor's Pants
Armor Level: 51
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 18 Bolts of Cloth, 6 Steel Ingots, 700 Gold
Censor's Sandals
Armor Level: 51
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 9 Bolts of Cloth, 3 Steel Ingots, 700 Gold
Defender's Scalp Design
Armor Level: 51
Bonus: +1 Protection Prayers
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Defender's Scalp Design
Armor Level: 51
Bonus: +1 Smiting Prayers
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Monk Hand wraps
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Monk Raiment
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 24 Bolts of Cloth, 700 Gold
Monk Pants
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 16 Bolts of Cloth, 700 Gold
Monk Sandals
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Prophet's Scalp Design
Armor Level: 51
Bonus: +1 Divine Favor
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Sacred Hand wraps
Armor Level: 51
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Sacred Raiment
Armor Level: 51
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 27 Bolts of Cloth, 9 Bolts of Linen, 700 Gold
Sacred Pants
Armor Level: 51
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 18 Bolts of Cloth, 6 Bolts of Linen, 700 Gold
Sacred Sandals
Armor Level: 51
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Servant's Scalp Design
Armor Level: 51
Bonus: +1 Healing Prayers
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Wanderer's Hand wraps
Armor Level: 51
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 9 Bolts of Cloth, 3 Tanned Hide Squares, 700 Gold
Wanderer's Vestments
Armor Level: 51
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 27 Bolts of Cloth, 9 Tanned Hide Squares, 700 Gold
Wanderer's Pants
Armor Level: 51
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 18 Bolts of Cloth, 6 Tanned Hide Squares, 700 Gold
Wanderer's Sandals
Armor Level: 51
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 9 Bolts of Cloth, 3 Tanned Hide Squares, 700 Gold
Morgren [Droknar's Forge]
Both dealers carry the same gear.
*= note, there are a couple different designs of Ascetic's
armor in this town, as the stats are the same I have listed
them only once.
Ascetic's Scalp Design
Armor Level: 60
Bonus: +1 Energy
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Ascetic's Arm Design
Armor Level: 60
Bonus: +6 Energy
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Ascetic's Chest Design
Armor Level: 60
Bonus: +8 Energy
Materials & Cost: 75 Rolls of Parchment, 12 Feathers, 800 Gold
Ascetic's Leg Design
Armor Level: 60
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 50 Rolls of Parchment, 8 Feathers, 800 Gold
Ascetic's Foot Design
Armor Level: 60
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Believer's Scalp Design
Armor Level: 60
Bonus: None
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Censor's Hand wraps
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 25 Bolts of Cloth, 4 Steel Ingots, 1500 Gold
Censor's Vestments
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 75 Bolts of Cloth, 12 Steel Ingots, 1500 Gold
Censor's Pants
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 50 Bolts of Cloth, 8 Steel Ingots, 1500 Gold
Censor's Sandals
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 25 Bolts of Cloth, 4 Steel Ingots, 1500 Gold
Defender's Scalp Design
Armor Level: 60
Bonus: +1 Protection Prayers
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Defender's Scalp Design
Armor Level: 60
Bonus: +1 Smiting Prayers
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Monk Hand wraps
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Monk Raiment
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 33 Bolts of Cloth, 1500 Gold
Monk Pants
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 22 Bolts of Cloth, 1500 Gold
Monk Sandals
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Prophet's Scalp Design
Armor Level: 60
Bonus: +1 Divine Favor
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Sacred Hand wraps
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Sacred Raiment
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 75 Bolts of Cloth, 12 Bolts of Linen, 1500 Gold
Sacred Pants
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 50 Bolts of Cloth, 8 Bolts of Linen, 1500 Gold
Sacred Sandals
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Servant's Scalp Design
Armor Level: 60
Bonus: +1 Healing Prayers
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Wanderer's Hand wraps
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 25 Bolts of Cloth, 4 Tanned Hide Squares, 1500 Gold
Wanderer's Vestments
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 75 Bolts of Cloth, 12 Tanned Hide Squares, 1500 Gold
Wanderer's Pants
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 50 Bolts of Cloth, 8 Tanned Hide Squares, 1500 Gold
Wanderer's Sandals
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 25 Bolts of Cloth, 4 Tanned Hide Squares, 1500 Gold
Karl [Marhan's Grotto]
Saintly Hand wraps
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Damask, 15000 Gold
Saintly Raiment
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 150 Bolts of Cloth, 15 Bolts of Damask, 15000 Gold
Saintly Pants
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 100 Bolts of Cloth, 10 Bolts of Damask, 15000 Gold
Saintly Sandals
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 50 Bolts of Cloth, 5 Bolts of Damask, 15000 Gold
Hagen [The Granite Citadel]
Ascetic's Arm Design
Armor Level: 60
Bonus: +6 Energy
Materials & Cost: 50 Rolls of Velium, 5 Feathers, 8000 Gold
Ascetic's Chest Design
Armor Level: 60
Bonus: +8 Energy
Materials & Cost: 150 Rolls of Velium, 15 Feathers, 8000 Gold
Ascetic's Leg Design
Armor Level: 60
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 100 Rolls of Velium, 10 Feathers, 8000 Gold
Ascetic's Foot Design
Armor Level: 60
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 25 Rolls of Velium, 4 Feathers, 800 Gold
Judge's Hand wraps
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 50 Bolts of Cloth, 5 Deldrimor Steel Ingots, 15000 Gold
Judge's Vestments
Armor Level: 60
Bonus: +4 Energy, +10 AL vs Physical
Materials & Cost: 150 Bolts of Cloth, 15 Deldrimor Steel Ingots, 15000 Gold
Judge's Pants
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 100 Bolts of Cloth, 10 Deldrimor Steel Ingots, 15000 Gold
Judge's Sandals
Armor Level: 60
Bonus: -1 Energy, Energy Regeneration +1, +10 AL vs Physical
Materials & Cost: 50 Bolts of Cloth, 5 Deldrimor Steel Ingots, 15000 Gold
Wanderer's Hand wraps
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 50 Bolts of Cloth, 5 Tanned Hide Squares, 15000 Gold
Wanderer's Vestments
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 150 Bolts of Cloth, 15 Tanned Hide Squares, 15000 Gold
Wanderer's Pants
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 100 Bolts of Cloth, 10 Tanned Hide Squares, 15000 Gold
Wanderer's Sandals
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 50 Bolts of Cloth, 5 Tanned Hide Squares, 15000 Gold
The Eternal Forgemaster [Fissure of Woe]
Note: I do not recall the exact figures for each piece. For the entire set of
Saintly it would be 105 Globs of Ectoplasm, 105 Obsidian Shards, 35 Bolts of
Damask and something like 800 Bolts of Cloth. I'll make sure to get back down
there.
Saintly Hand wraps
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost:15000 Gold
Saintly Raiment
Armor Level: 60
Bonus: +5 Energy, +5 AL vs Elemental
Materials & Cost: 15000 Gold
Saintly Pants
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 15000 Gold
Saintly Sandals
Armor Level: 60
Bonus: Energy Regeneration +1, +5 AL vs Elemental
Materials & Cost: 15000 Gold
----
6. Monk Skills
----
Monks have four attributes, healing prayers, protection prayers, smiting
prayers and divine favor. Divine favor is for primary monks only. It has only
a few skills associated with it, but grants 3.25 [rounded down, always] extra
life to a friendly target when that target is hit by any spell cast by the monk
[exceptions include full party skill, such as Aegis and Heal Party]. Divine
favor increases the effectiveness of healing spells by quite a lot.
----
Name: Aegis
Attribute: Protection Prayers
Energy Cost: 15
Casting Time: 1
Recharge Time: 30
Effect: All party members have a 50% to block attacks for the next 5 to 10
seconds
Comment: A decent protection skill. It is a bit expensive with a long
recharge, but it can come in handy for the initial charge into a group.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Mazzim [Fisherman's Haven]
Learn from:
----
Name: Amity [Elite]
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: .25
Recharge Time: 60
Effect: All adjacent foes can not attack for 8 to 18 seconds, unless they take
damage.
Comment: Mass pacifism. Provided your party can hit individual targets rather
than using area of effect, this skill can be great. It not, it is totally
worthless.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Pravus Obsideo [Perdition Rock]
----
Name: Aura of Faith [Elite]
Attribute: Divine Favor
Energy Cost: 10
Casting Time: 1
Recharge Time: 20
Effect: Enchantment. For 60 seconds, enchanted ally gains 24% to 45% more
health when healed.
Comment: This is a decent spell for a second healer monk in a party. You can
have three of them active due to the fairly low recharge time, making the other
healing monk's job easier. Not recommended if you are the only monk in the
party. Also, as it is an enchantment, it can be easily busted by any number of
skills in many areas of the game.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Coventina The Matron [Ring of Fire], Willa The Displeased
[Abaddon's Mouth]
----
Name: Balthazar's Aura
Attribute: Smiting Prayers
Energy Cost: 25
Casting Time: 1
Recharge Time: 15
Effect: For 10 seconds, target ally deals 10 to 22 holy damage to each adjacent
foe, each second.
Comment: An improved Symbol of Wrath. Balthazar's Aura is a great smiting
skill.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Balthazar's Spirit
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While maintained, target ally gains adrenaline and energy after taking
damage.
Comment: The adrenaline increases with the level of smiting, this skill works
with redirected damage such as life bond, making it a great way to recover the
upkeep for both skills.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Learn from:
----
Name: Bane Signet
Attribute: Smiting Prayers
Energy Cost: 0, signet
Casting Time: 2
Recharge Time: 25
Effect: Target foe takes 26 to 50 holy damage. If that foe was attacking, it
is knocked down.
Comment: Long recharge, but useful in the early game to smiters. Knockdown is
also quite effective when used at the right times.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Banish
Attribute: Smiting Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 10
Effect: Target foe takes 20 to 49 holy damage.
Comment: This is one of the more spammable smiting skills, if such a thing
exists. The damage is rather weak, but it is one of the first two direct
damage smiting skills, it is worth at least a mention.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Blessed Aura
Attribute: Divine Favor
Energy Cost: 10
Casting Time: 2
Recharge Time: 2
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, any Monk enchantment you cast
lasts 10% to 30% longer.
Comment: This refers to non-upkeep enchantment, such as healing breeze,
protective spirit and so on. This is not a terribly useful skill unless you
are a pure protector or like maintaining enchantments for Blessed Signet use.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Blessed Signet
Attribute: Divine Favor
Energy Cost: None, signet
Casting Time: 2
Recharge Time: 10
Effect: For every enchantment you are maintaining, you gain 3 energy, with a
maximum of 3 to 20 energy gained in this way.
Comment: Very useful way for pure protection monks to keep their energy alive.
Doing this can easily allow you to maintain enchantments which give you
negative regeneration. Only useful on a monk primary though. Also, it only
applies to monk skills with upkeeps.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Contemplation of Purity
Attribute: Divine Favor
Energy Cost: 5
Casting Time: .25
Recharge Time: 5
Effect: You lose all enchantments on you. For each one you lose, you gain 6 to
65 health, lose one hex and lose one condition.
Comment: As enchantments are generally quite expensive, using this method to
heal yourself by first buffing yourself with useless spells is not effective.
This should generally be used as a last resort. Certain enchantments with
duration, say, healing breeze, could be purified when they start flashing to
indicate they are wearing off. Rather than get the one second of health from
breeze, use this to gain more and remove any unwanted conditions.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Learn from:
----
Name: Convert Hexes
Attribute: Protection Prayers
Energy Cost: 15
Casting Time: 2
Recharge Time: 20
Effect: All hexes are removed from target other ally. For 8 to 18 seconds,
that ally gains +10 armor for each of those hexes which was a Necromancer hex.
Comment: An easy way to give the poor defenseless casters more defense while
removing all of their negative conditions. If the recharge were a bit better
this would be a great skill.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Steig [Camp Rankor]
Learn from:
----
Name: Divine Boon
Attribute: Divine Favor
Energy Cost: 5
Casting Time: .25
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, whenever you cast a monk spell on
an ally, that ally is healed for 25 to 61 additional points, but you lose 2
energy.
Comment: This spell goes both ways. It can be extremely good under certain
scenarios, or quite bad in others. I have difficulty explaining when to use
this and when not to use it, but if you are constantly casting small spells on
allies, you will deplete your energy in a fast hurry this way.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Learn from:
----
Name: Divine Healing
Attribute: Divine Favor
Energy Cost: 10
Casting Time: 2
Recharge Time: 60
Effect: Heal yourself and all nearby members of your party for 10 to 210
points.
Comment: This spell has about the range of heal area, though heals for
substantially more and does not heal nearby enemies. However, it takes longer
to cast and has an absurd recharge time.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Thengen [Port Sledge]
Learn from:
----
Name: Divine Intervention
Attribute: Divine Favor
Energy Cost: 10
Casting Time: .25
Recharge Time: 30
Effect: In the next ten seconds, if target receives lethal damage, the damage
is ignored and that ally instead gains 26 to 197 health.
Comment: This spell is an easy way to save someone rather than using heal
other, however, it is not without downfalls. Divine Intervention is an
enchantment, and as such, it can be removed. Likewise, it will expire at some
point too, so if the enemy realizes what you have done, they may just ignore
the target for ten seconds and wail on someone else in that time, further
depleting your energy.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Gammel [Copperhammer Mines]
Learn from:
----
Name: Divine Spirit
Attribute: Divine Favor
Energy Cost: 10
Casting Time: .25
Recharge Time: 60
Effect: For 1 to 9 seconds, Monk spells cost 5 less energy to cast. Spells can
not be reduced below 1 energy.
Comment: This skill sounds useful, though, it really is not. The duration is
quite short and you will have to cast two and a half five energy spells just to
break even on the original cost of the divine spirit. Unless you are a smiter,
or a protector enchanting others before a battle, this skill will not help you
much, as it requires a fair amount of startup energy followed by several quick
shots of spells.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Learn from:
----
Name: Draw Conditions
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: .25
Recharge Time: 0
Effect: All negative Conditions are taken from target other ally and given to
you. For each condition received, you gain 6 to 22 life.
Comment: Although you do not solve the problem of getting rid of the negative
condition, being able to pass it around does have it's advantages.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Gammel [Copperhammer Mines]
Learn from:
----
Name: Dwayna's Kiss
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 3
Effect: Heal target other ally for 15 to 51 points. Heal for 5 to 17 more
points for every enchantment and hex on that ally.
Comment: A good spell. The limiting factor is that it can not target yourself.
As allies generally have at least one hex or enchantment on them, this spell
does heal better than orison, though with a slower recharge.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Sorim [Quarrel Falls]
Learn from:
----
Name: Essence Bond
Attribute: None
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While you maintain this Enchantment, whenever target ally takes
physical damage, you gain one energy.
Comment: Not too many uses for this skill, but here is a good one. Life bond a
warrior in the party and make it clear that s/he should run into the middle of
everything. Essence bond either that warrior or yourself. Provided the groups
being fought are absolute mobs of physical attacks, your energy should soar.
Still, not a great skill to be using.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Ephaz [Beetletun]
Learn from:
----
Name: Guardian
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 2
Effect: Enchantment, for the next 5 seconds target ally has a 20% to 44% chance
to block attacks and magical attacks which are projectiles.
Comment: This skill is just under powered. The duration is too short, the
chance to block never elevates enough. Oh well, I suppose if you have no
better skills to cast, this one is at least spammable.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Heal Area
Attribute: Healing Prays
Energy Cost: 10
Casting Time: 1
Recharge Time: 5
Effect: Heals all allies or enemies in a small area near you for 30 to 150
points of health.
Comment: This spell can be good or bad, depending on how well you play. If you
generally position yourself directly next to the casters and rangers, you can
heal them all for a large amount without moving. Likewise, you can creep up
behind your wall of warriors and heal all of them, but still be out of range of
the enemies. This spell becomes bad when you have a Monk with no clue how to
play healing the enemies with this and not even realizing it.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Heal Other
Attribute: Healing Prayers
Energy Cost: 10
Casting Time: .75
Recharge Time: 3
Effect: Heal target other ally for 35 to 151 points of health.
Comment: A must have for a healing Monk. Heal other is a quick recharging
spell which packs quite the healing punch. With solid divine favor, Heal Other
is good for around 200 health. The only downfall is this is yet another spell
which can not target yourself [duh!]
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Sorim [Quarrel Falls]
Learn from:
----
Name: Heal Party
Attribute: Healing Prayers
Energy Cost: 15
Casting Time: 2
Recharge Time: 0
Effect: Heals all members of your party, whom are within the range of the
compass, for 16 to 67 health.
Comment: This is by far the best long range healing spell for a monk. It
allows you to heal everyone when the party gets spread out. However, the spell
is rather expensive to cast and even with runes, sits around only 80 health per
person. Still, there are some uses for it, particularly when everyone gets hit
by the same moderate damage attacks. While it is nice, do not take this in
favor of a more efficient one target healing spell.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Healing Breeze
Attribute: Healing Prayers
Energy Cost: 10
Casting Time: 1
Recharge Time: 2
Effect: Enchantment, for 10 seconds, target ally gains a health regeneration of
3 to 8 arrows.
Comment: A great skill in the early game, healing breeze will heal most people
faster than they can take damage. Its effects are less impressive as the game
progresses. Enchantment busters hurt it's functionality, gaining 160 health
over 10 seconds, while nice, may not be effective enough. Furthermore, with
all of the methods of health degeneration later in the game, healing breeze is
often used as a way to counter the negative health arrows, and gives but a few
positive ones in its place. Despite all of this, healing breeze has never made
its way out of my skill bar.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Healing Hands [Elite]
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: .25
Recharge Time: 25
Effect: For the next ten second, whenever target ally takes physical damage,
that ally is also healed for 5 to 21 points.
Comment: This skill should not be an elite enchantment. First, it is far
weaker than its Protection Prayer counterpart, mark of protection. Secondly,
healing seed is far more effective. I personally do not use this skill and
consider it to be among the worst of Monk elite skills.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Rull Browbeater [Perdition Rock], Dwayna's Cursed [Perdition Rock]
----
Name: Healing Seed
Attribute: Healing Prayers
Energy Cost: 15
Casting Time: 2
Recharge Time: 25
Effect: Whenever target ally takes damage in the next 8 to 18 seconds, that
ally and all nearby allies gain 3 to 25 health.
Comment: This is a wonderful enchantment. At the higher levels, if your group
clusters, just shove this on whomever is getting hit the most often and you can
pretty much forget about them for the next 15 seconds or so. The only
weaknesses to this skill are the fact that it can be removed with various
skills, and that smarter enemies [aka humans], will stop attacking the seeded
party member.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Learn from:
----
Name: Healing Touch
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: .75
Recharge Time: 5
Effect: Heal target touched ally for 16 to 51 health. The effects of Divine
Favor are doubled for this skill.
Comment: Easily the best self healing skill for a primary monk. With decent
divine favor, this skill can heal in excess of 150 health with a quick recharge
time. Fairly effective for healing other casters too, provided they stand
nearby. Not so great for healing warriors, unless you like standing that far
up. This is a great skill which any primary monk healer should consider using.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Holy Strike
Attribute: Smiting Prayers
Energy Cost: 5
Casting Time: .75
Recharge Time: 8
Effect: Target touched foe takes 10 to 34 holy damage. If attacking, that foe
is knocked down, and takes an additional 10 to 22 holy damage.
Comment: I have never used this skill, so I'll refrain from making comments
other than monks getting up close and personal is not a great way to fight,
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: [Ice Tooth Cave]
Learn from:
----
Name: Holy Veil
Attribute: None
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, any hexes of enchantments cast on
target creature take twice as long to cast as they normally would.
Comment: Not terribly useful. Perhaps decent if you are a primary Mesmer
trying to counter hex spells, but Mesmer s have several skills for slowing
casting time, so this would seem pointless.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Sorim [Quarrel Falls]
Learn from:
----
Name: Holy Wrath
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While maintained, whenever target ally takes attack [physical] damage,
this spell deals 66% of the damage back to the source, maximum of ??? to ???,
and you lose 10 energy.
Comment: Having never tried this skill, but just reading it, this seems
worthless...
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Captain Greywind [Ascalon Settlement]
Learn from:
----
Name: Infuse Health
Attribute: Healing Prayers
Energy Cost: 10
Casting Time: .25
Recharge Time: none
Effect: Your current health is reduced by 50%. Target other ally is healed for
100% to 129% of the health you just lost.
Comment: This is perhaps the most underrated healing skill in the game.
However, it is better when your secondary is monk. I generally carry this
around if that is the case, because it can come in handy.
Use this skill if you are a ranged caster/attacker and usually at full life.
When the primary Monks are down on energy, call that you are infusing someone
with health [so the Monk's don't think you just got popped for 300 damage].
This is a great way to save someone trying to escape, due to the quick cast
time. Furthermore, it is one of the few ways to keep the ever so dumb NPC's
alive if you have no monks in the party.
The obvious downfall is that you will lose a lot of life casting this, but at
the end of the day, it's the fastest way to heal without dedicating an entire
build around it.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Judge's Insight
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 10
Effect: For 8 to 18 seconds, target ally gains 20% armor penetration and does
holy damage.
Comment: Great skill against heavily armored opponents, as holy damage is
difficult to resist, and does additional against some necromancers and the
undead.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Taltosh [Grendich Courthouse]
Learn from:
----
Name: Life Attunement
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, target ally deals less combat
damage, but receives a 14% to 43% greater amount of health when healed.
Comment: Never used this skill to be honest, probably decent when used on a
caster who is not attacking anyway.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Sorim [Quarrel Falls]
Learn from:
----
Name: Life Barrier [Elite]
Attribute: Protection Prayers
Energy Cost: 15
Casting Time: 2
Recharge Time: 5
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, damage to target other ally is
reduced by 20% to 44%. If your health drops below 50% and that ally takes
damage, Life Barrier ends.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Enshal Hardwood [Frozen Forest]
----
Name: Life Bond
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, target other ally takes only 50%
damage from attacks, the other half is redirected to you, though reduced by 3
to 25 points.
Comment: A great skill that should be considered by any protector. Even a
healer may wish to stock this in the event the entire party aside from you and
someone else die. Use this to keep that person alive longer and make healing
easier.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Ephaz [Beetletun]
Learn from:
----
Name: Light of Dwayna
Attribute: None
Energy Cost: 25
Casting Time: 4
Recharge Time: 30
Effect: Revives all nearby dead allies.
Comment: The key word here is "nearby". You basically have to be standing on
them. Meaning, of course, if your entire team did not die in a pile, nothing
will happen. While it is quicker then most life bringing spells, it is also
grossly expensive and unpractical.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Harnil [Marhan's Grotto]
Learn from:
----
Name: Live Vicariously
Attribute: Healing Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While you maintain this enchantment, you gain 1 to 11 health when
target ally strikes a foe.
Comment: This skill is rather lame. The few uses may be to slap it on a
Barrage ranger or Cyclone Axe Warrior and then not have to worry about healing
yourself. Still, just avoid this skill unless you want to experiment.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Mark of Protection [Elite]
Attribute: Protection Prayers
Energy Cost: 15
Casting Time: 1
Recharge Time: 45
Effect: For 10 seconds, whenever target ally would take damage, that ally is
instead healed for that amount, maximum of 6 to 49 points. All of your
protection prayers are disabled for ten seconds.
Comment: The best protection elite, this skill is a long term reversal of
fortune. Great for bringing someone from near death up a good deal of health
before the opponent notices.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Lokar Icemender [Iron Mines of Moladune], Bolis Hillshaker
[Thunderhead Keep]
----
Name: Martyr [Elite]
Attribute: None
Energy Cost: 5
Casting Time: .25
Recharge Time: 10
Effect: All negative conditions from all members of the party are transferred
to you.
Comment: A nice way to cure everyone else at the cost of yourself. While this
skill can be useful, do not bother to equip it as it is a waste of an elite.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Dwayna's Cursed [Perdition Rock]
----
Name: Mend Ailment
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: .75
Recharge Time: 2
Effect: Remove one condition from target other ally. That ally gains 5 to 57
life for each remaining condition.
Comment: I prefer mend condition, but this spell is useful as well.
Unlock from [Needed only for PvP]:Narius [Henge of Denravi]
Purchase from: Sorim [Quarrel Falls]
Learn from:
----
Name: Mend Condition
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: .75
Recharge Time: 2
Effect: Remove one condition from target other ally, that ally is healed for 5
to 57 points.
Comment: A more surefire way of healing by condition removal. Quick recharge,
low cost. This is the way to go.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Mending
Attribute: Healing Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, target ally gains health
regeneration of 1 to 3 arrows.
Comment: Commonly seen as the main healing skill of Warrior Monks, a primary
monk can make good use of this early, as well. If you boost the heck out of
healing and just slap mending on your party [or henchmen], you can basically
waltz to Yak's Bend with almost no problems [Charr Chaot's can shatter them,
but they are few and far between]. The 3 arrows should be more than enough to
keep everyone from losing life unless they recklessly run into a crowd. Once
you reach Yak's Bend, this skill should not be used as your only skill.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Orison of Healing
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 2
Effect: Heal target ally for 20 to 60 points.
Comment: The bread and butter healing skill. Orison, with divine favor, does
in the neighborhood of 100 healing to any friendly target. It has a quick
recharge as well. As it costs only five energy, provided you have four arrows
of regeneration of energy, you should be able to cast this skill and by the
time it recharges have the same amount of energy. While it is not that good in
the late game, most monks keep it anyway, because it is cheap and quick to
recharge.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Pacifism
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: 3
Recharge Time: 30
Effect: for 8 to 18 seconds, target foe can not attack, this effect ends if
that foe takes damage.
Comment: I find this skill to be extremely lame. There is so much AoE in this
game, or just incompetent teammates.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Learn from:
----
Name: Peace and Harmony [Elite]
Attribute: Divine Favor
Energy Cost: 5
Casting Time: 1
Recharge Time: 45
Effect: For 30 to 78 seconds, target ally gains +1 energy regeneration. This
is an enchantment spell, and ends prematurely if that ally attacks or casts a
spell which targets a non-ally.
Comment: One of the more useful Monk Elites, which is saying a lot as Monk's
easily have the best elites in the game. Peace and Harmony, as an enchantment,
can be removed, however, Monk's tend to stay back enough where enchantment
busters, in PvE at least, will fail to hit them. Casting this on yourself can
greatly increase your effectiveness in battle.
Consider this alternative though. Casting it on some forms of fire
Elementalist s may help even more. Ones which use skills which require them to
get close, such as inferno and lava font, are not in fact targeting enemies
with their skills. Provided s/he has enough of these skills, you could supply
that ally with increases energy regeneration.
Personally, this is my second favorite Monk elite. It allows you to maintain
another enchantment, basically for free, or spout off more spells. If you are
a healer, I would still take Word of Healing over this skill though.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Marnta Doomspeaker [Snake Dance]
----
Name: Protective Bond
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, target ally cannot take damage
more than 5% of his or her maximum life at a time. When this skill prevents
damage, you lose 6 to 3 energy, if you can not, the enchantment ends.
Comment: A nice way to prevent damage, but extremely high energy maintenance.
Haven't really found a long term solution to using this.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Avena [Maguuma Stade]
Learn from:
----
Name: Protective Spirit
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: .75
Recharge Time: 5
Effect: For 5 to 19 seconds, target ally cannot lose more than 10% health from
a single attack or spell.
Comment: Decent duration, good effects. However, it does not protect against
all forms of enemy damage dealing, particularly those which deals high amounts
of damage.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Learn from:
----
Name: Purge Conditions
Attribute: None
Energy Cost: 5
Casting Time: .25
Recharge Time: 30
Effect: Remove all negative conditions from one ally.
Comment: A nice spell to get rid of many pesky conditions at once. The
recharge is pretty high, but it is the first condition removal skill you will
come across.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Purge Signet
Attribute: None
Energy Cost: 0, signet
Casting Time: 3
Recharge Time: 30
Effect: Removes all conditions and hexes from target ally. You lose 10 energy
for each one removed.
Comment: Not very useful. This is a great way to run out of energy in a fat
hurry.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Mazzim [Fisherman's Haven]
Learn from:
----
Name: Rebirth
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: 6
Recharge Time: 0
Effect: Target dead ally is revived and teleported to your current location.
Your energy is reduced to zero. The revived ally's skills are disabled for 10
to 4 seconds.
Comment: This skill seems to have become the standard revival skill. However,
half the people do not understand how to use this.
When NOT to use:
-When you are in a crowd of enemies. The person you res is just going to die
again, they will respawn with barely any life and no skills.
-When you are the only monk in the party and the battle rages on. Hello, six
seconds with no healing, and then a few more for your energy to come back.
Defenseless party alert!
When TO use:
-When you have boldly chickened out and everyone else died. This skill allows
you to revive a teammate without agroing any enemies.
-When you are a secondary monk, and a ranged attacker not reliant on energy.
Make sure to call that you are using the skill during battle so the monk knows
to get ready to heal the person when they pop up safely back.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Learn from:
----
Name: Remove Hex
Attribute: None
Energy Cost: 5
Casting Time: 2
Recharge Time: 7
Effect: Removes one hex from target ally.
Comment: One of a select few ways to remove hexes in the game. Cheap spell,
decent recharge. Only carry it along for hex heavy areas though.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Learn from:
----
Name: Restore Condition [Elite]
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: .75
Recharge Time: 2
Effect: Remove all conditions from target other ally. That ally gains 10 to 82
life for each on removed.
Comment: Great condition remover. Easily the best one. However, as it is an
elite skill, unless you are solely a hex/condition buster, I can not suggest
using this skill.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Spindle Agonyvein [Abaddon's Mouth]
----
Name: Restore Life
Attribute: Healing Prayers
Energy Cost: 10
Casting Time: 8
Recharge Time: 0
Effect: While standing over target dead ally, Restore Life will bring that ally
back to life with 26% to 45% health and 42% to 80% energy.
Comment: Often considered the most "noob" resurrection spell, this deserves a
second look. Yes, it takes forever to cast. Yes, you have to stand on the
party member for it to work. However, unlike resurrect, the target comes back
to life with considerable health and energy, allowing them to get out of danger
if it still exists. Unlike rebirth, they do not come back to life with a
sliver of health and all of their skills disabled. This skill is more useful
when you have two monks in the party, having one load up on this and do mid-
battle resurrecting, bringing back allies in a not so critical state as when
another ally pops off a rebirth and the person comes back with no health in the
middle of a pack.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Taltosh [Grendich Courthouse]
Learn from:
----
Name: Resurrect
Attribute: None
Energy Cost: 10
Casting Time: 8
Recharge Time: 0
Effect: Resurrect target ally with very little health and energy.
Comment: This skill does have range, unlike restore life, but revives the
fallen teammates with barely any health, making them easy bait for another
immediate death should danger exist.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Retribution
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While maintained, whenever target ally takes damage, 33% of it is dealt
back to the attacker, maximum of 5 to 17 damage.
Comment: Again, seems pretty worthless to me. At least this one doesn't eat
extra energy.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Reversal of Fortune
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: .25
Recharge Time: 2
Effect: The next time target ally would take damage, that ally gains that
amount of life instead. That ally can only gain 15 to 67 life in this way.
Comment: The bread and butter Protection Monk spell. Cheap, fast, spammable.
Reversal of Fortune essentially two hits, assuming they do around the same
damage. However, some smart players are able to anticipate when someone will
get hit by this spell, and do two damage accordingly.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Scourge Healing
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 5
Effect: For 30 seconds, every time target foe is healed, the healer takes 15 to
67 holy damage.
Comment: One of the better smiting skills, very effective against the annoying
healer bosses spread throughout the game.
Unlock from [Needed only for PvP]:
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Scourge Sacrifice
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 5
Effect: For 8 to 18 seconds, every time a foe sacrifices life, that foe loses
twice the normal amount.
Comment: Useful against blood necromancers, not much else.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Gammel [Copperhammer Mines]
Learn from:
----
Name: Shield of Deflection [Elite]
Attribute: Protection Prayers
Energy Cost: 15
Casting Time: 2
Recharge Time: 5
Effect: For 5 to 10 seconds, target ally has a 50% to 70% chance to Evade
attacks and gains 12 to 22 armor.
Comment: Yet another wonderful Protection Monk elite skill. Shield of
regeneration and Mark of Protection are probably better, but this one is
nothing to be ignored.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Grun Galesurge [Ring of Fire]
----
Name: Shield of Judgment [Elite]
Attribute: Smiting Prayers
Energy Cost: 15
Casting Time: 1
Recharge Time: 45
Effect: For 8 to 18 seconds, every time target foe is struck for physical
damage, the dealer of the damage is knocked down, taking 5 to 41 damage.
Comment: This skill is highly annoying. After being knocked down the first
time, most people are not dumb enough to continue attacking the same target
though. Still, knockdown is a great tactical advantage, so is forcing people
to take up new targets.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Myd Springclaw [Mineral Springs]
----
Name: Shield of Regeneration [Elite]
Attribute: Protection Prayers
Energy Cost: 15
Casting Time: 1
Recharge Time: 20
Effect: Target ally gains 3 to 9 health regeneration and 40 armor for 5 to 10
seconds.
Comment: Another great elite protection skill. This one is my personal
favorite, but it is a bit pricey. Still, if Lina uses it... how bad can it be?
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Facet of Light [Dragon's Lair]
----
Name: Shielding Hands
Attribute: Protection Prayers
Energy Cost: 5
Casting Time: .75
Recharge Time: 25
Effect: For 10 seconds, all damage incurred by target ally is reduced by 3 to
15 points.
Comment: Very useful in the early stages of the game, easily being able to
reduce all damage to zero. However, with the long recharge time and increasing
amounts of damage taken later, this skill will quickly find its way out of your
skill bar.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Signet of Devotion
Attribute: Divine Favor
Energy Cost: 0, signet
Casting Time: 2
Recharge Time: 5
Effect: Heal target ally for 14 to 83 points.
Comment: A skill which is getting more attention in both PvP and PvE as of
late. Signet of Devotion is a slow Orison of healing which costs no energy.
As such, it is backfire proof as well as some other skills. I would recommend
this only as a third healing spell though, do not try and build your entire
character around this.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Captain Greywind [Ascalon Settlement]
Learn from:
----
Name: Signet of Judgment [Elite]
Attribute: Smiting Prayers
Energy Cost: 0, signet
Casting Time: 2
Recharge Time: 30
Effect: Target foe is knocked down and takes 15 to 63 holy damage. All foes
nearby to the knocked down foe also take the damage, but are not knocked down.
Comment: Although this is not helpful to you, taking on several Azure Shadows
at once often results in being hit with this from all of them in succession,
highly damaging.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Fawl Driftstalker [Talus Chute], Balt Duskrider [Iron Mines of
Moladune]
----
Name: Smite
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 1
Recharge Time: 10
Effect: Deals 10 to 46 holy damage to target foe. If that foe was attacking,
it takes an additional 10 to 22 damage.
Comment: Along with Banish, the only spammable smiting skill.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Smite Hex
Attribute: Smiting Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 15
Effect: Remove a hex from target ally. All foes nearby to that ally take 10 to
70 damage.
Comment: A great hex remover, does damage too. Sadly, the recharge is too high
to make it terribly effective.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Learn from:
----
Name: Spell Breaker [Elite]
Attribute: Divine Favor
Energy Cost: 15
Casting Time: 1
Recharge Time: 45
Effect: For 5 to 16 seconds, target ally can not be the target of any hostile
spell.
Comment: This spell is picking up popularity fast, and rightly so, it is so
broken [that means overpowered]. However, it is not impossible to overcome.
First, the recharge is relatively long. Second, while the person can not be
the initial target, s/he can still be affected by the spell if it is AoE or
non-target based. Still, this skill deserves major consideration against the
caster areas of the game.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Raptorhawk [Snake Dance]
----
Name: Strength of Honor
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While maintained, target ally deals 1 to 8 more damage in melee combat.
Comment: USELESS. Low damage plus maintenance + melee only = no thanks.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Succor
Attribute: None
Energy Cost: 10
Casting Time: 1
Recharge Time: 10
Upkeep: 1 energy arrow.
Effect: While this enchantment is maintained, target other ally gains health
and energy regenerations of 1 and you lose 1 energy each time that ally casts a
spell.
Comment: Highly annoying spell. You can give up both energy and energy
regeneration, so someone else in the party gets a puny one extra arrow. This
is not worth it.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Marna [Ice Tooth Cave]
Learn from:
----
Name: Symbol of Wrath
Attribute: Smiting Prayers
Energy Cost: 5
Casting Time: 2
Recharge Time: 30
Effect: For 5 seconds, foes adjacent to you take 8 to 27 holy damage per
second.
Comment: Cheap, damaging. Common on warrior/monks. The recharge is quite high
and the duration low, still, it is worth considering if you are a smiter or a
warrior/monk.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Learn from:
----
Name: Unyielding Aura [Elite]
Attribute: Divine Favor
Energy Cost: 5
Casting Time: 3
Recharge Time: 60
Upkeep: 1 arrow of energy regeneration
Effect: Target dead ally comes back to life with 100% health and energy. If
that ally dies, or if this enchantment is removed/unmaintained, that ally dies,
but does not incur a death penalty for that death. This spell fails 50% of the
time if Divine Favor is less than level 5.
Comment: Damn is this skill fun. It has the same premise of Vengeance, but you
get to control when the person dies again, unless it is removed from the enemy.
As it is an elite skill, if your goal is to have a quick full res, I would
stick with Vengeance, as this skill is not worthy of being elite.
However, Unyielding Aura does have many fun perks. Here are a few:
When a person in your party is constantly running off and getting killed, res
him using this spell. Now, with that ally on your leash you can control the
action. If s/he runs off again and does not heed warnings, simply stop
maintaining the enchantment.
Okay, so other than a quick res or the leash factor, this skill is fairly
useless, but think of all the fun you can have :)!
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Ipillo Wupwup [Witman's Folly]
----
Name: Vengeance
Attribute: None
Energy Cost: 10
Casting Time: 4
Recharge Time: 60
Effect: Enchantment, bring target ally back to life with full health and
energy. After thirty seconds, or if this enchantment is removed, that ally
dies again. Deaths caused by the removal of, expiration of, or otherwise
during Vengeance do not cause additional death penalties.
Comment: A handy res spell, to say the least. Vengeance brings someone back at
full power, if only for a short time. Use that person as a meat shield, since
they are going to die again anyway. This skill is more fun then anything else,
but does have its practical purposes.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
Name: Vigorous Spirit
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 4
Effect: Enchantment spell, for 30 seconds, whenever target ally attacks of
casts a spell, that ally gains 1 to 11 health.
Comment: Similar to Live Vicariously, though perhaps more useful. This skill
does not have an upkeep and is triggered by casting as well as attacking.
Still, I would not recommend bringing this one along unless you are a
supporting healer, rather than a pure healer.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Learn from:
----
Name: Vital Blessing
Attribute: Protection Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While this enchantment is maintained, target ally gains 40 to 168 more
maximum health,
Comment: This is a skill I have not spent much time with. Having more life is
good, though at the cost of energy regeneration, I'm not sure it is worth it.
Maybe if monk is your secondary, but still, what a waste of stat points. Oh
well, e-mail me some crazy ideas involving this skill, other than giving people
more life for UW and FoW runs.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Learn from:
----
Name: Watchful Spirit
Attribute: Divine Favor
Energy Cost: 15
Casting Time: 2
Recharge Time: 10
Upkeep: 1 arrow of energy regeneration
Effect: While you maintain this enchantment, target ally gains health
regeneration of 2. If watchful spirit ends, that ally gains 30 to 150 health.
Comment: Honestly, I have never used this skill, but it looks to be an
interesting mix between mending and an unwatched [aka, self activating] heal.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Avena [Maguuma Stade]
Learn from:
----
Name: Word of Healing [Elite]
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: .75
Recharge Time: 4
Effect: Heal target other ally for 16 to 67 health. Heals for an additional 15
to 83 points of health if that ally is below 50% health.
Note: the extra health is applied only if the target is under 50% health AFTER
the initial healing + divine favor. In reality, the target will need to be at
around 33% life for the extra healing to trigger.
Comment: Without much question, this is the best elite skill a healing monk can
have, perhaps the best a monk can have. Word of healing can easily restore
over 200 health to an ally for five energy. The only downfall is that it can
not target the caster, but oh well. This skill should be seriously considered
by any primary healer.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Learn from: Wissper Inssani [Elona Reach], Josso Essher [Thirsty River]
----
Name: Zealot's Fire
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 1
Recharge Time: 30
Effect: For 60 seconds, whenever you use a skill on an ally, all adjacent foes
to that ally are struck for 5 to 37 fire damage.
Comment: Has its uses, I suppose, assuming you are consistently casting spells
on the same ally.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Learn from:
----
7. Necromancer Armor
----
Necromancers have the same armor as other casters. Their Bonelace is effective
against ranged attackers. Necrotic has ten more defense than any of the other
armor, which can come in quite handy, but comes at the cost of taking
substantially more damage from holy attacks. Scar Patterns provide more energy
than the other armors.
Banoit [Ascalon City]
Bonelace Gloves
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Bonelace Tunic
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 6 Tanned Hide Squares, 50 Gold
Bonelace Leggings
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 50 Gold
Bonelace Boots
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Crude Scar Pattern
Armor Level: 15
Bonus: None
Materials & Cost: 2 Rolls of Parchment, 50 Gold
Necromancer's Gloves
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Necromancer's Tunic
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Tanned Hide Squares, 50 Gold
Necromancer's Leggings
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Necromancer's Boots
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Corwen [Ascalon City]
Bonelace Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 4 Bones, 150 Gold
Bonelace Tunic
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Squares, 12 Bones, 150 Gold
Bonelace Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 8 Bones, 150 Gold
Bonelace Boots
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 4 Bones, 150 Gold
Crude Scar Pattern
Armor Level: 30
Bonus: None
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Devilish Scar Pattern
Armor Level: 30
Bonus: +1 Soul Reaping
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Necromancer's Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Necromancer's Tunic
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Tanned Hide Squares, 150 Gold
Necromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Tanned Hide Squares, 150 Gold
Necromancer's Boots
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Ragged Scar Pattern
Armor Level: 30
Bonus: +1 Blood Magic
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Vile Scar Pattern
Armor Level: 30
Bonus: +1 Death Magic
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Wicked Scar Pattern
Armor Level: 30
Bonus: +1 Curses
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Harlan [Piken Square]
Bonelace Gloves
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Bonelace Tunic
Armor Level: 15
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 6 Tanned Hide Squares, 50 Gold
Bonelace Leggings
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 50 Gold
Bonelace Boots
Armor Level: 15
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Crude Scar Pattern
Armor Level: 15
Bonus: None
Materials & Cost: 2 Rolls of Parchment, 50 Gold
Necromancer's Gloves
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Necromancer's Tunic
Armor Level: 15
Bonus: +5 Energy
Materials & Cost: 3 Tanned Hide Squares, 50 Gold
Necromancer's Leggings
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Necromancer's Boots
Armor Level: 15
Bonus: Energy Regeneration +1
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Breyshaw [Yak's Bend]
Bonelace Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 4 Bones, 150 Gold
Bonelace Tunic
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Square Squares, 12 Bones, 150 Gold
Bonelace Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Square Squares, 8 Bones, 150 Gold
Bonelace Boots
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 4 Bones, 150 Gold
Crude Scar Pattern
Armor Level: 30
Bonus: None
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Devilish Scar Pattern
Armor Level: 30
Bonus: +1 Soul Reaping
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Fanatic's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 1 Leather Square, 150 Gold
Fanatic's Tunic
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Squares, 3 Leather Squares, 150 Gold
Fanatic's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 2 Leather Squares, 150 Gold
Fanatic's Boots
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 1 Leather Square, 150 Gold
Necromancer's Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Necromancer's Tunic
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Tanned Hide Squares, 150 Gold
Necromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Tanned Hide Squares, 150 Gold
Necromancer's Boots
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Ragged Scar Pattern
Armor Level: 30
Bonus: +1 Blood Magic
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Vile Scar Pattern
Armor Level: 30
Bonus: +1 Death Magic
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Wicked Scar Pattern
Armor Level: 30
Bonus: +1 Curses
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Samuka [Lion's Arch]
Bonelace Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 4 Bones, 150 Gold
Bonelace Tunic
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Square Squares, 12 Bones, 150 Gold
Bonelace Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Square Squares, 8 Bones, 150 Gold
Bonelace Boots
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 4 Bones, 150 Gold
Crude Scar Pattern
Armor Level: 30
Bonus: None
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Devilish Scar Pattern
Armor Level: 30
Bonus: +1 Soul Reaping
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Fanatic's Gloves
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 1 Leather Square, 150 Gold
Fanatic's Tunic
Armor Level: 30
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Squares, 3 Leather Squares, 150 Gold
Fanatic's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 2 Leather Squares, 150 Gold
Fanatic's Boots
Armor Level: 30
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 4 Tanned Hide Squares, 1 Leather Square, 150 Gold
Necromancer's Gloves
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Necromancer's Tunic
Armor Level: 30
Bonus: +5 Energy
Materials & Cost: 6 Tanned Hide Squares, 150 Gold
Necromancer's Leggings
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 4 Tanned Hide Squares, 150 Gold
Necromancer's Boots
Armor Level: 30
Bonus: Energy Regeneration +1
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Necrotic Gloves
Armor Level: 40
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 4 Tanned Hide Squares, 1 Shell, 150 Gold
Necrotic Tunic
Armor Level: 40
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 12 Tanned Hide Squares, 3 Shells, 150 Gold
Necrotic Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Shells, 150 Gold
Necrotic Boots
Armor Level: 40
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 4 Tanned Hide Squares, 1 Shell, 150 Gold
----
Arm Scar Pattern
Armor Level: 30
Bonus: +6 Energy
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Chest Scar Pattern
Armor Level: 30
Bonus: +8 Energy
Materials & Cost: 12 Rolls of Parchment, 150 Gold
Leg Scar Pattern
Armor Level: 30
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 8 Rolls of Parchment, 150 Gold
Foot Scar Pattern
Armor Level: 30
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 4 Rolls of Parchment, 150 Gold
----
Ragged Scar Pattern
Armor Level: 30
Bonus: +1 Blood Magic
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Vile Scar Pattern
Armor Level: 30
Bonus: +1 Death Magic
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Wicked Scar Pattern
Armor Level: 30
Bonus: +1 Curses
Materials & Cost: 4 Rolls of Parchment, 150 Gold
Kailan [Bergen Hot Springs]
Bonelace Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 6 Tanned Hide Squares, 4 Bones, 250 Gold
Bonelace Tunic
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 18 Tanned Hide Squares, 12 Bones, 250 Gold
Bonelace Leggings
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Squares, 8 Bones, 250 Gold
Bonelace Boots
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 6 Tanned Hide Squares, 4 Bones, 250 Gold
Crude Scar Pattern
Armor Level: 39
Bonus: None
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Devilish Scar Pattern
Armor Level: 39
Bonus: +1 Soul Reaping
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Fanatic's Gloves
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 6 Tanned Hide Squares, 1 Leather Square, 250 Gold
Fanatic's Tunic
Armor Level: 39
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 18 Tanned Hide Squares, 3 Leather Squares, 250 Gold
Fanatic's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 12 Tanned Hide Squares, 2 Leather Squares, 250 Gold
Fanatic's Boots
Armor Level: 39
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 6 Tanned Hide Squares, 1 Leather Square, 250 Gold
Necromancer's Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Necromancer's Tunic
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Tanned Hide Squares, 250 Gold
Necromancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Tanned Hide Squares, 250 Gold
Necromancer's Boots
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Ragged Scar Pattern
Armor Level: 39
Bonus: +1 Blood Magic
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Vile Scar Pattern
Armor Level: 39
Bonus: +1 Death Magic
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Wicked Scar Pattern
Armor Level: 39
Bonus: +1 Curses
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Shada [Beetletun]
Crude Scar Pattern
Armor Level: 39
Bonus: None
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Devilish Scar Pattern
Armor Level: 39
Bonus: +1 Soul Reaping
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Necrotic Gloves
Armor Level: 49
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 6 Tanned Hide Squares, 1 Shell, 250 Gold
Necrotic Tunic
Armor Level: 49
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 18 Tanned Hide Squares, 3 Shells, 250 Gold
Necrotic Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 12 Tanned Hide Squares, 2 Shells, 250 Gold
Necrotic Boots
Armor Level: 49
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 6 Tanned Hide Squares, 1 Shell, 250 Gold
Necromancer's Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Necromancer's Tunic
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Tanned Hide Squares, 250 Gold
Necromancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Tanned Hide Squares, 250 Gold
Necromancer's Boots
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
---
Arm Scar Pattern
Armor Level: 39
Bonus: +6 Energy
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Chest Scar Pattern
Armor Level: 39
Bonus: +8 Energy
Materials & Cost: 18 Rolls of Parchment, 3 Feathers, 200 Gold
Leg Scar Pattern
Armor Level: 39
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 12 Rolls of Parchment, 2 Feathers, 200 Gold
Foot Scar Pattern
Armor Level: 39
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
---
Ragged Scar Pattern
Armor Level: 39
Bonus: +1 Blood Magic
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Vile Scar Pattern
Armor Level: 39
Bonus: +1 Death Magic
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Wicked Scar Pattern
Armor Level: 39
Bonus: +1 Curses
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Saphir [Quarrel Falls]
Crude Scar Pattern
Armor Level: 39
Bonus: None
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Devilish Scar Pattern
Armor Level: 39
Bonus: +1 Soul Reaping
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Necromancer's Gloves
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Necromancer's Tunic
Armor Level: 39
Bonus: +5 Energy
Materials & Cost: 9 Tanned Hide Squares, 250 Gold
Necromancer's Leggings
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 6 Tanned Hide Squares, 250 Gold
Necromancer's Boots
Armor Level: 39
Bonus: Energy Regeneration +1
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Ragged Scar Pattern
Armor Level: 39
Bonus: +1 Blood Magic
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Tormentor's Gloves
Armor Level: 49
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 6 Tanned Hide Squares, 1 Steel Ingot, 250 Gold
Tormentor's Tunic
Armor Level: 49
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 18 Tanned Hide Squares, 3 Steel Ingots, 250 Gold
Tormentor's Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 12 Tanned Hide Squares, 2 Steel Ingots, 250 Gold
Tormentor's Boots
Armor Level: 49
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 6 Tanned Hide Squares, 1 Steel Ingot, 250 Gold
Vile Scar Pattern
Armor Level: 39
Bonus: +1 Death Magic
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Wicked Scar Pattern
Armor Level: 39
Bonus: +1 Curses
Materials & Cost: 6 Rolls of Parchment, 1 Feather, 200 Gold
Hanita [Ventari's Refuge]
Bonelace Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 8 Bones, 400 Gold
Bonelace Tunic
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 24 Tanned Hide Squares, 24 Bones, 400 Gold
Bonelace Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 16 Tanned Hide Squares, 16 Bones, 400 Gold
Bonelace Boots
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 8 Bones, 400 Gold
Crude Scar Pattern
Armor Level: 45
Bonus: None
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Devilish Scar Pattern
Armor Level: 45
Bonus: +1 Soul Reaping
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Fanatic's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 2 Leather Squares, 400 Gold
Fanatic's Tunic
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 24 Tanned Hide Squares, 6 Leather Squares, 400 Gold
Fanatic's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 16 Tanned Hide Squares, 4 Leather Squares, 400 Gold
Fanatic's Boots
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 2 Leather Squares, 400 Gold
Necromancer's Gloves
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Necromancer's Tunic
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Tanned Hide Squares, 400 Gold
Necromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Tanned Hide Squares, 400 Gold
Necromancer's Boots
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Necrotic Gloves
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Shells, 400 Gold
Necrotic Tunic
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 24 Tanned Hide Squares, 6 Shells, 400 Gold
Necrotic Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 16 Tanned Hide Squares, 4 Shells, 400 Gold
Necrotic Boots
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Shells, 400 Gold
Ragged Scar Pattern
Armor Level: 45
Bonus: +1 Blood Magic
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
----
Arm Scar Pattern
Armor Level: 45
Bonus: +6 Energy
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Chest Scar Pattern
Armor Level: 45
Bonus: +8 Energy
Materials & Cost: 24 Rolls of Parchment, 6 Feathers, 300 Gold
Leg Scar Pattern
Armor Level: 45
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 16 Rolls of Parchment, 4 Feathers, 300 Gold
Foot Scar Pattern
Armor Level: 45
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
----
Tormentor's Gloves
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Tormentor's Tunic
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 24 Tanned Hide Squares, 6 Steel Ingots, 400 Gold
Tormentor's Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 16 Tanned Hide Squares, 4 Steel Ingots, 400 Gold
Tormentor's Boots
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Vile Scar Pattern
Armor Level: 45
Bonus: +1 Death Magic
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Wicked Scar Pattern
Armor Level: 45
Bonus: +1 Curses
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Alemeth [Henge of Denravi]
Bloodstained Boots
Armor Level: 45
Bonus: Energy Regeneration +1, Spells which target corpses cast faster
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 400 Gold
Bonelace Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 8 Bones, 400 Gold
Bonelace Tunic
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 24 Tanned Hide Squares, 24 Bones, 400 Gold
Bonelace Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 16 Tanned Hide Squares, 16 Bones, 400 Gold
Bonelace Boots
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 8 Bones, 400 Gold
Crude Scar Pattern
Armor Level: 45
Bonus: None
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Devilish Scar Pattern
Armor Level: 45
Bonus: +1 Soul Reaping
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Fanatic's Gloves
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 2 Leather Squares, 400 Gold
Fanatic's Tunic
Armor Level: 45
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 24 Tanned Hide Squares, 6 Leather Squares, 400 Gold
Fanatic's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 16 Tanned Hide Squares, 4 Leather Squares, 400 Gold
Fanatic's Boots
Armor Level: 45
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 8 Tanned Hide Squares, 2 Leather Squares, 400 Gold
Necromancer's Gloves
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Necromancer's Tunic
Armor Level: 45
Bonus: +5 Energy
Materials & Cost: 12 Tanned Hide Squares, 400 Gold
Necromancer's Leggings
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 8 Tanned Hide Squares, 400 Gold
Necromancer's Boots
Armor Level: 45
Bonus: Energy Regeneration +1
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Necrotic Gloves
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Shells, 400 Gold
Necrotic Tunic
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 24 Tanned Hide Squares, 6 Shells, 400 Gold
Necrotic Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 16 Tanned Hide Squares, 4 Shells, 400 Gold
Necrotic Boots
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Shells, 400 Gold
Ragged Scar Pattern
Armor Level: 45
Bonus: +1 Blood Magic
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
----
Arm Scar Pattern
Armor Level: 45
Bonus: +6 Energy
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Chest Scar Pattern
Armor Level: 45
Bonus: +8 Energy
Materials & Cost: 24 Rolls of Parchment, 6 Feathers, 300 Gold
Leg Scar Pattern
Armor Level: 45
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 16 Rolls of Parchment, 4 Feathers, 300 Gold
Foot Scar Pattern
Armor Level: 45
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
----
Tormentor's Gloves
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Tormentor's Tunic
Armor Level: 55
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 24 Tanned Hide Squares, 6 Steel Ingots, 400 Gold
Tormentor's Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 16 Tanned Hide Squares, 4 Steel Ingots, 400 Gold
Tormentor's Boots
Armor Level: 55
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Vile Scar Pattern
Armor Level: 45
Bonus: +1 Death Magic
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Wicked Scar Pattern
Armor Level: 45
Bonus: +1 Curses
Materials & Cost: 8 Rolls of Parchment, 2 Feathers, 300 Gold
Crafter [Stingray Strand]
Necromancer's Gloves
Armor Level: 57
Bonus: +5 Energy
Materials & Cost: 9 Tanned Hide Squares, 1000 Gold
Necromancer's Tunic
Armor Level: 57
Bonus: +5 Energy
Materials & Cost: 27 Tanned Hide Squares, 1000 Gold
Necromancer's Leggings
Armor Level: 57
Bonus: Energy Regeneration +1
Materials & Cost: 18 Tanned Hide Squares, 1000 Gold
Necromancer's Boots
Armor Level: 57
Bonus: Energy Regeneration +1
Materials & Cost: 9 Tanned Hide Squares, 1000 Gold
Kathir [Amnoon Oasis]
Bloodstained Boots
Armor Level: 51
Bonus: Energy Regeneration +1, Spells which target corpses cast faster
Materials & Cost: 9 Tanned Hide Squares, 3 Scales, 700 Gold
Bonelace Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 9 Tanned Hide Squares, 9 Bones, 700 Gold
Bonelace Tunic
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 27 Tanned Hide Squares, 27 Bones, 700 Gold
Bonelace Leggings
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 18 Tanned Hide Squares, 18 Bones, 700 Gold
Bonelace Boots
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 9 Tanned Hide Squares, 9 Bones, 700 Gold
Crude Scar Pattern
Armor Level: 51
Bonus: None
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Devilish Scar Pattern
Armor Level: 51
Bonus: +1 Soul Reaping
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Fanatic's Gloves
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 9 Tanned Hide Squares, 3 Leather Squares, 700 Gold
Fanatic's Tunic
Armor Level: 51
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 27 Tanned Hide Squares, 9 Leather Squares, 700 Gold
Fanatic's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 18 Tanned Hide Squares, 6 Leather Squares, 700 Gold
Fanatic's Boots
Armor Level: 51
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 9 Tanned Hide Squares, 3 Leather Squares, 700 Gold
Necromancer's Gloves
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 8 Tanned Hide Squares, 700 Gold
Necromancer's Tunic
Armor Level: 51
Bonus: +5 Energy
Materials & Cost: 24 Tanned Hide Squares, 700 Gold
Necromancer's Leggings
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 16 Tanned Hide Squares, 700 Gold
Necromancer's Boots
Armor Level: 51
Bonus: Energy Regeneration +1
Materials & Cost: 8 Tanned Hide Squares, 700 Gold
Necrotic Gloves
Armor Level: 61
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 9 Tanned Hide Squares, 3 Shells, 700 Gold
Necrotic Tunic
Armor Level: 61
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 27 Tanned Hide Squares, 9 Shells, 700 Gold
Necrotic Leggings
Armor Level: 61
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 18 Tanned Hide Squares, 6 Shells, 700 Gold
Necrotic Boots
Armor Level: 61
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 9 Tanned Hide Squares, 3 Shells, 700 Gold
Ragged Scar Pattern
Armor Level: 51
Bonus: +1 Blood Magic
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
----
Arm Scar Pattern
Armor Level: 51
Bonus: +6 Energy
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Chest Scar Pattern
Armor Level: 51
Bonus: +8 Energy
Materials & Cost: 27 Rolls of Parchment, 9 Feathers, 400 Gold
Leg Scar Pattern
Armor Level: 51
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 18 Rolls of Parchment, 6 Feathers, 400 Gold
Foot Scar Pattern
Armor Level: 51
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
----
Tormentor's Gloves
Armor Level: 61
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 9 Tanned Hide Squares, 3 Steel Ingots, 700 Gold
Tormentor's Tunic
Armor Level: 61
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 27 Tanned Hide Squares, 9 Steel Ingots, 700 Gold
Tormentor's Leggings
Armor Level: 61
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 18 Tanned Hide Squares, 6 Steel Ingots, 700 Gold
Tormentor's Boots
Armor Level: 61
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 9 Tanned Hide Squares, 3 Steel Ingots, 700 Gold
Vile Scar Pattern
Armor Level: 51
Bonus: +1 Death Magic
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Wicked Scar Pattern
Armor Level: 51
Bonus: +1 Curses
Materials & Cost: 9 Rolls of Parchment, 3 Feathers, 400 Gold
Morgren [Droknar's Forge]
Bloodstained Boots
Armor Level: 60
Bonus: Energy Regeneration +1, Spells which target corpses cast faster
Materials & Cost: 25 Tanned Hide Squares, 4 Scales, 1500 Gold
Bonelace Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 25 Tanned Hide Squares, 25 Bones, 1500 Gold
Bonelace Tunic
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 75 Tanned Hide Squares, 75 Bones, 1500 Gold
Bonelace Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 50 Tanned Hide Squares, 50 Bones, 1500 Gold
Bonelace Boots
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 25 Tanned Hide Squares, 25 Bones, 1500 Gold
Crude Scar Pattern
Armor Level: 60
Bonus: None
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Devilish Scar Pattern
Armor Level: 60
Bonus: +1 Soul Reaping
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Fanatic's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 25 Tanned Hide Squares, 4 Leather Squares, 1500 Gold
Fanatic's Tunic
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 75 Tanned Hide Squares, 12 Leather Squares, 1500 Gold
Fanatic's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 50 Tanned Hide Squares, 8 Leather Squares, 1500 Gold
Fanatic's Boots
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 25 Tanned Hide Squares, 4 Leather Squares, 1500 Gold
Necromancer's Gloves
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 11 Tanned Hide Squares, 1500 Gold
Necromancer's Tunic
Armor Level: 60
Bonus: +5 Energy
Materials & Cost: 33 Tanned Hide Squares, 1500 Gold
Necromancer's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 22 Tanned Hide Squares, 1500 Gold
Necromancer's Boots
Armor Level: 60
Bonus: Energy Regeneration +1
Materials & Cost: 11 Tanned Hide Squares, 1500 Gold
Necrotic Gloves
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 25 Tanned Hide Squares, 4 Shells, 1500 Gold
Necrotic Tunic
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 75 Tanned Hide Squares, 12 Shells, 1500 Gold
Necrotic Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 50 Tanned Hide Squares, 8 Shells, 1500 Gold
Necrotic Boots
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 25 Tanned Hide Squares, 4 Shells, 1500 Gold
Ragged Scar Pattern
Armor Level: 60
Bonus: +1 Blood Magic
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
----
Arm Scar Pattern
Armor Level: 60
Bonus: +6 Energy
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Chest Scar Pattern
Armor Level: 60
Bonus: +8 Energy
Materials & Cost: 75 Rolls of Parchment, 12 Feathers, 800 Gold
Leg Scar Pattern
Armor Level: 60
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 50 Rolls of Parchment, 8 Feathers, 800 Gold
Foot Scar Pattern
Armor Level: 60
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
----
Tormentor's Gloves
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold
Tormentor's Tunic
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 75 Tanned Hide Squares, 12 Steel Ingots, 1500 Gold
Tormentor's Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 50 Tanned Hide Squares, 8 Steel Ingots, 1500 Gold
Tormentor's Boots
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold
Vile Scar Pattern
Armor Level: 60
Bonus: +1 Death Magic
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Wicked Scar Pattern
Armor Level: 60
Bonus: +1 Curses
Materials & Cost: 25 Rolls of Parchment, 4 Feathers, 800 Gold
Karl [Marhan's Grotto]
Necrotic Gloves
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 50 Tanned Hide Squares, 5 Shells, 15000 Gold
Necrotic Tunic
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 150 Tanned Hide Squares, 15 Shells, 15000 Gold
Necrotic Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 100 Tanned Hide Squares, 10 Shells, 15000 Gold
Necrotic Boots
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 50 Tanned Hide Squares, 5 Shells, 15000 Gold
----
Arm Scar Pattern
Armor Level: 60
Bonus: +6 Energy
Materials & Cost: 50 Rolls of Vellum, 5 Feathers, 8000 Gold
Chest Scar Pattern
Armor Level: 60
Bonus: +8 Energy
Materials & Cost: 150 Rolls of Vellum, 15 Feathers, 8000 Gold
Leg Scar Pattern
Armor Level: 60
Bonus: +2 Energy, Energy Regeneration +1
Materials & Cost: 100 Rolls of Vellum, 10 Feathers, 8000 Gold
Foot Scar Pattern
Armor Level: 60
Bonus: +1 Energy, Energy Regeneration +1
Materials & Cost: 50 Rolls of Vellum, 5 Feathers, 8000 Gold
----
Tormentor's Gloves
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold
Tormentor's Tunic
Armor Level: 70
Bonus: +5 Energy, Take 2x damage vs Holy
Materials & Cost: 150 Tanned Hide Squares, 15 Deldrimor Steel Ingots, 15000
Gold
Tormentor's Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 100 Tanned Hide Squares, 10 Deldrimor Steel Ingots, 15000
Gold
Tormentor's Boots
Armor Level: 70
Bonus: Energy Regeneration +1, Take 2x damage vs Holy
Materials & Cost: 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold
Hagen [The Granite Citadel]
Bonelace Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 50 Tanned Hide Squares, 50 Bones, 15000 Gold
Bonelace Tunic
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 150 Tanned Hide Squares, 150 Bones, 15000 Gold
Bonelace Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 100 Tanned Hide Squares, 100 Bones, 15000 Gold
Bonelace Boots
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 50 Tanned Hide Squares, 50 Bones, 15000 Gold
Cultist's Gloves
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 50 Tanned Hide Squares, 5 Elonian Leather Squares, 15000 Gold
Cultist's Tunic
Armor Level: 60
Bonus: +5 Energy, +15 AL vs Piercing
Materials & Cost: 150 Tanned Hide Squares, 15 Elonian Leather Squares, 15000
Gold
Cultist's Leggings
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 100 Tanned Hide Squares, 10 Elonian Leather Squares, 15000
Gold
Cultist's Boots
Armor Level: 60
Bonus: Energy Regeneration +1, +15 AL vs Piercing
Materials & Cost: 50 Tanned Hide Squares, 5 Elonian Leather Squares, 15000 Gold
----
8. Necromancer Skills
----
----
9. Ranger Armor
----
Rangers have the second best armor in the game. Against elemental attacks,
they easily have the best. Using certain ranger skills, you can also control
the damage types done in the surrounding area. Rangers make great tanks
against enemies such as hydras and smoke phantoms.
Banoit [Ascalon City]
Fur-lined Gloves
Armor Level: 25
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Fur-lined Vest
Armor Level: 25
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 6 Tanned Hide Squares, 50 Gold
Fur-lined Leggings
Armor Level: 25
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 50 Gold
Fur-lined Boots
Armor Level: 25
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Leather Gloves
Armor Level: 25
Bonus: +30 AL vs Elemental
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Leather Vest
Armor Level: 25
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 50 Gold
Leather Leggings
Armor Level: 25
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Leather Boots
Armor Level: 25
Bonus: +30 AL vs Elemental
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Simple Mask
Armor Level: 25
Bonus: +30 AL vs Elemental
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Corwen [Ascalon City]
Archer's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Fur-lined Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 1 Fur Square, 150 Gold
Fur-lined Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 12 Tanned Hide Squares, 3 Fur Squares, 150 Gold
Fur-lined Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 150 Gold
Fur-lined Boots
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 1 Fur Square, 150 Gold
Hunter's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Silk, 150 Gold
Leather Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Leather Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 150 Gold
Leather Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 150 Gold
Leather Boots
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Simple Mask
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Tamer's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 4 Bolts of Cloth, 1 Fur Square, 150 Gold
Traveler's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Harlan [Piken Square]
Fur-lined Gloves
Armor Level: 25
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Fur-lined Vest
Armor Level: 25
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 6 Tanned Hide Squares, 50 Gold
Fur-lined Leggings
Armor Level: 25
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares Hides, 50 Gold
Fur-lined Boots
Armor Level: 25
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Leather Gloves
Armor Level: 25
Bonus: +30 AL vs Elemental
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Leather Vest
Armor Level: 25
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 50 Gold
Leather Leggings
Armor Level: 25
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 50 Gold
Leather Boots
Armor Level: 25
Bonus: +30 AL vs Elemental
Materials & Cost: 1 Tanned Hide Square, 50 Gold
Simple Mask
Armor Level: 25
Bonus: +30 AL vs Elemental
Materials & Cost: 1 Bolt of Cloth, 50 Gold
Breyshaw [Yak's Bend]
Archer's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Drakescale Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 4 Tanned Hide Squares, 1 Scale, 150 Gold
Drakescale Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 12 Tanned Hide Squares, 3 Scales, 150 Gold
Drakescale Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 150 Gold
Drakescale Boots
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 4 Tanned Hide Squares, 1 Scale, 150 Gold
Fur-lined Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 1 Fur Square, 150 Gold
Fur-lined Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 12 Tanned Hide Squares, 3 Fur Squares, 150 Gold
Fur-lined Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 150 Gold
Fur-lined Boots
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 1 Fur Square, 150 Gold
Hunter's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Silk, 150 Gold
Leather Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Leather Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 150 Gold
Leather Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 150 Gold
Leather Boots
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Simple Mask
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Extra Armor Pieces
Tamer's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 4 Bolts of Cloth, 1 Fur Square, 150 Gold
Traveler's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Samuka [Lion's Arch]
Archer's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Linen, 150 Gold
Drakescale Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 4 Tanned Hide Squares, 1 Scale, 150 Gold
Drakescale Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 12 Tanned Hide Squares, 3 Scales, 150 Gold
Drakescale Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 150 Gold
Drakescale Boots
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 4 Tanned Hide Squares, 1 Scale, 150 Gold
Druid's Gloves
Armor Level: 40
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 4 Wood Planks, 150 Gold
Druid's Vest
Armor Level: 40
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 12 Tanned Hide Squares, 12 Wood Planks, 150 Gold
Druid's Leggings
Armor Level: 40
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 8 Wood Planks, 150 Gold
Druid's Boots
Armor Level: 40
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 4 Wood Planks, 150 Gold
Fur-lined Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 1 Fur Square, 150 Gold
Fur-lined Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 12 Tanned Hide Squares, 3 Fur Squares, 150 Gold
Fur-lined Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 150 Gold
Fur-lined Boots
Armor Level: 40
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 4 Tanned Hide Squares, 1 Fur Square, 150 Gold
Hunter's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 4 Bolts of Cloth, 1 Bolt of Silk, 150 Gold
Leather Gloves
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Leather Vest
Armor Level: 40
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 150 Gold
Leather Leggings
Armor Level: 40
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 150 Gold
Leather Boots
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Tanned Hide Squares, 150 Gold
Simple Mask
Armor Level: 40
Bonus: +30 AL vs Elemental
Materials & Cost: 2 Bolts of Cloth, 150 Gold
Tamer's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 4 Bolts of Cloth, 1 Fur Square, 150 Gold
Traveler's Mask
Armor Level: 40
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 4 Bolts of Cloth, 1 Scale, 150 Gold
Kailan [Bergen Hot Springs]
Archer's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Druid's Gloves
Armor Level: 49
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 4 Wood Planks, 250 Gold
Druid's Vest
Armor Level: 49
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 18 Tanned Hide Squares, 12 Wood Planks, 250 Gold
Druid's Leggings
Armor Level: 49
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 12 Tanned Hide Squares, 8 Wood Planks, 250 Gold
Druid's Boots
Armor Level: 49
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 4 Wood Planks, 250 Gold
Hunter's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Silk, 250 Gold
Leather Gloves
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Rawhide Vest
Armor Level: 49
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 9 Tanned Hide Squares, 250 Gold
Leather Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 250 Gold
Leather Boots
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Simple Mask
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Tamer's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 6 Bolts of Cloth, 1 Fur Square, 250 Gold
Traveler's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 6 Bolts of Cloth, 1 Scale, 250 Gold
Shada [Beetletun]
Archer's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Drakescale Gloves
Armor Level: 49
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 6 Tanned Hide Squares, 1 Scale, 250 Gold
Drakescale Vest
Armor Level: 49
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 18 Tanned Hide Squares, 3 Scales, 250 Gold
Drakescale Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 12 Tanned Hide Squares, 2 Scales, 250 Gold
Drakescale Boots
Armor Level: 49
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 6 Tanned Hide Squares, 1 Scale, 250 Gold
Fur-lined Gloves
Armor Level: 49
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 6 Tanned Hide Squares, 1 Fur Square, 250 Gold
Fur-lined Vest
Armor Level: 49
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 18 Tanned Hide Squares, 3 Fur Squares, 250 Gold
Fur-lined Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 12 Tanned Hide Squares, 2 Fur Squares, 250 Gold
Fur-lined Boots
Armor Level: 49
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 6 Tanned Hide Squares, 1 Fur Square, 250 Gold
Hunter's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Silk, 250 Gold
Leather Gloves
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Leather Vest
Armor Level: 49
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 9 Tanned Hide Squares, 250 Gold
Leather Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 250 Gold
Leather Boots
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Simple Mask
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Tamer's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 6 Bolts of Cloth, 1 Fur Square, 250 Gold
Traveler's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 6 Bolts of Cloth, 1 Scale, 250 Gold
Saphir [Quarrel Falls]
Archer's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Linen, 250 Gold
Hunter's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 6 Bolts of Cloth, 1 Bolt of Silk, 250 Gold
Leather Gloves
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Leather Vest
Armor Level: 49
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 9 Tanned Hide Squares, 250 Gold
Leather Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 6 Tanned Hide Squares, 250 Gold
Leather Boots
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Tanned Hide Squares, 250 Gold
Simple Mask
Armor Level: 49
Bonus: +30 AL vs Elemental
Materials & Cost: 3 Bolts of Cloth, 250 Gold
Studded Leather Gloves
Armor Level: 49
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 6 Tanned Hide Squares, 1 Steel Ingot, 250 Gold
Studded Leather Vest
Armor Level: 49
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 18 Tanned Hide Squares, 3 Steel Ingots, 250 Gold
Studded Leather Leggings
Armor Level: 49
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 12 Tanned Hide Squares, 2 Steel Ingots, 250 Gold
Studded Leather Boots
Armor Level: 49
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 6 Tanned Hide Squares, 1 Steel Ingot, 250 Gold
Tamer's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 6 Bolts of Cloth, 1 Fur Square, 250 Gold
Traveler's Mask
Armor Level: 49
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 6 Bolts of Cloth, 1 Scale, 250 Gold
Hanita [Ventari's Refuge]
Archer's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Drakescale Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 400 Gold
Drakescale Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 24 Tanned Hide Squares, 6 Scales, 400 Gold
Drakescale Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 16 Tanned Hide Squares, 4 Scales, 400 Gold
Drakescale Boots
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 400 Gold
Druid's Gloves
Armor Level: 55
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 8 Wood Planks, 400 Gold
Druid's Vest
Armor Level: 55
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 24 Tanned Hide Squares, 24 Wood Planks, 400 Gold
Druid's Leggings
Armor Level: 55
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 16 Tanned Hide Squares, 16 Wood Planks, 400 Gold
Druid's Boots
Armor Level: 55
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 8 Wood Planks, 400 Gold
Fur-lined Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 400 Gold
Fur-lined Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 24 Tanned Hide Squares, 6 Fur Squares, 400 Gold
Fur-lined Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 16 Tanned Hide Squares, 4 Fur Squares, 400 Gold
Fur-lined Boots
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 400 Gold
Hunter's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 400 Gold
Leather Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Leather Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 12 Tanned Hide Squares, 400 Gold
Leather Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 400 Gold
Leather Boots
Armor Level: 55
Bonus: +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Simple Mask
Armor Level: 55
Bonus: +30 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Studded Leather Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Studded Leather Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 24 Tanned Hide Squares, 6 Steel Ingots, 400 Gold
Studded Leather Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 16 Tanned Hide Squares, 4 Steel Ingots, 400 Gold
Studded Leather Boots
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Tamer's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 8 Bolts of Cloth, 2 Fur Squares, 400 Gold
Traveler's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 400 Gold
Alemeth [Henge of Denravi]
Archer's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Linen, 400 Gold
Drakescale Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 400 Gold
Drakescale Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 24 Tanned Hide Squares, 6 Scales, 400 Gold
Drakescale Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 16 Tanned Hide Squares, 4 Scales, 400 Gold
Drakescale Boots
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 8 Tanned Hide Squares, 2 Scales, 400 Gold
Druid's Gloves
Armor Level: 55
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 8 Wood Planks, 400 Gold
Druid's Vest
Armor Level: 55
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 24 Tanned Hide Squares, 24 Wood Planks, 400 Gold
Druid's Leggings
Armor Level: 55
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 16 Tanned Hide Squares, 16 Wood Planks, 400 Gold
Druid's Boots
Armor Level: 55
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 8 Wood Planks, 400 Gold
Fur-lined Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 400 Gold
Fur-lined Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 24 Tanned Hide Squares, 6 Fur Squares, 400 Gold
Fur-lined Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 16 Tanned Hide Squares, 4 Fur Squares, 400 Gold
Fur-lined Boots
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 8 Tanned Hide Squares, 2 Fur Squares, 400 Gold
Hunter's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 8 Bolts of Cloth, 2 Bolts of Silk, 400 Gold
Leather Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Leather Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 12 Tanned Hide Squares, 400 Gold
Leather Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 400 Gold
Leather Boots
Armor Level: 55
Bonus: +30 AL vs Elemental
Materials & Cost: 4 Tanned Hide Squares, 400 Gold
Simple Mask
Armor Level: 55
Bonus: +30 AL vs Elemental
Materials & Cost: 4 Bolts of Cloth, 400 Gold
Studded Leather Gloves
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Studded Leather Vest
Armor Level: 55
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 24 Tanned Hide Squares, 6 Steel Ingots, 400 Gold
Studded Leather Leggings
Armor Level: 55
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 16 Tanned Hide Squares, 4 Steel Ingots, 400 Gold
Studded Leather Boots
Armor Level: 55
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 8 Tanned Hide Squares, 2 Steel Ingots, 400 Gold
Tamer's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 8 Bolts of Cloth, 2 Fur Squares, 400 Gold
Traveler's Mask
Armor Level: 55
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 8 Bolts of Cloth, 2 Scales, 400 Gold
Kathir [Amnoon Oasis]
Archer's Mask
Armor Level: 61
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Linen, 700 Gold
Drakescale Gloves
Armor Level: 61
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 9 Tanned Hide Squares, 3 Scales, 700 Gold
Drakescale Vest
Armor Level: 61
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 27 Tanned Hide Squares, 9 Scales, 700 Gold
Drakescale Leggings
Armor Level: 61
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 18 Tanned Hide Squares, 6 Scales, 700 Gold
Drakescale Boots
Armor Level: 61
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 9 Tanned Hide Squares, 3 Scales, 700 Gold
Druid's Gloves
Armor Level: 61
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 9 Tanned Hide Squares, 9 Wood Planks, 700 Gold
Druid's Vest
Armor Level: 61
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 27 Tanned Hide Squares, 27 Wood Planks, 700 Gold
Druid's Leggings
Armor Level: 61
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 18 Tanned Hide Squares, 18 Wood Planks, 700 Gold
Druid's Boots
Armor Level: 61
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 9 Tanned Hide Squares, 9 Wood Planks, 700 Gold
Fur-lined Gloves
Armor Level: 61
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 9 Tanned Hide Squares, 3 Fur Squares, 700 Gold
Fur-lined Vest
Armor Level: 61
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 27 Tanned Hide Squares, 9 Fur Squares, 700 Gold
Fur-lined Leggings
Armor Level: 61
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 18 Tanned Hide Squares, 6 Fur Squares, 700 Gold
Fur-lined Boots
Armor Level: 61
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 9 Tanned Hide Squares, 3 Fur Squares, 700 Gold
Hunter's Mask
Armor Level: 61
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 9 Bolts of Cloth, 3 Bolts of Silk, 700 Gold
Leather Gloves
Armor Level: 61
Bonus: +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 700 Gold
Leather Vest
Armor Level: 61
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 24 Tanned Hide Squares, 700 Gold
Leather Leggings
Armor Level: 61
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 16 Tanned Hide Squares, 700 Gold
Leather Boots
Armor Level: 61
Bonus: +30 AL vs Elemental
Materials & Cost: 8 Tanned Hide Squares, 700 Gold
Simple Mask
Armor Level: 61
Bonus: +30 AL vs Elemental
Materials & Cost: 8 Bolts of Cloth, 700 Gold
Studded Leather Gloves
Armor Level: 61
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 9 Tanned Hide Squares, 3 Steel Ingots, 700 Gold
Studded Leather Vest
Armor Level: 61
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 27 Tanned Hide Squares, 9 Steel Ingots, 700 Gold
Studded Leather Leggings
Armor Level: 61
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 18 Tanned Hide Squares, 6 Steel Ingots, 700 Gold
Studded Leather Boots
Armor Level: 61
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 9 Tanned Hide Squares, 3 Steel Ingots, 700 Gold
Tamer's Mask
Armor Level: 61
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 9 Bolts of Cloth, 3 Fur Squares, 700 Gold
Traveler's Mask
Armor Level: 61
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 9 Bolts of Cloth, 3 Scales, 700 Gold
Morgren [Droknar's Forge]
Archer's Mask
Armor Level: 70
Bonus: +30 AL vs Elemental, +1 Marksmanship
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Linen, 1500 Gold
Drakescale Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 25 Tanned Hide Squares, 4 Scales, 1500 Gold
Drakescale Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 75 Tanned Hide Squares, 12 Scales, 1500 Gold
Drakescale Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 50 Tanned Hide Squares, 8 Scales, 1500 Gold
Drakescale Boots
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 25 Tanned Hide Squares, 4 Scales, 1500 Gold
Druid's Gloves
Armor Level: 70
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 25 Tanned Hide Squares, 25 Wood Planks, 1500 Gold
Druid's Vest
Armor Level: 70
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 75 Tanned Hide Squares, 75 Wood Planks, 1500 Gold
Druid's Leggings
Armor Level: 70
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 50 Tanned Hide Squares, 50 Wood Planks, 1500 Gold
Druid's Boots
Armor Level: 70
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 25 Tanned Hide Squares, 25 Wood Planks, 1500 Gold
Fur-lined Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 25 Tanned Hide Squares, 4 Fur Squares, 1500 Gold
Fur-lined Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 75 Tanned Hide Squares, 12 Fur Squares, 1500 Gold
Fur-lined Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 50 Tanned Hide Squares, 8 Fur Squares, 1500 Gold
Fur-lined Boots
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 25 Tanned Hide Squares, 4 Fur Squares, 1500 Gold
Hunter's Mask
Armor Level: 70
Bonus: +30 AL vs Elemental, +1 Expertise
Materials & Cost: 25 Bolts of Cloth, 4 Bolts of Silk, 1500 Gold
Leather Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental
Materials & Cost: 11 Tanned Hide Squares, 1500 Gold
Leather Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental
Materials & Cost: 33 Tanned Hide Squares, 1500 Gold
Leather Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 22 Tanned Hide Squares, 1500 Gold
Leather Boots
Armor Level: 70
Bonus: +30 AL vs Elemental
Materials & Cost: 11 Tanned Hide Squares, 1500 Gold
Simple Mask
Armor Level: 70
Bonus: +30 AL vs Elemental
Materials & Cost: 11 Bolts of Cloth, 1500 Gold
Studded Leather Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold
Studded Leather Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 75 Tanned Hide Squares, 12 Steel Ingots, 1500 Gold
Studded Leather Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 50 Tanned Hide Squares, 8 Steel Ingots, 1500 Gold
Studded Leather Boots
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold
Tamer's Mask
Armor Level: 70
Bonus: +30 AL vs Elemental, +1 Beast Mastery
Materials & Cost: 25 Bolts of Cloth, 4 Fur Squares, 1500 Gold
Traveler's Mask
Armor Level: 70
Bonus: +30 AL vs Elemental, +1 Wilderness Survival
Materials & Cost: 25 Bolts of Cloth, 4 Scales, 1500 Gold
Karl [Marhan's Grotto]
Drakescale Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 50 Tanned Hide Squares, 5 Scales, 15000 Gold
Drakescale Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 150 Tanned Hide Squares, 15 Scales, 15000 Gold
Drakescale Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 100 Tanned Hide Squares, 10 Scales, 15000 Gold
Drakescale Boots
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Fire
Materials & Cost: 50 Tanned Hide Squares, 5 Scales, 15000 Gold
Druid's Gloves
Armor Level: 70
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 50 Tanned Hide Squares, 50 Wood Planks, 15000 Gold
Druid's Vest
Armor Level: 70
Bonus: +8 Energy, +30 AL vs Elemental
Materials & Cost: 150 Tanned Hide Squares, 150 Wood Planks, 15000 Gold
Druid's Leggings
Armor Level: 70
Bonus: +2 Energy, Energy Regeneration +1, +30 AL vs Elemental
Materials & Cost: 100 Tanned Hide Squares, 100 Wood Planks, 15000 Gold
Druid's Boots
Armor Level: 70
Bonus: +1 Energy, +30 AL vs Elemental
Materials & Cost: 50 Tanned Hide Squares, 50 Wood Planks, 15000 Gold
Hagen [The Granite Citadel]
Frostbound Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 50 Tanned Hide Squares, 5 Fur Squares, 15000 Gold
Frostbound Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 150 Tanned Hide Squares, 15 Fur Squares, 15000 Gold
Frostbound Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 100 Tanned Hide Squares, 10 Fur Squares, 15000 Gold
Frostbound Boots
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Water
Materials & Cost: 50 Tanned Hide Squares, 5 Fur Squares, 15000 Gold
Studded Leather Gloves
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold
Studded Leather Vest
Armor Level: 70
Bonus: +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 150 Tanned Hide Squares, 15 Deldrimor Steel Ingots, 15000
Gold
Studded Leather Leggings
Armor Level: 70
Bonus: Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 100 Tanned Hide Squares, 10 Deldrimor Steel Ingots, 15000
Gold
Studded Leather Boots
Armor Level: 70
Bonus: +30 AL vs Elemental, +15 AL vs Lightning
Materials & Cost: 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold
----
10. Ranger Skills
----
----
11. Warrior Armor
----
Warriors have the best defense armor in the game. They also get an even larger
bonus against physical damage. Several warrior armors also come with damage
reduced against attacks. The amount of damage is identical to that of a
Warrior's Rune of Major Absorption, -2 damage. The absorption runes also stack
with this armor. With that mod on a shield as well, a warrior can take 7 less
damage from all attacks. As they start with almost no damage being taken from
them already, this works out rather well. Because of their great armor,
warrior's
Banoit [Ascalon City]
Ascalon Helm
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Ascalon Gauntlets
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Ascalon Cuirass
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 50 Gold
Ascalon Leggings
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 50 Gold
Ascalon Boots
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Recruit's Cap
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 1 Iron Ingot, 50 Gold
Ringmail Gauntlets
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 1 Iron Ingot, 50 Gold
Ringmail Hauberk
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 50 Gold
Ringmail Leggings
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Ringmail Boots
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 1 Iron Ingot, 50 Gold
Corwen [Ascalon City]
Ascalon Helm
Armor Level: 50
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Square, 150 Gold
Ascalon Gauntlets
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Square, 150 Gold
Ascalon Cuirass
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 12 Iron Ingots, 3 Fur Squares, 150 Gold
Ascalon Leggings
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 150 Gold
Ascalon Boots
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Squares, 150 Gold
Brute's Helm
Armor Level: 50
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Duelist's Helm
Armor Level: 50
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Dwarven Helm
Armor Level: 50
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Executioner's Helm
Armor Level: 50
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Gladiator's Helm
Armor Level: 50
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Recruit's Cap
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Ringmail Gauntlets
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Ringmail Hauberk
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 150 Gold
Ringmail Leggings
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 150 Gold
Ringmail Boots
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Tactician's Helm
Armor Level: 50
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Wyvern Helm
Armor Level: 55
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Scale, 150 Gold
Harlan [Piken Square]
Ascalon Helm
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Ascalon Gauntlets
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Ascalon Cuirass
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 50 Gold
Ascalon Leggings
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 50 Gold
Ascalon Boots
Armor Level: 35
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Recruit's Cap
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 1 Iron Ingot, 50 Gold
Ringmail Gauntlets
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 1 Iron Ingot, 50 Gold
Ringmail Hauberk
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 50 Gold
Ringmail Leggings
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 50 Gold
Ringmail Boots
Armor Level: 35
Bonus: +20 AL vs Physical
Materials & Cost: 1 Iron Ingot, 50 Gold
Breyshaw [Yak's Bend]
Ascalon Helm
Armor Level: 50
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Square, 150 Gold
Ascalon Gauntlets
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Square, 150 Gold
Ascalon Cuirass
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 12 Iron Ingots, 3 Fur Squares, 150 Gold
Ascalon Leggings
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 150 Gold
Ascalon Boots
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Squares, 150 Gold
Brute's Helm
Armor Level: 50
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Duelist's Helm
Armor Level: 50
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Dwarven Helm
Armor Level: 50
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Executioner's Helm
Armor Level: 50
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Gladiator's Helm
Armor Level: 50
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Gladiator's Gauntlets
Armor Level: 50
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Gladiator's Hauberk
Armor Level: 50
Bonus: +3 Energy
Materials & Cost: 12 Iron Ingots, 12 Tanned Hide Squares, 150 Gold
Gladiator's Leggings
Armor Level: 50
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 150 Gold
Gladiator's Boots
Armor Level: 50
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Recruit's Cap
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Ringmail Gauntlets
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Ringmail Hauberk
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 150 Gold
Ringmail Leggings
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 150 Gold
Ringmail Boots
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Tactician's Helm
Armor Level: 50
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Wyvern Helm
Armor Level: 55
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Scale, 150 Gold
Samuka [Lion's Arch]
Ascalon Gauntlets
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Square, 150 Gold
Ascalon Cuirass
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 12 Iron Ingots, 3 Fur Squares, 150 Gold
Ascalon Leggings
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 150 Gold
Ascalon Boots
Armor Level: 50
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Fur Squares, 150 Gold
Brute's Helm
Armor Level: 50
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Duelist's Helm
Armor Level: 50
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Dwarven Helm
Armor Level: 50
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Executioner's Helm
Armor Level: 50
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Gladiator's Helm
Armor Level: 50
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Gladiator's Gauntlets
Armor Level: 50
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Gladiator's Hauberk
Armor Level: 50
Bonus: +3 Energy
Materials & Cost: 12 Iron Ingots, 12 Tanned Hide Squares, 150 Gold
Gladiator's Leggings
Armor Level: 50
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 150 Gold
Gladiator's Boots
Armor Level: 50
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 4 Tanned Hide Squares, 150 Gold
Recruit's Cap
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Ringmail Gauntlets
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Ringmail Hauberk
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 150 Gold
Ringmail Leggings
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 150 Gold
Ringmail Boots
Armor Level: 50
Bonus: +20 AL vs Physical
Materials & Cost: 2 Iron Ingots, 150 Gold
Tactician's Helm
Armor Level: 50
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Steel Ingot, 150 Gold
Wyvern Helm
Armor Level: 55
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Scale, 150 Gold
Wyvern Gauntlets
Armor Level: 55
Bonus: +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Scale, 150 Gold
Wyvern Hauberk
Armor Level: 55
Bonus: +10 AL vs Physical
Materials & Cost: 12 Iron Ingots, 3 Scales, 150 Gold
Wyvern Leggings
Armor Level: 55
Bonus: +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 150 Gold
Wyvern Boots
Armor Level: 55
Bonus: +10 AL vs Physical
Materials & Cost: 4 Iron Ingots, 1 Scale, 150 Gold
Kailan [Bergen Hot Springs]
Ascalon Helm
Armor Level: 59
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Fur Square, 250 Gold
Ascalon Gauntlets
Armor Level: 59
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Fur Square, 250 Gold
Ascalon Cuirass
Armor Level: 59
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 18 Iron Ingots, 3 Fur Squares, 250 Gold
Ascalon Leggings
Armor Level: 59
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 12 Iron Ingots, 2 Fur Squares, 250 Gold
Ascalon Boots
Armor Level: 59
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Fur Square, 250 Gold
Brute's Helm
Armor Level: 59
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Duelist's Helm
Armor Level: 59
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Dwarven Helm
Armor Level: 59
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Executioner's Helm
Armor Level: 59
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Recruit's Cap
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Ringmail Gauntlets
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Ringmail Hauberk
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 250 Gold
Ringmail Leggings
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 250 Gold
Ringmail Boots
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Tactician's Helm
Armor Level: 59
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Shada [Beetletun]
Brute's Helm
Armor Level: 59
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Duelist's Helm
Armor Level: 59
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Dwarven Helm
Armor Level: 59
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Executioner's Helm
Armor Level: 59
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Gladiator's Helm
Armor Level: 59
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 6 Tanned Hide Squares, 250 Gold
Gladiator's Gauntlets
Armor Level: 59
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 6 Tanned Hide Squares, 250 Gold
Gladiator's Hauberk
Armor Level: 59
Bonus: +3 Energy
Materials & Cost: 18 Iron Ingots, 18 Tanned Hide Squares, 250 Gold
Gladiator's Leggings
Armor Level: 59
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 12 Iron Ingots, 12 Tanned Hide Squares, 250 Gold
Gladiator's Boots
Armor Level: 59
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 6 Tanned Hide Squares, 250 Gold
Recruit's Cap
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Ringmail Gauntlets
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Ringmail Hauberk
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 250 Gold
Ringmail Leggings
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 250 Gold
Ringmail Boots
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Tactician's Helm
Armor Level: 59
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Saphir [Quarrel Falls]
Brute's Helm
Armor Level: 59
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Duelist's Helm
Armor Level: 59
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Dwarven Helm
Armor Level: 59
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Executioner's Helm
Armor Level: 59
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Gladiator's Helm
Armor Level: 59
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 6 Tanned Hide Squares, 250 Gold
Recruit's Cap
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Ringmail Gauntlets
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Ringmail Hauberk
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 250 Gold
Ringmail Leggings
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 250 Gold
Ringmail Boots
Armor Level: 59
Bonus: +20 AL vs Physical
Materials & Cost: 3 Iron Ingots, 250 Gold
Tactician's Helm
Armor Level: 59
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Steel Ingot, 250 Gold
Wyvern Helm
Armor Level: 64
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Scale, 250 Gold
Wyvern Gauntlets
Armor Level: 61
Bonus: +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Scale, 250 Gold
Wyvern Hauberk
Armor Level: 64
Bonus: +10 AL vs Physical
Materials & Cost: 18 Iron Ingots, 3 Scales, 250 Gold
Wyvern Leggings
Armor Level: 61
Bonus: +10 AL vs Physical
Materials & Cost: 12 Iron Ingots, 2 Scales, 250 Gold
Wyvern Boots
Armor Level: 64
Bonus: +10 AL vs Physical
Materials & Cost: 6 Iron Ingots, 1 Scale, 250 Gold
Hanita [Ventari's Refuge]
Ascalon Helm
Armor Level: 65
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 400 Gold
Ascalon Gauntlets
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 400 Gold
Ascalon Cuirass
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 24 Iron Ingots, 6 Fur Squares, 400 Gold
Ascalon Leggings
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 16 Iron Ingots, 4 Fur Squares, 400 Gold
Ascalon Boots
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 400 Gold
Brute's Helm
Armor Level: 65
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Chainmail Helm
Armor Level: 65
Bonus: None
Materials & Cost: 4 Iron Ingots, 400 Gold
Chainmail Gauntlets
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 400 Gold
Chainmail Hauberk
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 12 Iron Ingots, 400 Gold
Chainmail Leggings
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 400 Gold
Chainmail Boots
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 400 Gold
Duelist's Helm
Armor Level: 65
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Dwarven Helm
Armor Level: 65
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Executioner's Helm
Armor Level: 65
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Gladiator's Helm
Armor Level: 65
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 400 Gold
Gladiator's Gauntlets
Armor Level: 65
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 400 Gold
Gladiator's Hauberk
Armor Level: 65
Bonus: +3 Energy
Materials & Cost: 24 Iron Ingots, 24 Tanned Hide Squares, 400 Gold
Gladiator's Leggings
Armor Level: 65
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 16 Iron Ingots, 16 Tanned Hide Squares, 400 Gold
Gladiator's Boots
Armor Level: 65
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 400 Gold
Tactician's Helm
Armor Level: 65
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Wyvern Helm
Armor Level: 70
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 400 Gold
Wyvern Gauntlets
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 400 Gold
Wyvern Hauberk
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 24 Iron Ingots, 6 Scales, 400 Gold
Wyvern Leggings
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 16 Iron Ingots, 4 Scales, 400 Gold
Wyvern Boots
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 400 Gold
Alemeth [Henge of Denravi]
Ascalon Helm
Armor Level: 65
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 400 Gold
Ascalon Gauntlets
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 400 Gold
Ascalon Cuirass
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 24 Iron Ingots, 6 Fur Squares, 400 Gold
Ascalon Leggings
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 16 Iron Ingots, 4 Fur Squares, 400 Gold
Ascalon Boots
Armor Level: 65
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Fur Squares, 400 Gold
Brute's Helm
Armor Level: 65
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Chainmail Helm
Armor Level: 65
Bonus: None
Materials & Cost: 4 Iron Ingots, 400 Gold
Chainmail Gauntlets
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 400 Gold
Chainmail Hauberk
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 12 Iron Ingots, 400 Gold
Chainmail Leggings
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 400 Gold
Chainmail Boots
Armor Level: 65
Bonus: +20 AL vs Physical
Materials & Cost: 4 Iron Ingots, 400 Gold
Duelist's Helm
Armor Level: 65
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Dwarven Helm
Armor Level: 65
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Executioner's Helm
Armor Level: 65
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Gladiator's Helm
Armor Level: 65
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 400 Gold
Gladiator's Gauntlets
Armor Level: 65
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 400 Gold
Gladiator's Hauberk
Armor Level: 65
Bonus: +3 Energy
Materials & Cost: 24 Iron Ingots, 24 Tanned Hide Squares, 400 Gold
Gladiator's Leggings
Armor Level: 65
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 16 Iron Ingots, 16 Tanned Hide Squares, 400 Gold
Gladiator's Boots
Armor Level: 65
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 8 Tanned Hide Squares, 400 Gold
Lieutenant's Helm
Armor Level: 60
Bonus: Shortens duration of hexes cast on you, +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Bolts of Silk, 400 Gold
Stonefist Gauntlets
Armor Level: 60
Bonus: Lengthens target's knockdown time, +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Granite Slabs, 400 Gold
Tactician's Helm
Armor Level: 65
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Steel Ingots, 400 Gold
Wyvern Helm
Armor Level: 70
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 400 Gold
Wyvern Gauntlets
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 400 Gold
Wyvern Hauberk
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 24 Iron Ingots, 6 Scales, 400 Gold
Wyvern Leggings
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 16 Iron Ingots, 4 Scales, 400 Gold
Wyvern Boots
Armor Level: 70
Bonus: +10 AL vs Physical
Materials & Cost: 8 Iron Ingots, 2 Scales, 400 Gold
Kathir [Amnoon Oasis]
Ascalon Helm
Armor Level: 71
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Fur Squares, 700 Gold
Ascalon Gauntlets
Armor Level: 71
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Fur Squares, 700 Gold
Ascalon Cuirass
Armor Level: 71
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 27 Iron Ingots, 9 Fur Squares, 700 Gold
Ascalon Leggings
Armor Level: 71
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 18 Iron Ingots, 6 Fur Squares, 700 Gold
Ascalon Boots
Armor Level: 71
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Fur Squares, 700 Gold
Brute's Helm
Armor Level: 71
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Chainmail Helm
Armor Level: 71
Bonus: None
Materials & Cost: 8 Iron Ingots, 700 Gold
Chainmail Gauntlets
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 700 Gold
Chainmail Hauberk
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 24 Iron Ingots, 700 Gold
Wyvern Leggings
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 16 Iron Ingots, 700 Gold
Chainmail Boots
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 8 Iron Ingots, 700 Gold
Duelist's Helm
Armor Level: 71
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Dwarven Helm
Armor Level: 71
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Executioner's Helm
Armor Level: 71
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Gladiator's Helm
Armor Level: 71
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 9 Tanned Hide Squares, 700 Gold
Gladiator's Gauntlets
Armor Level: 71
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 9 Tanned Hide Squares, 700 Gold
Gladiator's Hauberk
Armor Level: 71
Bonus: +3 Energy
Materials & Cost: 27 Iron Ingots, 27 Tanned Hide Squares, 700 Gold
Gladiator's Leggings
Armor Level: 71
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 18 Iron Ingots, 18 Tanned Hide Squares, 700 Gold
Gladiator's Boots
Armor Level: 71
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 9 Tanned Hide Squares, 700 Gold
Soldier's Helm
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Soldier's Gauntlets
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Soldier's Cuirass
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 27 Iron Ingots, 9 Steel Ingots, 700 Gold
Soldier's Leggings
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 18 Iron Ingots, 6 Steel Ingots, 700 Gold
Soldier's Boots
Armor Level: 71
Bonus: +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Stonefist Gauntlets
Armor Level: 66
Bonus: Lengthens target's knockdown time, +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Granite Slabs, 700 Gold
Tactician's Helm
Armor Level: 71
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Steel Ingots, 700 Gold
Wyvern Helm
Armor Level: 76
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Scales, 700 Gold
Wyvern Gauntlets
Armor Level: 76
Bonus: +10 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Scales, 700 Gold
Wyvern Hauberk
Armor Level: 76
Bonus: +10 AL vs Physical
Materials & Cost: 27 Iron Ingots, 9 Scales, 700 Gold
Wyvern Leggings
Armor Level: 76
Bonus: +10 AL vs Physical
Materials & Cost: 18 Iron Ingots, 6 Scales, 700 Gold
Wyvern Boots
Armor Level: 76
Bonus: +10 AL vs Physical
Materials & Cost: 9 Iron Ingots, 3 Scales, 700 Gold
Morgren [Droknar's Forge]
Ascalon Helm
Armor Level: 80
Bonus: +1 Tactics , Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Fur Squares, 1500 Gold
Ascalon Gauntlets
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Fur Squares, 1500 Gold
Ascalon Cuirass
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 75 Iron Ingots, 12 Fur Squares, 1500 Gold
Ascalon Leggings
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 8 Fur Squares, 1500 Gold
Ascalon Boots
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Fur Squares, 1500 Gold
Brute's Helm
Armor Level: 80
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Duelist's Helm
Armor Level: 80
Bonus: +1 Swordsmanship , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Dwarven Helm
Armor Level: 80
Bonus: +1 Hammer Mastery , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Executioner's Helm
Armor Level: 80
Bonus: +1 Axe Mastery , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Gladiator's Helm
Armor Level: 80
Bonus: +1 Energy, +1 Tactics , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 16 Tanned Hide Squares, 1500 Gold
Gladiator's Gauntlets
Armor Level: 80
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 16 Tanned Hide Squares, 1500 Gold
Gladiator's Hauberk
Armor Level: 80
Bonus: +3 Energy
Materials & Cost: 75 Iron Ingots, 48 Tanned Hide Squares, 1500 Gold
Gladiator's Leggings
Armor Level: 80
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 50 Iron Ingots, 32 Tanned Hide Squares, 1500 Gold
Gladiator's Boots
Armor Level: 80
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 16 Tanned Hide Squares, 1500 Gold
Knight's Helm
Armor Level: 80
Bonus: +1 Strength , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Knight's Gauntlets
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Leather Squares, 1500 Gold
Knight's Cuirass
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 75 Iron Ingots, 12 Leather Squares, 1500 Gold
Knight's Leggings
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 8 Leather Squares, 1500 Gold
Knight's Boots
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Leather Squares, 1500 Gold
Platemail Helm
Armor Level: 85
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Platemail Gauntlets
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Platemail Cuirass
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 75 Iron Ingots, 12 Steel Ingots, 1500 Gold
Platemail Leggings
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 8 Steel Ingots, 1500 Gold
Platemail Boots
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Stonefist Gauntlets
Armor Level: 75
Bonus: Lengthens target's knockdown time, +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Granite Slabs, 1500 Gold
Tactician's Helm
Armor Level: 80
Bonus: +1 Tactics , +20 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Steel Ingots, 1500 Gold
Wyvern Helm
Armor Level: 85
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Scales, 1500 Gold
Wyvern Gauntlets
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Scales, 1500 Gold
Wyvern Hauberk
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 75 Iron Ingots, 12 Scales, 1500 Gold
Wyvern Leggings
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 8 Scales, 1500 Gold
Wyvern Boots
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 25 Iron Ingots, 4 Scales, 1500 Gold
Karl [Marhan's Grotto]
Ascalon Helm
Armor Level: 80
Bonus: +1 Tactics , Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Fur Squares, 15000 Gold
Ascalon Gauntlets
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Fur Squares, 15000 Gold
Ascalon Cuirass
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 150 Iron Ingots, 15 Fur Squares, 15000 Gold
Ascalon Leggings
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 100 Iron Ingots, 10 Fur Squares, 15000 Gold
Ascalon Boots
Armor Level: 80
Bonus: Reduces damage from attacks, +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Fur Squares, 15000 Gold
Gladiator's Gauntlets
Armor Level: 80
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 50 Iron Ingots, 16 Tanned Hide Squares, 15000 Gold
Gladiator's Hauberk
Armor Level: 80
Bonus: +3 Energy
Materials & Cost: 150 Iron Ingots, 48 Tanned Hide Squares, 15000 Gold
Gladiator's Leggings
Armor Level: 80
Bonus: +2 Energy, +20 AL vs Physical
Materials & Cost: 100 Iron Ingots, 32 Tanned Hide Squares, 15000 Gold
Gladiator's Boots
Armor Level: 80
Bonus: +1 Energy, +20 AL vs Physical
Materials & Cost: 50 Iron Ingots, 16 Tanned Hide Squares, 15000 Gold
Hagen [Granite Citadel]
Dragon Helm
Armor Level: 85
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Scales, 15000 Gold
Dragon Gauntlets
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Scales, 15000 Gold
Dragon Hauberk
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 150 Iron Ingots, 15 Scales, 15000 Gold
Dragon Leggings
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 100 Iron Ingots, 10 Scales, 15000 Gold
Dragon Boots
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Scales, 15000 Gold
Platemail Helm
Armor Level: 85
Bonus: +1 Strength , +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Deldrimor Steel Ingots, 15000 Gold
Platemail Gauntlets
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Deldrimor Steel Ingots, 15000 Gold
Platemail Cuirass
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 150 Iron Ingots, 15 Deldrimor Steel Ingots, 15000 Gold
Platemail Leggings
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 100 Iron Ingots, 10 Deldrimor Steel Ingots, 15000 Gold
Platemail Boots
Armor Level: 85
Bonus: +10 AL vs Physical
Materials & Cost: 50 Iron Ingots, 5 Deldrimor Steel Ingots, 15000 Gold
----
12. Warrior Skills
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vi) Frequently Asked Questions
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COMING SOON - actually, this section will be coming soon in geologic time, as
for real time... meh!
*******************************************************************************
vii) Credits
*******************************************************************************
CJayC - Founder of GameFAQs.com for hosting a wonderful website.
Greg - Alternate Method of A Gift for Althea Quest
PJ - Warrior skill reward for the undead hordes.
Gwonline.net & Guildwarsguru.com - For the help they will certainly be when I
start doing the skills for classes I know next to nothing about. Also, to
gwonlie.net for helping me complete my list of armors for Necromancers and
Warriors. Both of these are great sites for Guild Wars information and I
strongly encourage you to check them out.
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Quest Starter:
Objective:
Reward:
Reward Giver:
Difficulty and Comments:
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Name:
Attribute:
Energy Cost:
Casting Time:
Recharge Time:
Effect:
Comment:
Unlock from [Needed only for PvP]:
Purchase from:
Learn from:
_____________________________________
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