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Myst - Walkthrough


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|    | A. MYST ISLAND                                                   [III.A]
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===============================================================================
Q: WHAT'S WITH THAT BOOK LYING THERE?
===============================================================================
A: Why don't you find out?

   This is no ordinary book.

   Try touching the picture.

===============================================================================
Q: WHERE AM I? WHAT'S GOING ON?
===============================================================================
A: Well, you're on the island you saw in the book.

   You appeared here after you touched the picture in the book.

   It seems that the book transported you to this place.

   As for what this place is exactly, why don't you look around a little bit?

===============================================================================
Q: WHAT SHOULD I DO WITH ATRUS'S NOTE?
===============================================================================
A: If you haven't found the note, look on the ground next to the log path near
   the domed building.

   What does the note tell you about who lives here?

   Apparently Atrus and Catherine do.

   Do you think they could have anything to do with the book that brought you
   here?

   Perhaps they can help you understand what's happened to you and how to get
   back home.

   In that case, you'd probably want to find them.

   Where could you learn where to find them, or at least learn more about them?

   The note mentions a message.

   You should try to find Atrus's message.

===============================================================================
Q: WHAT'S A MARKER SWITCH?
===============================================================================
A: The reason you need the Marker Switches is to access the message in the
   fore-chamber.

   Where might be a good place to go to find out what a Marker Switch is?

   Perhaps the fore-chamber?

   The note says it's beside the dock.

   The entrance is slightly hidden.

   There's a door set in the wall to your left as you stand at the spot you
   arrived at.

   There's more here than a pool of water.

   Try pushing the button on the pool.

   That wasn't real water.

   Could there be other things the pool/imager could show?

   There'd have to be some way to tell the imager what to display.

   Can you find a list of different things the imager displays?

   Oh well, you'll have to turn around and head back up the stairs.

   Now that you've found the list, does one of the things on it look like it
   could answer your question?

   Now you just need a place to enter that code.

   Examine the panel carefully.

   Including the corners.

===============================================================================
Q: HOW MANY MARKER SWITCHES ARE THERE?
===============================================================================
A: Just take a walk around and count them.

   Notice the note doesn't say how many Marker Switches you can reach, it says
   how many there are.

   There may be Marker Switches that you can't reach right now.

   There is one Marker Switch you can only see, but can't directly reach.

===============================================================================
Q: HOW DO I ACCESS ATRUS'S MESSAGE?
===============================================================================
A: Where does the note say it's at?

   If you need help finding the fore-chamber or inputting the code, see the
   "What's a Marker Switch?" question above.

   What code should you enter?

   What were you counting Marker Switches for?

   The code is the number of Marker Switches.

===============================================================================
Q: WHAT DOES ATRUS'S MESSAGE MEAN?
===============================================================================
A: Is everything OK with Atrus?

   What can you learn about Atrus's family?

   Atrus and Catherine are married with two sons. Can you catch their names?

   Something bad has happened to Atrus.

   His books have been destroyed.

   You came here "through" a book, apparently.

   Could Atrus have written the book you found? He certainly has access to
   technology far beyond yours.

   Could the books that were destroyed be that same kind of book?

   Maybe you should go see what's happened to his books.

   Where are books usually kept?

   Is there any place here that could be a library?

   You should go investigate the library and see what happened to Atrus's
   books.

   Atrus said he was about to leave. Do you think Atrus is on Myst now?

   Have you seen any evidence that anyone else is on Myst right now? What about
   Catherine and Atrus's sons?

   It appears you're on your own right now.

   It looks like if you want to find Atrus and Catherine, you're going to have
   to find out what's happened to them. You should head to the library.

===============================================================================
Q: WHAT SHOULD I DO IN THE LIBRARY?
===============================================================================
A: What do you normally do in a library?

   Read books.

   Why don't you check out the bookshelf. Atrus wasn't kidding about what
   happened to his books.

   Remember what he said: "most of my books have been destroyed."

   Key word "most."

   There are still a few readable books on the shelf.

   Six in all.

   Pay attention to anything in the journals that might relate to what Atrus
   does.

   Can you find references to "the Art," "linking," and "Books" with a capital
   B?

   Does any of this sound familiar to what happened to you?

   Atrus writes Books like the one you found, Books that can transport, or
   "link," people to other worlds.

   Are there any other books in the library, besides the ones on the shelf?

===============================================================================
Q: WHAT'S GOING ON WITH THE RED AND BLUE BOOKS?
===============================================================================
A: Are these normal books?

   These are Linking Books, like the one that brought you to Myst.

   Are they working?

   Is there anything nearby that could help to fix them?

   It would make sense that the Book would need all of its pages to work.

   What can you see after you put the page in the Book?

   Maybe this isn't a normal Linking Book after all.

   The person appears to be trapped inside the Book.

   Who is the person in the Book? Can you recognize their name?

   Atrus's sons are in the books. Sirrus is in the Red Book and Achenar is in
   the Blue Book.

   What are they asking for?

   Do you see any more?

   Why should you even want to bring more anyway?

   Does it look like there's anyone else around who can help you figure out
   what happened?

   Sirrus and Achenar are your only sources of information. By bringing more
   pages, maybe you'll be able to learn more.

===============================================================================
Q: OK, I'VE READ THE JOURNALS AND FOUND THE RED AND BLUE BOOKS. NOW WHAT?
===============================================================================
A: You need to find more red and blue pages so you can figure out from Sirrus
   and Achenar what has happened here.

   Do you think there are any more pages on Myst?

   Where else could there be pages?

   Remember, Atrus wrote Linking Books.

   You need to find a way to reach some of the Ages Atrus wrote.

   How would you reach these Ages?

   The same way you reached Myst: Linking Books.

   Where could these Linking Books be?

   You've heard something about this already.

   Try listening to Atrus's message again.

   "Well, I've removed the remaining undamaged Books from the library and
   placed them in their places of protection. You shouldn't have to use the
   Books until I return, but... if you've forgotten the access keys, remember
   the tower rotation."

   What does Atrus say could help you find the remaining Books?

   Maybe you should examine the rest of the library.

===============================================================================
Q: HOW DOES THE MAP WORK?
===============================================================================
A: Does any spot on the map stand out?

   Is there anything on it you can grab or push?

   Try the circle behind the library.

   The line turns red at four different points.

   What is this doing? The map tells you flat-out.

   If it's not turning red at four points for you, what is there in common
   between the different locations shown on the map?

   The various structures on the map are lit up. It would require some sort of
   power source to do that.

   The various structures could have to be *switched* on to *mark* their spot
   on the map.

===============================================================================
Q: HOW DO I GET TO THE TOWER?
===============================================================================
A: Pay attention to everything. Even seemingly unimportant details can be
   important.

   Have you examined everything in the library?

   Myst has a sort of artistic quality to it, don't you think?

   It's really *picture*-esque.

   Maybe the paintings in the library can help you.

===============================================================================
Q: WHAT DO I DO WITH THE INFORMATION IN THE TOWER?
===============================================================================
A: If you can't find anything in the tower, go play with the map.

   "Well, I've removed the remaining undamaged Books from the library and
   placed them in their places of protection. You shouldn't have to use the
   Books until I return, but... if you've forgotten the access keys, remember
   the tower rotation."

   Why do you think one ladder has the image of a book on it?

   Atrus has placed Linking Books in the places of protection.

   The keys to unlocking the Books can be found using the tower rotation.

   The places of protection are guarded by access keys, which can be found
   using the tower rotation. You have now used the tower rotation. So what
   could be the significance of the location you can see from the book ladder?

   What, then, does this mean the key ladder is for?

   "...if you've forgotten the access *keys*..."

   The location you can see from the the book ladder is a place of protection.
   The information you can reach from the key ladder is connected to that
   place.

   The information at the top of the key ladder is the access key for one of
   the places of protection. Now you just have to figure out how to use it.

===============================================================================
Q: WHICH AGE SHOULD I VISIT FIRST?
===============================================================================
A: It doesn't matter. Whichever you want.

   If you still can't make up your mind, use this order (it's the one used in
   the walkthrough):

   1. Mechanical
   2. Selenitic
   3. Stoneship
   4. Channelwood

===============================================================================
Q: WHAT EXACTLY AM I SUPPOSED TO BE DOING?
===============================================================================
A: Well, you probably don't want to stay on Myst forever.

   You probably want to go home. However, you don't know how to do that.

   You're going to have to find someone who can help you, like Atrus, perhaps.

   Atrus doesn't seem to be around, though. His sons, however, are.

   They are the only people on this island, even if they are trapped in their
   Books.

   Since they're the only ones here, you should try to get as much information
   out of them as possible.

   And the only way to get them to talk seems to be to bring them pages for
   their Books.

   And you've found all the pages you can on Myst.

   That means they must be in other places.

   As in other Ages.

   You are trying to find red and blue pages for Sirrus and Achenar, so that
   you can learn about what happened here and if there is any possibility of
   you getting back home. The pages have been scattered across the four
   remaining Ages. Therefore, you need to explore the Ages, searching for the
   pages.

===============================================================================
Q: SHOULD I TAKE THE RED OR BLUE PAGES?
===============================================================================
A: Approximately how many pages do you think it would take to free Sirrus or
   Achenar?

   Probably more than one.

   It's going to take several pages before the brothers can be freed.

   Reporters are trained to cover both sides of the story.

   Basically, you have become an investigative reporter.

   Sirrus and Achenar are your two biggest sources.

   Since it's going to take a number of pages to free any of them, you should
   try to get as much information of possible.

   And cover *both* sides of the story.

   Since it takes several pages to free one of the brothers, there's no rush to
   make a decision immediately. The best course of action is to recover both
   red and blue pages. This will allow you to hear both Sirrus's and Achenar's
   perspectives, which will give you a clearer sense of the big picture.

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|    | B. MECHANICAL AGE                                                [III.B]
|____|/////////////////////////////////////////////////////////////////////////

===============================================================================
Q: HOW DO I GET TO THE MECHANICAL AGE?
===============================================================================
A: The access key has two parts. What does the first part seem to be referring
   to?

   Don't worry, think about it for as long as you need. There's no *time*
   limit.

   Once you've gotten that part taken care of, it should be obvious what you
   need to do with the second part.

   Play around with the levers. Figure out what each one does.

   By the way, they can do more than one thing.

   Try holding them down.

   Pulling the left lever rotates the middle and bottom gears. Pulling the
   right lever rotates the top and middle gears. Holding either lever down will
   continue to rotate the middle gear until the lever is released. You need to
   rotate the gears so that the access key is displayed.

===============================================================================
Q: WHAT'S THE COMBINATION FOR THE PEDESTAL NEAR THE START?
===============================================================================
A: Maybe you should try exploring the Age and you'll find it.

   The whole Age.

   You won't find this combination until near the end of your explorations of
   this Age.

===============================================================================
Q: IS THERE ANYTHING IMPORTANT IN THE LUXURIOUS ROOM?
===============================================================================
A: If you've already been to the Stoneship or Channelwood Ages, then you
   shouldn't have this question.

   If not, then yes.

   You'll have to learn to look past all the trinkets and decorations.

   The toys and displays in the room are not important, but something else is.

   Something in the wall.

   There's a secret door in this room.

   Maybe you should sit down and look for it.

   Look near the throne.

   Behind the tapestry.

===============================================================================
Q: WHAT SHOULD I LEARN FROM THE SECRET CACHE IN THE LUXURIOUS ROOM?
===============================================================================
A: Think about what is in the room, and why it might be there.

   Have you found the note stuck in the winerack?

   Have you found the red page?

   Who is in the Red Book?

   What an interesting coincidence: a note to Sirrus and a red page in the same
   room.

   What does that tell you about who used this room?

   What does the nature of the room tell you about the personality of that
   person?

   Not to mention that note: "greed," "desire for wealth," "new tax," "my
   subjects"?

   From the note and red page in the secret cache, you can deduce that this
   room was used by Sirrus. If so, then he certainly had plenty of money, and
   Achenar at least thought he was pretty greedy.

===============================================================================
Q: IS THERE ANYTHING IMPORTANT IN THE CREEPY ROOM?
===============================================================================
A: If you've already been to the Stoneship or Channelwood Ages, then you
   shouldn't have this question.

   If not, then yes.

   Besides the holographic device.

   You'll have to learn to look past all the trinkets and decorations.

   The weapons in the room are not important, but something else is.

   Something in the wall.

   There's a secret door in this room.

   Maybe you should sit down and look for it.

   Look near the throne.

   Next to the holographic device.

===============================================================================
Q: WHAT SHOULD I LEARN FROM THE SECRET CACHE IN THE CREEPY ROOM?
===============================================================================
A: What kind of person keeps this kind of stuff?

   Whoever used this room was twisted.

   Have you found the blue page on the shelf?

   Who is in the Blue Book?

   When you saw Achenar in the Blue Book, did he seem normal?

   He acted like he had a few screws loose.

   Does the fact that the blue page is here tell you anything about who used
   this room?

   What does the nature of the room tell you about this person?

   From the fact that the blue page is here and Achenar's unstable behavior,
   you can deduce that this room was used by Achenar. If so, then he is
   seriously disturbed.

===============================================================================
Q: HOW DO I GET IN THE ELEVATOR?
===============================================================================
A: Take a couple steps back.

   Sometimes puzzles can be frustrating; they can really "push your buttons."

   Look for a red button next to the hallway leading to the elevator.

   Once you've lowered the floor, where are you in relation to the elevator?

   What do you think the two rings represent?

   One opening is facing towards you, another is facing away... where do you
   think the inner ring should be facing?

   If all else fails, just hold down the lever and see if any spot seems to
   stand out.

===============================================================================
Q: IS THERE ANYTHING ON THE TOP LEVEL OF THE FORTRESS? and
   WHY DOES THE ELEVATOR STOP BETWEEN FLOORS?
===============================================================================
A: Pay attention to details.

   Take a closer look at the elevator.

   There's an arrow above the elevator door.

   Can you see anything up there? How can you reach it?

   Note that the elevator pauses about five seconds before lowering from the
   top level to in between levels.

   Can you use this to get at whatever's on top of the elevator?

   Think about it: there's something on top of the elevator. The elevator can
   lower partway. The elevator pauses before lowering partway.

   There's no reason you have to just stand there while the button beeps.

===============================================================================
Q: WHAT IS THE DEVICE ON TOP OF THE ELEVATOR?
===============================================================================
A: Does it look familiar?

   If not, you obviously didn't pay close enough attention in the creepy room.

   That device was the "Fortress Rotation *Simulator*".

   Do you think the device on the top level is a simulator?

===============================================================================
Q: AAAUUUGGHH!!! THE FORTRESS ROTATOR IS DRIVING ME CRAZY!
===============================================================================
A: You don't have to figure everything out using this particular device.

   Do you learn to ride a bicycle without first using training wheels?

   There is a training device in the fortress.

   It's in the creepy room.

   You need to learn which sounds correspond with each direction and how long
   it takes the fortress to rotate to a new direction.

   Just keep at it. Practice makes perfect. At the very least, you'll get it
   eventually by dumb luck.

   Once you've rotated the fortress, you'll probably want to see what you've
   rotated it to.

   Obviously, you'll have to exit the fortress to see this.

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|    | C. SELENITIC AGE                                                 [III.C]
|____|/////////////////////////////////////////////////////////////////////////

===============================================================================
Q: HOW DO I GET TO THE SELENITIC AGE?
===============================================================================
A: Assuming you understand how the map and tower rotation works, the Selenitic
   Age corresponds to the rocket.

   It doesn't look like there's anyplace for you to use the access key around
   the rocket itself.

   However, it might be more applicable to some sort of electric power source.

   Can you see anything that appears to be capable of supplying electricity to
   the rocket?

   There's a cable leading into the rocket. See where it leads.

   Now that you're in the generator room, it should be fairly clear what you
   need to do with the access key.

   Be careful; this is a delicate electrical system. You wouldn't want to
   overload it.

   If you do, you'll blow a fuse. There's got to be somewhere where you can
   reset the breaker switch.

   Leave the generator room and follow the cable.

   There's a brick pillar next to the generator room. Climb it and flip the
   switch to reset the circuit.

   Once inside the rocket, there's still one last puzzle. What seems to be the
   relationship between the sliders and the organ?

   One is the actual lock and another simply serves as a reference. Which is
   which?

   Have you kept up on your reading? You might find a clue.

   Atrus left lots of helpful information in his journals.

   In the Selenitic journal you'll find a diagram showing which notes to play.

   Even once you know what to do, this can be tricky. Try holding down the note
   on the organ, then humming that note while you walk over to the sliders and
   find it.

   Or you can how far each key is from the bottom of the keyboard, then move
   the corresponding slider that many notches up from the bottom.

===============================================================================
Q: HOW DO I OPEN THE DOOR NEAR THE ROCKET?
===============================================================================
A: You'll need the combination.

   Try exploring the Age. You'll find the combination later.

===============================================================================
Q: WHAT DO THE BUTTONS ON THE TOWERS WITH THE RADIO DISHES DO?
===============================================================================
A: Dishes of this type usually transmit signals.

   What kind of data could these dishes be transmitting?

   Look at the black device that is attached to the pillar the dish is on.

   It appears to be located near the source of a sound.

   It's a microphone.

   So, what do you think the dish is transmitting?

   When you push the button, the icon lights up. It looks like you turned
   something on.

   Pressing the button causes the dish to transmit the sound being picked up by
   the microphone.

   See if you can discover where the signals are being broadcast to.

===============================================================================
Q: HOW DOES THE RADIO TOWER WORK?
===============================================================================
A: Try to make some sense of all the buttons first.

   The arrow buttons rotate the camera, and the angle is displayed. Also, by
   pressing the five icon buttons, you can set each one to a different angle.

   What's up on top of the tower? What are you rotating?

   The tower contains five dishes.

   By selecting an icon button, you can then rotate the dish assigned to that
   particular icon.

   If each dish is assigned to a particular icon, is there any special place
   you might want to rotate those dishes to?

   Remember, each location has a dish that is transmitting a signal.

   You want to rotate each dish so that it is pointing towards the location
   where its signal is being broadcast from.

   You'll get help when you get within 5 degrees of the exact location. You'll
   know when you find the exact spot.

   Now try the sigma button.

   If you don't have all five dishes aligned, it probably won't make much
   sense.

   Once you do have all the dishes aligned, what could be the point of shifting
   between the five locations in a seemingly random order?

   Note that you can hear each sound for a second.

   Is there anywhere where a sequence of five sounds could be important?

   Near the rocket?

   The sequence of sounds is the combination for the door near the rocket.

===============================================================================
Q: HELP! I'M HOPELESSLY LOST IN THE UNDERGROUND MAZE!
===============================================================================
A: If you're really hopelessly lost, then backtrack to the start and try again.

   Don't choose directions randomly. You don't have to guess or use process of
   elimination.

   Do you think that little sound that plays at the intersections is just for
   fun?

   If you've already visited the Mechanical Age, those sounds should be
   familiar.

   If not, you'll have to figure out what they mean.

   You have two sources of information in front of you: a speaker and a
   compass. Could they be related?

   They are.

   The sound played by the speaker tells you which way you should go.

   At the first junction, the only direction you can go is north and the
   speaker will play a "dink" sound.

   The "dink" sound corresponds to north.

   At the next junction, you can go south (which is backwards) or west, and the
   sound is "skree". Obviously, backwards is not the correct direction. So what
   sound corresponds to west?

   Hopefully by now you get the idea.

   If no sound plays, you went the wrong way and need to backtrack.

   If two sounds play simultaneously, this indicates the secondary direction
   (NE, SW, etc.) formed by combining the directions indicated by the two
   sounds.

   You can press the button on the speaker to hear the sound again.

 ____
|   |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|    | D. STONESHIP AGE                                                 [III.D]
|____|/////////////////////////////////////////////////////////////////////////

===============================================================================
Q: HOW DO I GET TO THE STONESHIP AGE?
===============================================================================
A: Assuming you understand how the map and tower work, the place of protection
   for the Stoneship Age is the sunken ship.

   The access key consists of three specific dates and times spanning almost
   9,000 years. Where could this be useful?

   It's been said that the *stars* can bring inspiration.

   Have you explored the planetarium?

   It's the domed building next to the library.

   Now you should see where to input the three dates.

   If you can't see anything helpful, remember that this is a *planetarium.*

   Have you ever been in a planetarium that had the lights on?

   You'll need to turn off the lights in order to see anything.

   So, now you've got three star patterns. Have you seen anything like this
   before?

   Have you been keeping up with your reading?

   In the *Stoneship Age journal*, Atrus mentions spending time observing the
   stars.

   Look in the back of the Stoneship journal.

   Now, there's one final step. Again, do you recognize any of the shapes?

   Have you looked at any of the pillars flanking the basin outside the
   library?

   green = on, red = off

===============================================================================
Q: WHAT DO THE BUTTONS UNDERNEATH THE UMBRELLA DO?
===============================================================================
A: They definitely don't change anything that's visible from the buttons
   themselves.

   Remember that this Age consists largely of water.

   In fact, if you walk around, you'll find that many areas are flooded.

   It sure would be nice if you could *drain the water* from those areas.

   Press one button, then revisit all the flooded areas. See if anything has
   changed.

===============================================================================
Q: HOW DO I GET TO THE TOP OF THE LIGHTHOUSE?
===============================================================================
A: Many times, you have to take the long way round to get where you want to go.

   Notice that there's also a staircase leading down.

   If only you could drain that water...

   See previous question.

   Once you reach the bottom of the lighthouse, notice that this chest is
   somewhat unusual.

   Not all chests have spigots on their sides.

   Hmmm... the chest was full of water. Now that it's empty, does this give
   you an idea of how to unlock it?

   There's a key bolted to the floor of the lighthouse at the top of the
   stairs.

   Is there any way you could get the chest up there?

   Things that are full of water usually don't float. Empty, wooden objects,
   however...

   By reflooding the lighthouse, you can cause the chest to float up to the
   floor.

   Of course, the chest would have to be airtight. Otherwise it'd just fill
   back up with water again.

   Once you get the chest up, everything should fit together like a lock and
   key.

===============================================================================
Q: HOW DO I GET DOWN THE TWO TUNNELS?
===============================================================================
A: The first step is obviously to drain the water. See "What do the buttons
   underneath the umbrella do?".

   Now, it's just too dark.

   You need some source of light.

   Are there any signs of where the power for that light might come from?

   There are power cables running into the rock just above each tunnel.

   Where do they lead?

   The power source for the tunnel lights is in the lighthouse.

   In the top of the lighthouse. See the previous question for help getting
   there.

   Once you reach the top of the lighthouse, it should be fairly clear how to
   generate some power.

   Note, though, that batteries don't stay charged forever.

   Use the generator to create power for the lights. However, the lights will
   only stay powered for a limited time.

===============================================================================
Q: IS THERE ANYTHING IMPORTANT IN THE LUXURIOUS BEDROOM?
===============================================================================
A: If you've already been to the Mechanical or Channelwood Ages, you shouldn't
   have this question.

   If not, then, the answer is yes.

   Don't worry, no one will get mad if you go through this person's cabinets
   and drawers.

   Look through the drawers.

   Oh, a red page! Why would a red page be in this particular room?

   Could that say something about who owns this room?

   If so, then what does this room say about that person's character?

===============================================================================
Q: IS THERE ANYTHING IMPORTANT IN THE CREEPY BEDROOM?
===============================================================================
A: If you've already been to the Mechanical or Channelwood Ages, you shouldn't
   have this question.

   If not, then, the answer is yes.

   Besides the blue page on the bed.

   Don't worry, no one will get mad if you go through this person's cabinets
   and drawers. (If you can stand it, that is.)

   Look through the drawers.

   Hmmm... half of a note. This seems important.

   You'd better copy it down so you can reconstruct the message when you find
   the other half.

   Regarding the blue page, why would the blue page be in this particular room?

   What could that say about the person who owns this room?

   Then, what does this room say about that person's character (or mental
   state)?

===============================================================================
Q: IS THE TELESCOPE IMPORTANT?
===============================================================================
A: Almost everything you find is important in some way or another.

   Yes, it's important.

   The telescope is marked off with degrees. Could that be useful in any way?

   If you haven't found anything where degrees or direction would be important,
   then look out for one.

===============================================================================
Q: I'VE GONE EVERYWHERE I CAN; HOW DO I GET OUT OF HERE? and
   IS THERE ANYTHING IN THE CABIN?
===============================================================================
A: One of the most important things in your adventure is to pay attention to
   details.

   Especially details such as small changes in a repeating pattern, one that
   would be easy to overlook.

   There's a secret passage somewhere.

   Not in the cabin.

   Not in the lighthouse.

   Not on the telescope path.

   Not in the bedrooms, but you're getting warmer.

   Pay attention to details that you might normally just run by.

   Such as in the passages leading to the bedrooms.

   Look for a wall panel that stands out.

   There's a wall panel marked with a red square. Press it to reveal a secret
   passage connecting the two tunnels.

===============================================================================
Q: WHICH BUTTON DO I PRESS ON THE COMPASS?
===============================================================================
A: As you'll no doubt discover, pressing the wrong button is not good.

   Pressing the wrong button will cause the power to go out, like you blew a
   fuse or something.

   Apparently whatever the compass does requires a great deal of power.

   But as for your actual question, a compass tells you what direction you're
   facing.

   Directions...

   ...which can be measured in degrees.

   Found any place that could indicate degrees?

   That's right, this is what the telescope is for.

   Now, as to what direction is the right one, scan around with the telescope.

   Anything stand out?

   If only there was an object that just seemed to point you to the correct
   angle.

   Like a *beacon*...

   Maybe there's some way you can shed some *light* on this situation.

   The light on the lighthouse indicates the correct angle.

   Now you'll have to do a little math to determine the correct button.

   Due north equals 0 degrees, east is 90, south is 180, west is 270.

   45 degrees would fall exactly between north and east, i.e. northeast.

   This should be enough fo you to figure out which button to push.

   You'll know you got it right when the lights don't go out. In fact, the
   exact opposite will happen.

===============================================================================
Q: HOW DOES THE SUBMERSIBLE LAMP HELP ANYTHING?
===============================================================================
A: Is there any place you still haven't been able to explore?

   Any place that was still dark, and that wasn't powered by the lighthouse?

   Any place underwater, with windows?

   Where it could be lit by the submersible lamp?

   Try looking in the ship's cabin.

 ____
|   |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|    | E. CHANNELWOOD AGE                                               [III.E]
|____|/////////////////////////////////////////////////////////////////////////

===============================================================================
Q: HOW DO I GET TO THE CHANNELWOOD AGE?
===============================================================================
A: Assuming you know how the map and tower work, the place of protection for
   Channelwood Age is the giant tree.

   The access key consists of three numbers. Is there anyplace where a three
   number code of some sort would be useful?

   Somewhere near the tree?

   Like in the log cabin?

   Once you've opened the safe, you shouldn't have to look far to see where you
   can use the matches.

   Look at the large metal cylinder in the cabin next to the wheel. What do you
   think it is?

   It consists of a tank, which could hold some sort of fuel, and a P.S.I.
   meter.

   It's a gas furnace.

   It's obviously not on. You want to light the furnace, don't you?

   Well, go get a match and light it.

   The pilot light is the square opening at the base of the tank.

   Nothing's happening. There must not be any gas in the furnace.

   Is there anything that could remedy this situation?

   Try turning the wheel next to the furnace.

   What was that noise? It sounded like it came from outside?

   It's coming from the tree.

   The tree is an elevator! Now you just have to get in it.

   You need to get the elevator "car" to come back down. How could you do that?

   Burning the gas provided the pressure needed to raise the elevator, so how
   could you release that pressure?

   Maybe by letting the gas out of the furnace?

   You'll have to hurry; the elevator won't stop to wait for you!

   If you miss it, just let more gas in to send it up again, then release it
   and try to jump inside. Let it go way up so you'll have plenty of time to
   be there when it comes down.

===============================================================================
Q: WHERE SHOULD I GO? IT'S A MAZE!
===============================================================================
A: Don't panic; think this through.

   Since you appear to be in the midst of a maze of branching and intersecting
   walkways, maybe you should head towards a landmark of some sort.

   Can you see anything that might be a good spot to make for?

   How about the windmill?

   As you make your way there, though, keep an eye out for elevators and other
   items of interest. Not to mention those water pipes that follow all the
   walkways.

===============================================================================
Q: WHAT DO I NEED TO DO IN THE WINDMILL?
===============================================================================
A: As you made your way to the windmill, was there anything else along the
   path?

   Something along the walkway?

   Like pipes?

   All the water pipes merge into one at the windmill, and the pipe runs into a
   hose that follows the path up the island into the windmill.

   Take a look around in the windmill. Try and make sense of what you see.

   The point of a windmill is to generate power. What is the power being used
   for?

   It's used to draw water up from the ocean.

   From the ocean, where does the water go?

   There's a big tank in the windmill, with a steady stream of water pouring
   into it.

   And from there?

   Where does the hose that connects to the pipes go?

   Into the water storage tank.

   But the pipes didn't have any water in them.

   The water is not getting from the tank into the hose.

   Is there some way you could let the water into the hose?

   Look at where the hose connects to the tank.

   There's a faucet. Turn it to allow water to flow into the hose, and from
   there into the pipes.

===============================================================================
Q: WHAT SHOULD I DO WITH THE WATER IN THE PIPES?
===============================================================================
A: The water has got to have a practical, useful purpose.

   Keep an eye out for any interesting objects.

   Especially those that could be powered using the water.

   Can you find an elevator?

   It doesn't work, which means it's not powered. What could be its power
   source?

   There's a generator next to the elevator, with a water pipe leading into it.

   The water can be used to power the generator, which will operate the
   elevator.

   The water won't go to the generator automatically.

   You'll have to use the junctions to direct the water to the generator.

   Use the bar to block off a direction. The water will flow in the direction
   of the line that is not blocked by the bar.

===============================================================================
Q: I'M LOST IN THE HUTS! IT'S AN EVEN WORSE MAZE THAN ON THE SURFACE!
===============================================================================
A: Calm down. Again, look for a landmark.

   Unfortunately, this landmark doesn't stand out as much as the *windmill*
   did.

   However, you can still head towards the windmill.

   Try to move as close to the windmill as you can.

   You're looking for a platform with an elevator, but no generator, on it, as
   well as a gate blocking the top of a staircase.

===============================================================================
Q: HOW DO I POWER THE ELEVATOR ON THE PLATFORM?
===============================================================================
A: That elevator sure looks tempting. Does it go up or back down?

   Note that there's a solid floor beneath it, so down doesn't appear to be an
   option.

   But this elevator doesn't have any power, either.

   Here you can see the top of a spiral staircase. Did you see the bottom of
   this staircase on the ground level?

   It is very close to the windmill.

   There's something else next to the base of the staircase, too.

   It should *generate* some thought once you remember or find out what it is.

   There's a generator on the ground level next to the staircase.

   Directly beneath the elevator on the platform.

   If you direct the water to the generator at the base of the stairs, the
   elevator on the platform will be powered.

   But if you do that, then you can't get back up to the second level to use
   the elevator.

   You need to find a way to travel between the first and second levels without
   using water power. What could that method be.

   The stairs. But the staircase is blocked by locked gates at the top and the
   bottom.

   This one is tricky. Hopefully you paid careful attention to your reading.

   There's a map in Atrus's Channelwood journal that you may find illuminating.

   Can you find the platform with the stairs and the elevator on it on the map?
   Can you find anything that might be a clue?

   It's tough to connect the *dots* for this puzzle.

   On the map, there's a dashed line connecting the stairs and one of the huts.
   You need to go to that hut.

   Once you reach the hut, you'll still need to keep your eyes peeled to find
   what you're looking for.

   This hut sure does have a great view of the platform.

   There's a switch in the hut that will raise the gate at the top of the
   stairs.

   It should now be a simple matter to use the stairs to go to the ground
   level, direct the water to the generator, then climb back up the stairs and
   use the elevator.

===============================================================================
Q: IS THERE ANYTHING IMPORTANT IN THE LUXURIOUS BEDROOM?
===============================================================================
A: If you've already been to the Mechanical or Stoneship Ages, you shouldn't
   have this question.

   If not, then, the answer is yes.

   Don't worry, no one will get mad if you go through this person's cabinets
   and drawers.

   Look through the desk underneath the window.

   Oh, a red page! Why would a red page be in this particular room?

   Could that say something about who owns this room?

   If so, then what does this room say about that person's character?

   There's more to be discovered in this room.

   Try looking in the drawers underneath the bed.

   Hmmm... half of a note. This seems important.

   You'd better copy it down so you can reconstruct the message when you find
   the other half.

===============================================================================
Q: WHAT'S THE SIGNIFICANCE OF THE TEMPLE AND THE BARS?
===============================================================================
A: Who do you think the temple belonged to? What does this say about that
   person's character?

   This will be easier if you've already visited the Mechanical or Stoneship
   Ages, or the other rooms on the third floor of this Age.

===============================================================================
Q: IS THERE ANYTHING IMPORTANT IN THE BARREN BEDROOM?
===============================================================================
A: If you've already been to the Mechanical or Stoneship Ages, you shouldn't
   have this question.

   If not, then, the answer is yes.

   In addition to the blue page on the floor.

   There's some sort of device in the corner of the room.

   You should be able to deduce the purpose of the first three messages fairly
   easily, but the fourth...

   You know who this person is.

   You may not understand what he means right now, but remember his message. It
   may make more sense later on.

   Regarding the blue page, why would the blue page be in this particular room?

   What could that say about the person who owns this room?

   Then, what does this room say about that person's character (or mental
   state)?

===============================================================================
Q: WHERE IS THE MYST BOOK?
===============================================================================
A: You've explored the second and third levels pretty thoroughly, so you need
   to return to the ground level.

   Try and explore the walkways as much as possible.

   You started out heading towards the windmill. Now try to go away from it.

   See if you can find a gap in the walkway, with a generator on your side.

   Perhaps powering the generator will provide a way to get across.

   You should know the drill by now: direct the water from the windmill to the
   generator.

   OK, you've found another elevator, but the pipe leading into the generator
   is coming from another direction.

   And you'll soon discover that the pipe has a gap. Obviously, if you want to
   power that generator, you'll need to connect the pipe.

   It's easy: on the elevator side is a handle which will extend a section of
   pipe across the gap.

   In order to reach the elevator, you and the water will have to follow
   different paths.

   You'll have to direct the water through the pipes, crossing the gap. You
   will have to cross the bridge, though, in order to reach the elevator.

   Once you ride the elevator, you'll find the Myst Book.

 ____
|   |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|    | F. FINISHING UP                                                  [III.F]
|____|/////////////////////////////////////////////////////////////////////////

===============================================================================
Q: WHO SHOULD I FREE?
===============================================================================
A: This is the central question of the game. It is assumed that at this point
   you have visited all four Ages and are trying to decide in which Book to
   place a fifth page (the first page next to the Books in the library plus
   one from each of the four Ages).

   At this point, you should already have your own ideas about who you should
   free.

   You have to put that page in one Book or the other, though. There's not
   really anything else you can do.

   Just insert the page of whichever brother you believe should be freed.

===============================================================================
Q: HOW DOES THE FIREPLACE WORK?
===============================================================================
A: Crawl inside.

   You should see a red button on the left.

   Try touching the smooth gray surface.

   You should now see how to use the pattern given to you by the brothers.

===============================================================================
Q: RED PAGE, BLUE PAGE, OR GREEN BOOK?
===============================================================================
A: Now you have come to it: the real decision must be made here.

   The basic question you must answer is: Who do you trust?

   Think over everything you've learned about these two brothers.

   Atrus believes at least one of them to be responsible for burning the Books
   in the library.

   How did they end up in the Trap Books in the first place? It wasn't by
   accident.

   They both claim they were unjustly imprisoned in the Books by Atrus for the
   other brother's crimes.

   They each blame the other for the destruction of the Books.

   Obviously, one (or both) of them is (are) lying.

   Therefore, your decision should be based on who you believe to be telling
   the truth.

   Or, in other words, who has the most integrity.

   Think about what you've learned about Sirrus and Achenar from their rooms in
   the Mechanical, Stoneship, and Channelwood Ages, as well as from their
   messages to you in the Books.

   Sirrus appears to be cool and sophisticated, even somewhat arrogant.

   From his rooms, you know that he is filled with greed and lusts for wealth.
   You also know he has abused alcohol and drugs, and there are signs that he
   has forced the native inhabitants of the Ages to recognize his authority.

   Achenar, on the other hand, seems to have gone off the deep end.

   In his rooms, you can see a perverted, twisted mind. He seems to revel in
   death, violence, and torture. He, also, it seems, has set himself up as
   ruler in the Ages.

   From all this information, what conclusion can you draw about the integrity
   of the two brothers?

   Does one stand above the other?

   Would you trust either one?

   Would you believe one more than the other?

   Does either brother deserve to be freed?

   The conclusion you should draw is: no. Both brothers are equally bad.

   Do you believe that one is lying and the other telling the truth?

   Neither brother has any qualities that put him above the other.

   Since both brothers appear to be equally wicked, there is no way you can
   trust the words of one above the words of the other.

   Throughout your journey, almost everything the brothers have said has been
   in direct contradiction to what the other has said.

   For example, "Bring red pages"/"Bring blue pages", "Sirrus is guilty"/
   "Achenar is guilty", etc.

   What is the one thing they have agreed upon?

   You just heard it in their last message?

   Besides the instructions for the fireplace.

   They both told you not to touch the Green Book.

   Remember, both brothers are equally untrustworthy.

   Therefore, if both brothers agree that you should *not* touch the Green
   Book...

===============================================================================
Q: WHERE IS ATRUS'S MISSING PAGE?
===============================================================================
A: You haven't found it lying around anywhere in any of the Ages. Therefore, it
   must have been hidden.

   Atrus said Sirrus and Achenar took it. Now you understand Sirrus's message
   in Channelwood: "He is preparing. Take only one page, my dear brother."

   Maybe they left clues as to its location.

   In your explorations, did you come across torn pieces of a note?

   A note explaining how to access a secret vault?

   The note was torn in two, and the two halves are located in the brother's
   bedrooms in two separate Ages.

   One half is in Achenar's bedroom in Stoneship, the other is in Sirrus's
   bedroom in Channelwood.

   The note describes how to access the "Marker Switch Vault" on Myst.

   The instructions are self-explanatory.

 ____
|   |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|    | G. RIME AGE                                                      [III.G]
|____|/////////////////////////////////////////////////////////////////////////

===============================================================================
Q: HOW DO I GET TO THE RIME AGE?
===============================================================================
A: Atrus left you some clues.

   He dropped the Rime Age journal on the floor of the library. He didn't do
   that on accident.

   He also wrote in it.

   Look in the illustrations in the back.

   Maybe you should go to the forechamber.

   He circled the back of the imager. Is anything over there?

   You should find another button, but it doesn't do anything. What else was in
   the pictures?

   You should know by now that what the imager displays depends on what code is
   entered into the control panel.

   See what code is entered in the control panel in the illustration.

   Once that code is entered, the button on the back of the imager will
   activate.

   Once you've pushed the button, does anything stand out on the diagram of the
   path to the rocket?

   One of the circles is different. It has a button in the center of it.

   Generally, when you see something happen on a model or diagram, a something
   similar has happened to the real thing.

   Maybe you should go check out the path to the rocket ship.

   The *side* of the path.

   Hmmmm, a device which requires a four-digit code.

   Atrus wrote a number in the back of the Rime journal, and it just so happens
   to have four digits.

   Once you enter the code, the device will ascend. Whatever you did probably
   affects whatever was above the device.

   Try retracing your steps above ground to see what spot above ground
   corresponds to the device's location.

   It seems to be underneath the library.

   The device will raise the central section of the floor in the library,
   revealing a niche containing the Rime Book.

===============================================================================
Q: HOW DO I OPEN THE DOOR?
===============================================================================
A: It appears to be frozen shut.

   Maybe some heat would improve the situation.

   Is there anything in the room that could provide heat?

   There is a gas heater, but the gas has been cut off.

   Look for the gas pipe, and see if there's any way to turn on the gas.

   The pipe runs into the left side of the building, where the heater is.

   There's a handle on it. Turn it.

   OK, now you've got gas and can turn on the heater, but the door's still not
   melting.

   All the heat seems to be escaping the room somehow...

   You would be really annoyed if someone did this at your house.

   Duh! The door's open!

===============================================================================
Q: HOW DO THE AURORA CONTROLS WORK?
===============================================================================
A: You really shouldn't need any help here. Just play around with the controls
   and see what happens.

   Use the lever to select one of three possible colors: red, blue, or green.
   Then press the button to cause electricity to arc between the towers in the
   ocean, creating an aurora of the selected color overhead.

   There's nothing to learn here, really. It's just a fun and awe-inspiring
   piece of technology.

===============================================================================
Q: IS THERE ANYTHING ELSE HERE BESIDES THE AURORA CONTROLS?
===============================================================================
A: Yes.

   Did you notice that the elevator has small rectangular holes in the sides?

   On the ground floor, they don't appear to serve any purpose.

   On the *ground floor*.

   Look at the openings again on the top floor.

   You'll find a button that will rotate the elevator 180 degrees.

===============================================================================
Q: OK, I FOUND THE JOURNAL. IS THERE ANYTHING ELSE HERE?
===============================================================================
A: Yes.

   What did Atrus's journals discuss so much in this Age?

   Much of the journals were devoted to the crystals Atrus has been working
   with.

   They've got to be around here somewhere.

   So far you've reached three locations via the elevator:

   Facing forward, ground level: door to outside
   Facing forward, top level: aurora controls
   Facing backward, top level: Atrus's journal

   What's the missing combination?

   There's nothing that says you can't use the elevator while it's rotated.

   Rotate the elevator so it's facing backwards, then go down.

===============================================================================
Q: WHAT DO I DO WITH THE CRYSTAL IMAGER?
===============================================================================
A: Try playing around with it to see how it works.

   There are five circular geodes which connect to the blank Linking Book. What
   happens if you touch one of the geodes?

   What happens if you wave your hand over the crystal?

   See what happens when you select five crystals and push the red button.

   How can you explain what you see? What have you done?

   From the journals, Atrus was attempting to view Ages using the crystals.

   Instead of using special words written with special ink on special Books,
   Atrus is attempting to use combinations of crystals.

   Since you entered a random combination, you did not "link" to any specific
   Age, and so just got an image of empty space.

   Do you have any specific combinations of crystals?

   There was one in Atrus's journal (the one on Rime).

   Except that the last crystal is smudged. You'll just have to guess for it.

   If you input the crystals correctly, you'll generate an image of an Age. See
   what happens when you manipulate the colors.

   Surely this isn't all Atrus wanted you to see.

   Try exploring the rest of the lab.

   Look at the desk. There's a note on it.

   What was the real point of all this crystal business?

   From his journal, you know that Atrus was trying to view an Age called
   Riven, an Age where his father is now.

   Catherine apparently was also very interested in viewing Riven.

   What could be the Age that this combination "links" to, then?

   From the note, you can tell that this is something very important to Atrus
   and Catherine.

   The combination in Catherine's note is the combination for Riven.

   Why don't you put it into the viewer? This must be the whole reason Atrus
   wanted you to come here.

===============================================================================
Q: I'VE FOUND THE CRYSTAL IMAGER. IS THERE ANYTHING ELSE?
===============================================================================
A: No.

   The point of coming to this Age is to find the crystal imager and use it to
   view a particular Age.

   If you don't know what Age that is, see the previous hint.